Religion on Kishar takes many forms. Some people choose to pray to a one or more deities, while others instead hold to some variation of animism, ancestor worship, or other system of belief.
Deities
Deities are powerful divine entities that can shape and alter the universe in significant ways, though almost all do so indirectly through their worshipers. Gods, goddesses, and the practices of their faiths are important aspects of cultures across Kishar.
Broadly speaking, there are two categories of gods in Kishar: greater deities and lesser deities. As embodied concepts, greater deities are thought to have great cosmic influence, with no peers aside from each other. Lesser deities, on the other hand, are far less powerful but are also far more diverse. These lesser gods are ever-shifting, as old ones die or fade away and new ones appear. Lesser deities include hero-gods, enlightened deities, and locally worshiped spirits.
Greater deities are remote entities, effectively unreachable by any means except through worship and by acting in accordance with their edicts. They are cosmic forces embodied, not people to be conversed with. They have no forms or realms. On the other hand, lesser deities can be very approachable. Some continue to walk the mortal world, simply people, creatures, or objects who have somehow obtained a divine spark.
Worship
The act of worship is fundamentally important to the gods - without those that believe it to be divine, a greater deity is merely a concept and a lesser deity is merely a person, creature, or object. Divine boons, like spells for clerics, are manifested by the believer's faith, not through any conscious action by another entity, though this is not how it is commonly perceived.
Most people do not worship one deity exclusively. Rather, it is typical to pray to a number of gods, depending on one’s location, profession, and status in the world. Despite this, it is common to have a deity with which one feels an especially close connection. Frequently this deity is one whose clergy has a particularly influential presence in the community.
Organized churches hold great sway in some parts of the world, but not all. In Kishar, the term "church" refers not to a building or congregation but instead to the structure of clergy that links and organizes temples or shrines to a particular deity. Some faiths are more centralized in this manner than others. For example, temples to Harinna almost entirely fall under a church, while those to Laverna almost never do - in general, faiths that tend to be more chaotic-aligned eschew churches, while lawful-aligned religions prefer them.
Pantheons
The divines are not perceived and thought of in the same manner around the world. Different peoples and cultures have their own particular concepts that are important to them, which heavily influences which gods might be worshiped and in what way. Yet connections are often drawn between similar deities across cultures. A god of crafting in one culture may be worshiped and depicted differently than a god of crafting in another culture, but they are widely connected and believed to be the same deity. The faithful of these two gods typically consider each other to be of the same core religion, just with some variation in the details. Enough similarities are present across cultures that most people believe there to be a relatively small set of greater deities. Over the history of the world these faiths have combined, drifted apart, and otherwise formed into a number of regional and ancestral pantheons. Pantheons often have different mythoses, cosmologies, and depictions of the divine.
Though the Chaskan pantheon has achieved the most widespread reach and influence, and the Chaskan names of the greater deities are commonly used to refer to them generally, it is by no means the "default" interpretation of the gods. The many aspects of a deity across pantheons are equally true and accurate, not corruptions or misinterpretations but simply more focused readings of a given concept. Of course, certain people within Kishar do not always see it this way, and there is sometimes strife between sects connected to the same deity over their differing means of worship.
Not all pantheons include the same greater deities. In some cultures, the values embodied by particular gods may simply not be of particular importance. In these cases, few deny the existence of such deities (though some do), but simply do not consider them worth worship. If an individual from one of these cultures wishes to venerate a god not within their pantheon, they usually adopt a depiction of the god from a neighboring culture. Some cultures, meanwhile, have very different views on the divine that often confound associations with other deities.
Saints and shards
Through their actions and accomplishments, some non-divine figures have managed to attain a particular closeness to their deity. In doing so, some become worshiped in their own right as pinnacles of their faith. Multiple terms are used for these figures around the world, but "saint" is a typical appellation.
Worshiping these saints grants divine favor just as if one prayed and gave offerings to a greater divinity. These saints are not, however, gods themselves. Rather, they become so tightly intertwined with their god that by worshiping the saint one can simultaneously worship the deity. Saints are usually prayed to by those particularly attracted to a certain aspect of a god personified by the saint.
Nearly all saints only occupy this role after their death, but this is not necessarily always the case. Among mortals it is exceedingly rare to become a saint while still in the company of the living, but it is more common with powerful extraplanar creatures. Demon lords, archdevils, and other extraplanar lesser divinities can be thought of as effectively saints, worshiped as an aspect of a greater divinity yet simultaneously important for their own strength and influence. Extraplanar creatures that fit into this category are usually referred to as "shards" of a greater deity instead of as saints, however. For example, a powerful demon might achieve the status of a demon lord and gain the ability to grant divine spells to its cultists. It is not a divine entity in its own right, however, but is instead a shard of Lotan or some other evil deity.
There is no universal process for sainthood. In regions of the world with hierarchical church structures, some faiths maintain official saints, given their status by the head of the clergy. Most, however, are essentially folk saints, popular enough with the people that they are considered as such regardless of whether or not they have been sanctioned by any church.
Every saint and shard has a "patron", the deity that is believed to grant divine boons to their followers.
Mythos
Every pantheon and every culture has their own stories of the divines. Though most can come to a consensus on some basic details, these tales can diverge greatly at times. Creation myths especially are prone to contradiction, as the faithful of a god often have mythoses that give an outsized influence to their particular deity. None are necessarily incorrect. Theological debates about the nature, history, and motivations of the greater divines remain very lively, with much disagreement both between followers of different deities and between sects of the same god. The degree to which these mythoses are believed literally varies, but it is not uncommon to interpret them more as providing a foundation for understanding a god, and much less as completely truthful recollections.
Other forms of worship
In some parts of Kishar, religious life does not heavily involve the commonly-worshiped deities. Animism, ancestor worship, and the reverence of natural phenomena are widespread, either in addition to or instead of the worship of deities. Druids in particular usually hold animistic beliefs, occasionally called the Green Faith or the Old Faith in this context, though they do sometimes worship greater deities as well. These forms of religion still grant spells and boons to divine casters - as long as one's worship is based upon sincerely held beliefs, the veneration of more abstract entities can very much grant benefits to those that follow them, according to the tenets of the follower and object of worship. These forms of religion vary too much from region to region, and from person to person, to succinctly summarize.
Worship of powerful extraplanar entities is less widespread but not unknown. Cults of this nature are usually reclusive, though, despite the widespread view of them, are not necessarily evil. Particularly ancient and influential fey are often given offerings, for example, as are demons and elementals.
List of greater deities
While every deity has certain areas of concern that are universally considered important by their followers, most pantheons also add additional areas of concern that are more specific to a region's culture. The table below includes both general and specific areas of concern. Some regional variations of gods have no additional areas of concern, but they may be worshiped or thought of very differently regardless.
Name | Alignment | Areas of Concern | |||||||||||||||||||||||||||
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Harinna | LG |
The sun, rulership, law, duty, hunting
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Socharin | LG |
Death, rebirth, change, renewal, plants
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Aduntarri | NG |
Families, protection, dreams, hospitality
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Aya | NG |
Curiosity, art, music, invention, philosophy
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Marya | CG |
Liberation, martyrdom, food, agriculture
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Taliash | CG |
Travel, whimsy, storytelling, fresh water, storms
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Nisaba | LN |
Writing, history, research, investigations, education
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Hasamel | LN |
Cities, trade, family, wealth
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Shai | N |
Judgment, souls, the dead, inevitability, the moon
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Mithrai | N |
Conflict, weapons, tactics, healing
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Usumu | N |
Nature, weather, air, water
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Erra | CN |
Decay, ruins, aging, disease
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Laverna | CN |
Trickery, personal freedom, self-interest, spite
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Malavisch | LE |
Tyranny, law, beauty, contracts
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Tarhunz | NE |
Power, ambition, schemes, rivalry
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Nyxras | NE | ||||||||||||||||||||||||||||
Lotan | CE |
Destruction, chaos, anger, monsters
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Ubellur | CE |
Madness, forbidden magic, dangerous secrets
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Blind Witness | Unaligned | Lost opportunities, forgotten dreams, the spaces between the stars |
Comparison by pantheon
The table below summarizes the major differences between pantheons. Smaller pantheons exist as well - only the widespread ones are included below.
Chaskan | Khapeshan | Hellean | Laurentian | Kea Rachan | Aserdian | Abanir | Kirnashal | Elven | Dwarven | Orcish | Tengu | Draconic |
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Harinna * | Harakhte | Hemera | Haihaz | § | Hurra | † | Marduk ‡ | |||||
Socharin | Sokar * | § | Saclateni | Surgar | † | |||||||
Aduntarri | Tawaret | Xenia | Taufran | § | Tarazet | Aritimi | Zulka | Mortuga * | † | |||
Aya | Meshkenet | Eutychia | Gudjon | § | Anka'a | Ais * | Brulnan | Agtazu | † | |||
Marya | Parrhesia | Maron | § | Izar | Isan | Ranash | † | |||||
Taliash | Qadesh | Areto * | Austron | § | Tucana | Nethans | Dzakar | Great Storyteller * | ||||
Nisaba | Shentayet | Peitho | § | Nashira * | Celens | Solnas | † | |||||
Hasamel | Khenmu | Khalkeus | § | Rasalas | Thalan | Tharrus * | † | |||||
Shai | Shai | Psais | Saiwalo | § | Saiph | Satres | Annom | Yadalser | † | |||
Mithrai | Maahes | Meda | Vihansa | § | Markab | Maris | Mismora | Nadkol | † | |||
Usumu | Iabet | Ino | Nemedaz * | § | Auva | Hurtate | Nobatir | Umuth | † | |||
Erra | Isfet | § | Errai | Edri | Rautha | † | ||||||
Laverna | Amathaunta | Leucothea | Runo | § | Kalausi | Lashza | † | |||||
Malavisch | Rhadamanthus | § | Mothallah | Kartharn | † | |||||||
Tarhunz | Sutekh | Zarex | Gautaz | § | Eltanin | Thevrumines | Ranven | Orzakh | † | |||
Nyxras | Nakith | § | Nusakan | Vanth | Sardora | † | ||||||
Ubellur | Witagon | § | Urusthe | † | ||||||||
Lotan | Apep | Typhon | Skohsla | § | Voltumna | Vonduram | Vemdu | † | Tiamat ‡ | |||
Blind Witness |
* Denotes primary deity in pantheon. This is not a formal position, but rather a way of indicating that this deity is particularly important in places that follow a given pantheon. This deity usually plays an especially important role in the pantheon's mythos.
† Traditional tengu religion is an idiosyncratic combination of all other pantheons the tengu have encountered. A single god may commonly have multiple names and aspects to their tengu followers.
‡ Draconic religion is a dualist faith centering around the eternal battle between the ordered forces of good and the chaotic forces of evil. Dragons occasionally pay homage to the other gods, but in general consider only two to be of central importance.
§ Since the most recent death of the Eternal Suzerain in Y9606*, the areas formerly under the Sangiran Empire have been in religious turmoil. Their old pantheons long forgotten under the rule and worship of the Suzerain, in the last few hundred years there has been explosion of variety in religious practices in the old territories of the empire. Some attempt to revive old faiths, while others adopt gods from neighboring pantheons, turn to the worship of nature spirits, or otherwise fill the vacuum with something else.
List of lesser deities
Enlightened deities
The method by which some individuals become enlightened deities is a matter of much theological debate. They are so rare, and frequently so unusual in form, that the process remains shrouded in mystery.
Name | Alignment | Areas of Concern |
---|---|---|
Consensus | Unaligned | Itself |
Eternal Suzerain | Various | Sangiran Empire, dragons, reincarnation |
Salavaxir | Unclear | Kobolds, caves |
Hero-gods
See also: Hero-gods
Name | Alignment | Areas of Concern |
---|---|---|
Antikythera | CG | Awakened constructs, freedom |
Asterian Lake Creature | CN | Lake Aster, Asteria, solitude |
Hephaistos | LE | Constructs, clockworks, engineering |
Kynos | CG | Philosophy, self-sufficiency, independence |
Lykekro | N | Exploration, maps, discovery |
Phileia | LN | Ephardia, duels, martial prowess |
Selein | NG | Geodes, crystals, underground beauty |
Saints and shards
Name | Alignment | Areas of Concern | Patron |
---|---|---|---|
Green Man of the Mire | NG | Protection of Sikrimon and its inhabitants | Socharin |
Huzrotho | CE | Immortality at any cost | Nyxras |
Koroibos | LG | Fair sportsmanship, athletics, bravery, bravado | Mithrai |
Ishtaran living saints
See also: Ishtaran pantheon
Name | Alignment | Areas of Concern | Patron |
---|---|---|---|
Atra-Hasis | N | Flood mitigation, conservation, disaster recovery | Aduntarri |
Enmerkar | N | Translation, publishing | Nisaba |
Mete | CE | Lenses, telescopes, black holes | Ubellur |
Muballit | LN | Retribution, justice, punishment | Harinna |
Urnum | NE | Giants, preservation of wild places, dangerous creatures of the forests | Usumu |
Xisuthros | NG | Darklands, guards, barriers | Aduntarri |
List of other faiths
Name | Alignment | Areas of Concern |
---|---|---|
Cult of the Phoenix | CG | Freedom, societal renewal (specifically for Argengrast) |
Deathless Mysteries | LE | Undead, personal perfection, power, immortality |
Midianism | LN | Weatlh, the afterlife |
Servants of the Stag | LN | Agrarianism, family, agriculture, small communities |
Ternion | N | The sun, toil, vigilance, healing, doors, transitions, beginnings, endings, peace, rest, thoughtfulness |
Unbounded Sky | LN | Aeroliths, Sharruma, flight of Priumne |
Vulture King | CN | Souls, the dead, vultures, scavengers |