The Abanir pantheon (pronounced ah-bah-NEER) is one of the major regional pantheons on Kishar. Most followers of the pantheon live on or near the Aban Steppe, primarily in the lands of Abanir, Yurukhan, Rovakhit, and Kalahan. Its theology focuses far more on personal relationships with the gods over anything codified, and the truly pious are thought to be in direct communication with the divine world.
Overview
To those that follow the Abanir pantheon, veneration of the gods is intensely personal. Through prayers, offerings, and sacrifices, the faithful communicate with the gods directly, asking for guidance, requesting divine favor, or hoping to keep the influence of certain gods at bay. Veneration of the pantheon's deities is combined with the reverence of nature spirits - while the gods certainly have primacy, spirits of animals, plants, places, and the weather are equally real or worthy of worship. In day to day life one may worship the gods as well as the spirits of the land upon which one walks, the winds that blow across the steppe, and the horses that one herds.
Worshipers of Abanir deities eschew not only holy texts but also clergy, believing instead that one must come to one's own understanding of the divine world. Spirit-healers and shamans are consulted for advice, but while they may be greatly respected for their wisdom they are not thought to be ultimate arbiters of truth. Deific tenets are de-emphasized as well, as the interests of the gods are ever in flux, and what they may ask of one person is likely to be completely different than what is required of another.
Even those that consider themselves champions of a singular deity in the Abanir pantheon nearly always provide offerings to all the gods, at least on occasion. Giving prayer and sacrifices to a patron deity is important to continue receiving their guidance, but placating a god diametrically opposed to one's own goals is no less important, lest they intervene in the mortal world to cause harm. Offerings are commonly burned, especially in locations on the open steppe, as doing so brings the smoke and prayers to the gods quickly.
In the Abanir creation story, Shalk was the first god. In the form of a bird he flew through the world, which at this time had no land or water. Eventually he grew tired and sought a place to rest. Finding none, he let loose feathers from his tail and wings, which descended and began to transform. Some became the other gods, first Urenha and Adadan then Mkahan and the Nameless One as well. Others turned to soil, upon which plants, animals, and stone began to appear. With a place to land at last, Shalk rested and preened. As he did so more, smaller feathers fell; from these the first people took shape under Shalk's wings.
Deities
Name | Alignment | Areas of Concern | Description |
---|---|---|---|
Shalk | LG | Resilience, rulership, kinship, creation, birds | Shalk (pronounced SHALK) the King of the Winds |
Adadan | CG | Travel, magic, souls, death, birth, mountains | Adadan (pronounced AH-dah-don) the Golden Mother |
Urenha | N | War, strife, horses, hunting | Urenha (pronounced oo-REN-hah) the War-Horse is a goddess of war, strife, horses, and hunting. She is the patron of the Targai, the nomadic peoples of the Aban Steppe. Urenha is characterized as simultaneously caring and capricious, favoring only the strong and willing to abandon on a whim those she formerly smiled upon, yet going to great lengths to benefit those who keep her satisfied. Offerings and sacrifices to Urenha tend to be grandest to any god in the pantheon, save perhaps for the Nameless One. Targai warriors and mercenaries commonly give tributes to Urenha, as do herders, city guards, and others whose lives require the need for martial training.
Urenha's holy animal is the horse, thought to be the goddess's first gift to the world. Originally granted to an tribe in the time before history, the horses escaped into the broader world after the tribe disappointed Urenha through their complacency. In their role as holy animals, horses reflect the practicality of the goddess. They are venerated as gifts from the divine world, yet it is also completely acceptable to butcher them, eat their meat, and tan their hides, as nourishment and resources are no less important to maintaining one's strength than prayer. Great effigies in equine forms dot the open steppe of Abanir, built by the Targai clans in honor of the goddess. These wood and bone statues are constructed over the sites of fruitful hunts or victorious battles to let Urenha see the results of her blessings. |
Mhakan | LE | Retribution, punishment, schemes, order | Mhakan (pronounced ma-HAH-khan) the Demander of Sacrifices |
Nameless One | CE | Plague, evil spirits, nightmares, destruction | The Nameless One is a god of plague, evil spirits, nightmares, and destruction. It lurks in the darkness of the night and the deepest shadows, tormenting its victims from out of sight. Without a fixed form it can travel instantaneously by shifting between shadows, creating its own where none exist. While some followers of the Abanir pantheon believe the Nameless One intentionally chooses those it troubles under some inscrutable reasoning, others think that it acts without purpose, if it even consciously acts at all.
Followers of the Nameless One mostly congregate in secretive cults. Some do so out of a genuine commitment to the deity, while others simply seek to harness the power of evil spirits under the Nameless One's influence towards their own aims. As with other Abanir deities, offerings are given to the Nameless One even by those that do not uphold the tenets of the god. These oblations keep the god satisfied or tired enough that it remains at bay. The Nameless One had a name at one time, but it has long been forgotten by most. Speaking, writing, or even alluding to its name was and is a great taboo, as doing so would invite the god into ones home and community. Over such a long period of disuse, the name was gradually lost to time, save for a small number of isolated cults who still remember. Today the god is simply the Nameless One to most, and they are content to keep it that way. |
Area of worship
Worship of the Abanir pantheon is largely limited to the Aban Steppe. It is the primary faith amongst both the nomadic and settled peoples of Abanir, as well as in Rovakhit to the east and Kalahan to the north. Many elves in Yurukan also venerate the Abanir gods, sometimes exclusively and sometimes in addition to other deities.
Connections to other pantheons
The Abanir pantheon has relatively little similarity to other pantheons, whether regional or ancestral. Its focus on the animistic worship of spirits in addition to gods is unusual compared to other prominent pantheons nearby, specifically the Chaskan and Orcish pantheons, as is its relatively few deities.
The pantheon has long puzzled scholars of religious matters. Typically gods across pantheons are thought to be interpretations of the same divine figure, simply in slightly altered forms reflecting the priorities of different cultures. Abanir deities, however, confound that idea somewhat, as they cannot be easily tied to other major divinities elsewhere. Shalk and Adadan especially defy easy categorization, as they blend areas of concern that are normally split across gods.