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Combined display of all available logs of gronkfinder. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 04:13, 4 February 2026 Gronk talk contribs created page Mourning Valley (Created page with "The '''Mourning Valley''' is a location in southeastern Abanir where the mountains of the Cage meet the Kashan Range. In this remote valley - the nearest settlement of any size, Shar Olkhu, is over 250 miles away - winds passing through the numerous natural stone columns are said to sound eerily reminiscent of the wailing ceremonies that typically accompany Rovakhit ceremonies. Category:Geography Category:Locations Category:Abanir Cate...")
  • 23:37, 1 February 2026 Gronk talk contribs created page Danucim (Created page with "{{PersonInfobox |name = Danucim |image = |title = Advisor to Shammuramat |ancestry = Human |gender = Male |homeland = Abanir }} '''Danucim''' {{Pronunciation|DAH-noo-simm}} is an advisor to Queen Shammuramat, ruler of Shar Tulya. In this position he enjoys immense influence over the city, and therefore over a wide stretch of southern Abanir, as after his years of loyalty the queen provides him great latitude. Though he has resided in Shar Tulya...")
  • 23:32, 1 February 2026 Gronk talk contribs created page Shammuramat (Created page with "{{PersonInfobox |name = Shammuramat |image = |title = Queen of Shar Tulya |ancestry = Human |gender = Female |homeland = Dalbanu }} '''Shammuramat''' {{Pronunciation|shah-MURR-ah-maht}} is the queen of Shar Tulya, a fortified city in southern Abanir. Originally hailing from coastal Dalbanu, Shammuramat arrived in the city in the {{Year|6950|nolink=true}}s with a mercenary host, with whom she deposed the previous ruler. Since then she has grown he...")
  • 03:06, 29 January 2026 Gronk talk contribs created page River stalker (Created page with "A '''river stalker''' is a type of creature, or perhaps a singular creature, said to exist in the Arteries of the Rainforest within the Laqto. It has untold powers and no form until perceived, at which point it gains a shape and becomes far less dangerous. This shape, however, is not fixed, as these creatures are masterful at disguise, and a person in close proximity to one is likely to never be aware of it. River stalkers are not believed to be...")
  • 02:48, 27 January 2026 Gronk talk contribs created page Ilald (Created page with "{{OrganizationInfobox |name = Ilald |image = |type = Targai tribe |leader = Unknown necromancer |scope = Abanir }} The '''Ilald''' {{Pronunciation|EYE-lahld}} were a targai Abaniri tribe who lived north of Shar Tulya. Sometime prior to {{Year|6976}} they began to engage in necromancy, a taboo on the steppe, which attracted the attention of other tribes. In an effort to halt knowledge of their practices from becoming known,...")
  • 18:01, 25 January 2026 Gronk talk contribs created page Equipment in the Wounds (Created page with "'''Equipment in the Wounds''' includes the various gear regularly used by the peoples that inhabit the archipelagoes within the Na-Gaesa Ocean, as well as by those who live in the ocean itself. === Materials === Metalworking is uncommon in the Wounds - in fact, only the dwarves of Harv Taruhm and Harv Doruhl regularly do so. This is not from lacking the knowledge of ability to do so, however, but rather a result of a preference for materials th...")
  • 03:00, 24 January 2026 Gronk talk contribs created page Eagle pole (Created page with "'''Eagle poles''' are a type of totem created by the people of Abanir, and especially by the nomadic targai tribes, as a way of ensuring the deity Kher Shodei watches over their camps and settlements. Brightly colored statues of eagles representing the god, most commonly painted shades of blue, are placed atop long poles so as to provide them vision over all tents or homes in the surrounding area. These are taken down and relocated as an encampment moves abou...")
  • 14:27, 19 January 2026 Gronk talk contribs created page Religion in the Stormlands (Created page with "'''Religion in the Stormlands''' is quite varied, with large pantheons, smaller deific faiths, and a significant substrate of animistic beliefs and present throughout the continent. Worship of natural and ancestral spirits forms the most common set of beliefs of the Stormlands, yet these take many distinct forms between different peoples. Many of these, collectively referred to as stone-faiths, center around the worship of earth or...")
  • 19:21, 18 January 2026 Gronk talk contribs created page Religion in the Wounds (Created page with "'''Religion in the Wounds''' is primarily animistic in nature, often centering around the worship of nature and ancestral spirits. This takes myriad forms depending on culture, but typically reflects local conditions, history, and environments. Fanakaran peoples who live near the actively erupting volcanoes of the Wounds, for example, are more predisposed to venerate volcanic spirits than those who live nomadic seaborne l...")
  • 19:08, 18 January 2026 Gronk talk contribs created page Lycanthropy (Created page with "'''Lycanthropy''' is a condition in which an individual possesses at least two forms, one humanoid and one animalistic. Some, though not all, also have the ability to shift into a form that is a hybrid of the two. While it formally only refers to werewolves, in practice the term lycanthropy is used to refer to all werecreatures. == Condition == There are two broad categories of lycanthropes - those for whom the condition is innate and inherited, and those were cursed wi...")
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