Religion in the Wounds

From gronkfinder
Revision as of 00:23, 20 January 2026 by Gronk (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Religion in the Wounds is primarily animistic in nature, often centering around the worship of natural and ancestral spirits. This takes myriad forms depending on culture, but typically reflects local conditions, history, and environments. Fanakaran peoples who live near the actively erupting volcanoes of the Wounds, for example, are more predisposed to venerate volcanic spirits than those who live nomadic seaborne lives, who concern themselves far more with spirits of the air and water.

Worship of these spirits is a very direct and personal matter to most inhabitants of the Wounds, who broadly, though not entirely, eschew religious leaders. This is more commonly the case with nomadic peoples of the archipelagoes than with those who live in settled communities.

Pantheonic faiths are somewhat uncommon in the Wounds, having been spread there by cultures originating elsewhere. The antagonistic Taruhmite pantheon, as worshiped by the Taruhmite and Doruhlite dwarves, has a very long history in the islands, while the Islander Talgazen faith of the Fjarri and the endlessly syncretic religion of the tengu are both comparatively more recent.

Deities as venerated by the peoples of the Wounds, at least those that are non-pantheonic in nature, are nearly always alive in some manner. They are not remote but rather present, immediate, and tangible. Perhaps no example better illustrates this than the locathah's reef-gods, with whom they live symbiotic lives. The Beating Heart, Shemenet, the Sunken Star, and the spirit reservoirs of the Ta-Lasau-Kori trees can likewise be beheld and directly interacted with by their followers.