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=== Hero-gods ===
=== Hero-gods ===
===Hero-gods===
{{SeeAlso|Hero-gods}}
{{SeeAlso|Hero-gods}}



Revision as of 21:14, 31 January 2023

Religion on Kishar takes many forms. Some people choose to pray to a one or more deities, while others instead hold to some variation of animism, ancestor worship, or other system of belief.

Deities

Deities are powerful divine entities that can shape and alter the universe in significant ways, though almost all do so indirectly through their worshipers. Gods, goddesses, and the practices of their faiths are important aspects of cultures across Kishar.

Broadly speaking, there are two categories of gods in Kishar: greater deities and lesser deities. As embodied concepts, greater deities are thought to have great cosmic influence, with no peers aside from each other. Lesser deities, on the other hand, are far less powerful but are also far more diverse. These lesser gods are ever-shifting, as old ones die or fade away and new ones appear. Lesser deities include hero-gods, enlightened deities, and locally worshiped spirits.

Greater deities are remote entities, effectively unreachable by any means except through worship and by acting in accordance with their edicts. They are cosmic forces embodied, not people to be conversed with. They have no forms or realms. On the other hand, lesser deities can be very approachable. Some continue to walk the mortal world, simply people, creatures, or objects who have somehow obtained a divine spark.

Worship

The act of worship is fundamentally important to the gods - without those that believe it to be divine, a greater deity is merely a concept and a lesser deity is merely a person, creature, or object. Divine boons, like spells for clerics, are manifested by the believer's faith, not through any conscious action by another entity, though this is not how it is commonly perceived.

Most people do not worship one deity exclusively. Rather, it is typical to pray to a number of gods, depending on one’s location, profession, and status in the world. Despite this, it is common to have a deity with which one feels an especially close connection. Frequently this deity is one whose clergy has a particularly influential presence in the community.

Organized churches hold great sway in some parts of the world, but not all. In Kishar, the term "church" refers not to a building or congregation but instead to the structure of clergy that links and organizes temples or shrines to a particular deity. Some faiths are more centralized in this manner than others. For example, temples to Harinna almost entirely fall under a church, while those to Laverna almost never do - in general, faiths that tend to be more chaotic-aligned eschew churches, while lawful-aligned religions prefer them.

Pantheons

The divines are not perceived and thought of in the same manner around the world. Different peoples and cultures have their own particular concepts that are important to them, which heavily influences which gods might be worshiped and in what way. Yet connections are often drawn between similar deities across cultures. A god of crafting in one culture may be worshiped and depicted differently than a god of crafting in another culture, but they are widely connected and believed to be the same deity. The faithful of these two gods typically consider each other to be of the same core religion, just with some variation in the details. Enough similarities are present across cultures that most people believe there to be a relatively small set of greater deities. Over the history of the world these faiths have combined, drifted apart, and otherwise formed into a number of regional and ancestral pantheons. Pantheons often have different mythoses, cosmologies, and depictions of the divine.

Though the Chaskan pantheon has achieved the most widespread reach and influence, and the Chaskan names of the greater deities are commonly used to refer to them generally, it is by no means the "default" interpretation of the gods. The many aspects of a deity across pantheons are equally true and accurate, not corruptions or misinterpretations but simply more focused readings of a given concept. Of course, certain people within Kishar do not always see it this way, and there is sometimes strife between sects connected to the same deity over their differing means of worship.

Not all pantheons include the same greater deities. In some cultures, the values embodied by particular gods may simply not be of particular importance. In these cases, few deny the existence of such deities (though some do), but simply do not consider them worth worship. If an individual from one of these cultures wishes to venerate a god not within their pantheon, they usually adopt a depiction of the god from a neighboring culture. Some cultures, meanwhile, have very different views on the divine that often confound associations with other deities.

Saints and shards

Through their actions and accomplishments, some non-divine figures have managed to attain a particular closeness to their deity. In doing so, some become worshiped in their own right as pinnacles of their faith. Multiple terms are used for these figures around the world, but "saint" is a typical appellation.

Worshiping these saints grants divine favor just as if one prayed and gave offerings to a greater divinity. These saints are not, however, gods themselves. Rather, they become so tightly intertwined with their god that by worshiping the saint one can simultaneously worship the deity. Saints are usually prayed to by those particularly attracted to a certain aspect of a god personified by the saint.

Nearly all saints only occupy this role after their death, but this is not necessarily always the case. Among mortals it is exceedingly rare to become a saint while still in the company of the living, but it is more common with powerful extraplanar creatures. Demon lords, archdevils, and other extraplanar lesser divinities can be thought of as effectively saints, worshiped as an aspect of a greater divinity yet simultaneously important for their own strength and influence. Extraplanar creatures that fit into this category are usually referred to as "shards" of a greater deity instead of as saints, however. For example, a powerful demon might achieve the status of a demon lord and gain the ability to grant divine spells to its cultists. It is not a divine entity in its own right, however, but is instead a shard of Lotan or some other evil deity.

There is no universal process for sainthood. In regions of the world with hierarchical church structures, some faiths maintain official saints, given their status by the head of the clergy. Most, however, are essentially folk saints, popular enough with the people that they are considered as such regardless of whether or not they have been sanctioned by any church.

Every saint and shard has a "patron", the deity that is believed to grant divine boons to their followers.

Mythos

Every pantheon and every culture has their own stories of the divines. Though most can come to a consensus on some basic details, these tales can diverge greatly at times. Creation myths especially are prone to contradiction, as the faithful of a god often have mythoses that give an outsized influence to their particular deity. None are necessarily incorrect. Theological debates about the nature, history, and motivations of the greater divines remain very lively, with much disagreement both between followers of different deities and between sects of the same god. The degree to which these mythoses are believed literally varies, but it is not uncommon to interpret them more as providing a foundation for understanding a god, and much less as completely truthful recollections.

Other forms of worship

In some parts of Kishar, religious life does not heavily involve the commonly-worshiped deities. Animism, ancestor worship, and the reverence of natural phenomena are widespread, either in addition to or instead of the worship of deities. Druids in particular usually hold animistic beliefs, occasionally called the Green Faith or the Old Faith in this context, though they do sometimes worship greater deities as well. These forms of religion still grant spells and boons to divine casters - as long as one's worship is based upon sincerely held beliefs, the veneration of more abstract entities can very much grant benefits to those that follow them, according to the tenets of the follower and object of worship. These forms of religion vary too much from region to region, and from person to person, to succinctly summarize.

Worship of powerful extraplanar entities is less widespread but not unknown. Cults of this nature are usually reclusive, though, despite the widespread view of them, are not necessarily evil. Particularly ancient and influential fey are often given offerings, for example, as are demons and elementals.

Cosmology and theology

Aserdian pantheon

The Aserdian pantheon foregoes any origin story of the mortal realm. Instead, followers of this pantheon hold that the universe has no beginning and no end. Cyclical change is instead a fundamental part of their theology. The world and everything within it decays and grows anew, never remaining static yet simultaneously never really coming to an end. Deities in the Aserdian pantheon are thought of much the same way; they are not unchanging entities, but rather endlessly shifting in interests and tenets as the cultures that venerate them encounter new challenges and opportunities. Perhaps as a result of this, the adherents of the Aserdian pantheon tend to be extremely tolerant of divergent beliefs and quite willing to syncretize their deities with those of other cultures.

Chaskan pantheon

In the Chaskan pantheon's conception of the divine, gods are knowable, unchanging entities with knowable, unchanging tenets. Few individuals believe they have the full understanding of the divine, yet nearly all believe there is one singular truth. Sects and those that follow non-pantheon gods are therefore either errant believers to be proven wrong, or perhaps possessors of some previously unknown secret that provides a glimpse at ultimate knowledge. While in Chaskan theology the gods themselves are perfect beings, and therefore could not possibly change, religions do not necessarily always reflect their gods' faultlessness. This quest for final, definite answers to questions of the divine is a significant factor in Chaskan theological thought.

As with the Khapeshan pantheon, Socharin is believed to have been the ultimate creator of the world, aided by the other gods, each assisting for their own reasons. Unlike Khapeshan cosmology, however, in Chaskan thought Harinna is now the steward of creation. All gods have existed since before creation and, with the exception of one deity, seek to maintain its existence for the indefinite future.

Hellean pantheon

Followers of the Hellean pantheon heavily anthropomorphize the divine. Gods are not faultless, perfect entities, but rather fundamentally people, albeit with power and influence that could not possibly be matched by any mortal. The gods are as fickle as anyone, prone to sudden passions, angers, and every other emotion experienced by those in the mortal realm. Worship often centers around attempting to placate and please these gods, in the hopes they will bestow their favor in some tangible way as well as to avoid inviting divine retribution.

Though the Hellean pantheon shares the Chaskan and Khapeshan pantheons' belief that Hemera is the leader of the gods, and thus is centrally important in their cosmology, it differs as to her current activities and role in the creation of the universe. Hellean beliefs hold that it was Hemera that created the universe, not Socharin or an equivalent deity. She does not battle against the great divine beast Zarex either, having already defeated the creature in the distant past.

Khapeshan pantheon

To those that follow the gods of the Khapeshan pantheon, the divine and mortal realms closely mirror each other. Chaos or stability in one causes the same state in the other. Followers of the gods, therefore, attempt to alter mortal society to better fit the nature of their chosen deity or deities. For example, as a goddess of law and order Harakhte is believed to grow stronger when there is stability and harmony amongst mortals, while she grows weaker when her tenets are neglected in favor of the forces of chaos.

The Khapeshan pantheon's cosmology is quite similar to those of the Chaskan and Hellean pantheons. It maintains the same legends about the creation of the universe, as an effort led by Sokar until he was murdered by Apep. The Khapeshan pantheon even shares the Chaskan pantheon's belief that Harakhte now defends the universe against the Eater of Souls. Unlike the Chaskan pantheon, however, adherents to the Khapeshan pantheon widely consider Sokar to retain his position as leader of the divines, even if most of the functions of his role have been delegated to Harakhte.

Laurentian pantheon

The gods of the Laurentian pantheon are dispassionate deities who rarely take notice of the mortal realm. Still, they are prayed to in hopes they might deign to distract themselves from their internecine struggles long enough to grant boons to their faithful. In the Laurentian conception of the divine, the gods are absorbed by feuds and conflicts between each other, wrapped up in complex webs of shifting alliances, loyalties, and rivalries.

Though otherwise quite similar to the cosmology of the Chaskan, Hellean, and Khapeshan pantheons, believers in the Laurentian pantheon consider the defeat of the gods by Skohsla to be inevitable. At some point in the future, the World-Encircler will gain enough strength to finally push through the defenses of the other gods, who will by this point be too caught up in their own struggles to notice.

Dwarven pantheon

Of the major pantheons, the Dwarven pantheon stands out as the only one that believes the gods were once mortal. In the time before creation, the divines are thought to have been ur-dwarves, quintessential and larger-than-life embodiments of everything that makes a dwarf a dwarf. The single exception is Vonduram, who resents the forms and roles of the other gods and therefore seeks the annihilation of the divines and all their followers. After creation, the gods are believed to have permanently departed the world in order to allow their new devotees to have it for themselves, shedding their bodies as they did so.

The Dwarven pantheon shares many aspects of its cosmology with the Chaskan, Hellean, and Khapeshan pantheons. After the creation of the universe, led by Surgar, Vonduram attacked the other gods, leading to Surgar's death and Vonduram's exile to the deepest levels of the underground. Unlike the three other pantheons, however, followers of the Dwarven pantheon grant Tharrus, not Hurra, the position of leader of the gods, largely for his role in forming the second creation.

Draconic pantheon

Draconic religion is a dualist faith centering around the eternal battle between the ordered forces of good and the chaotic forces of evil. Dragons occasionally pay homage to other gods, but in general consider only two to be of central importance. Marduk represents the organized and lawful forces of good, while Tiamat is the embodiment of the evil chaos. They fight eternally yet neither can win. Not only are they perfectly evenly matched, but more fundamentally they cannot exist without the other - there is no good without some evil to compare it to, and vice versa. While most dragons worship one or the other, some that seek to maintain balance venerate both.

Both Marduk and Tiamat are thought to be creator gods who brought the universe into being together, though not intentionally. They are said to have torn pieces of planar essence out of the cosmos as they fought, which then eventually congealed into something resembling the current state of existence.

Elven pantheon

Rather similarly to the Aserdian pantheon, the Elven pantheon's theology centers around cycles of creation and destruction. Unlike the Aserdian pantheon, however, followers of the Elven pantheon put a strong moral judgement on these cosmic phenomena. Those that bring new things, new life, new places into existence are seen as morally good, and those that would seek destruction are condemned as evil. Still, both forces are innate to the universe and have always existed. Despite any efforts, creation can never outpace destruction, only keep it at bay. Even divine creators like Ais can only forestall the inevitable end of the universe.

Adherents to the Elven pantheon believe that the gods and the universe have always existed, though not always in their current state. The universe was once much larger, having been slowly decayed and reduced in scale. The deities themselves have weakened in power, and perhaps even reduced in number - the latter notion remains a matter of intense theological discussion. Voltumna is believed to have slowly eaten at the margins of the universe over an indefinite amount of time, countered by Ais and the other gods, who constantly bring new matter into existence to slow Voltumna's voracious appetite.

Orcish pantheon

To those that follow the Orcish pantheon, the gods are guides against both divine and mortal threats. Though their motivations and tenets may not always appear to align with the interests of their followers, the gods know of things yet to come and act accordingly. As embodiments of the traits required to survive in a land surrounded by dangers, the deities of the Orcish pantheon fundamentally represent varying stages of the personal struggle against non-existence.

In Orcish cosmology, the world was created collaboratively by all the gods. After Vemdu, the devourer of past universes, turned his attention to the current incarnation of creation, Mortuga stepped into her current role as defender of the cosmos and all within it.

Tengu pantheon

Tengu beliefs are highly syncretic. Maybe all gods exist, maybe only some do, maybe none do. The best way to ensure prosperity for one's self and one's community, then, is to simply worship all of them. Followers of the Tengu pantheon wholeheartedly adopt new faiths they encounter, incorporating them into the tapestry of their existing beliefs. A single deity in the Tengu pantheon may have half a dozen names and just as many different depictions. The Great Storyteller is usually thought of as something approaching the concept of a supreme deity, but not in a controlling way. Rather, she is the lens through which the chaos of divinity can be interpreted, a way to make sense of the dozens, perhaps hundreds of conflicting stories that adherents of the Tengu pantheon believe simultaneously.

The Tengu pantheon has no single creation myth. Most followers of this pantheon tell creation stories somewhat similar to those of the Chaskan, Hellean, and Khapeshan pantheons, though often varying widely in the details.

List of greater deities

While every deity has certain areas of concern that are universally considered important by their followers, most pantheons also add additional areas of concern that are more specific to a region's culture. The table below includes both general and specific areas of concern. Some regional variations of gods have no additional areas of concern, but they may be worshiped or thought of very differently regardless.

Name Alignment Areas of Concern
Harinna LG

The sun, rulership, law, duty, hunting

Pantheon Name Specific areas of concern
Chaskan Harinna Enforcers of laws
Hellean Hemera Dawn, seasons, other natural cycles
Khapeshan Harakhte Creation of life
Laurentian Haihaz Deserved rulership
Draconic Marduk Good dragons, source of all good
Dwarven Hurra Stoic leadership, the fires of forges
Socharin LG

Death, rebirth, change, renewal, plants

Pantheon Name Specific areas of concern
Aserdian Saclateni Natural processes of creation and renewal
Chaskan Socharin No additional specific areas of concern
Khapeshan Sokar The Aur River's cycles of droughts and flooding, agriculture, hope
Dwarven Surgar Agriculture
Aduntarri NG

Families, protection, dreams, hospitality

Pantheon Name Specific areas of concern
Aserdian Tarazet Visions, hallucinogens
Chaskan Aduntarri Marriage
Hellean Xenia Hospitality for travelers and the homeless
Khapeshan Tawaret Children
Laurentian Taufran Mothers, young children
Dwarven Zulka Communities, armor, marriage
Elven Aritimi Lucid dreaming
Orcish Mortuga Mothers, wisdom, advisors
Aya NG

Curiosity, art, music, invention, philosophy

Pantheon Name Specific areas of concern
Aserdian Anka'a Sun, light, rainbows, color, language
Chaskan Aya Peace, mediation, diplomacy
Hellean Eutychia Good fortune
Khapeshan Meshkenet Gardens, butterflies
Laurentian Gudjon Conjuration magic
Dwarven Brulnan Fine craftsmanship, apprentices
Elven Ais Protection, warding
Orcish Agtazu Hope
Marya CG

Liberation, martyrdom, food, agriculture

Pantheon Name Specific areas of concern
Aserdian Izar Farmers, pastoralists, hunter-gatherers
Chaskan Marya No additional specific areas of concern
Hellean Parrhesia Debates, oration, clashes of ideas, chefs, fine foods
Laurentian Maron No additional specific areas of concern
Elven Isan No additional specific areas of concern
Orcish Ranash Hunter-gatherers, hunting
Taliash CG

Travel, whimsy, storytelling, fresh water, storms

Pantheon Name Specific areas of concern
Aserdian Tucana Nomadic groups
Chaskan Taliash Alcohol, merriment, taverns
Hellean Areto Public performance, theater
Khapeshan Qadesh Oases
Laurentian Austron Camps, bonfires, ghosts
Elven Nethans Flight
Orcish Dzakar Bards, skalds
Tengu Great Storyteller Trinkets, collections
Nisaba LN

Writing, history, research, investigations, education

Pantheon Name Specific areas of concern
Aserdian Nashira

Teaching, learning

Chaskan Nisaba Alchemy, investigations, mathematics
Hellean Peitho Teaching, learning, schools
Khapeshan Shentayet Scribes
Dwarven Solnas Family history, genealogy
Elven Celens Arcane magic
Hasamel LN

Cities, trade, family, wealth

Pantheon Name Specific areas of concern
Aserdian Rasalas Stagnancy
Chaskan Hasamel Development of unorganized lands
Hellean Khalkeus Industry
Khapeshan Khenmu Craftspeople, architects
Dwarven Tharrus Smiths, engineers, master craftspeople
Elven Thalan Laborers
Shai N

Judgment, souls, the dead, inevitability, the moon

Pantheon Name Specific areas of concern
Aserdian Saiph No additional specific areas of concern
Chaskan Shai No additional specific areas of concern
Hellean Psais Personal sacrifice, planar travel
Khapeshan Shai Proper procedure for the interment of the dead
Laurentian Saiwalo No additional specific areas of concern
Dwarven Annom No additional specific areas of concern
Elven Satres Cycles of the moon, tides
Orcish Yadalser Destruction of undead
Mithrai N

Conflict, weapons, tactics, healing

Pantheon Name Specific areas of concern
Aserdian Markab No additional specific areas of concern
Chaskan Mithrai Adventurers
Hellean Meda No additional specific areas of concern
Khapeshan Maahes Beer, alcohol
Laurentian Vihansa No additional specific areas of concern
Dwarven Mismora Guards
Elven Maris Strategy
Orcish Nadkol No additional specific areas of concern
Usumu N

Nature, weather, air, water

Pantheon Name Specific areas of concern
Aserdian Auva Natural weapons, poisons, toxins
Chaskan Usumu Fish, forests
Hellean Ino Mountains
Khapeshan Iabet Sky, clouds
Laurentian Nemedaz Self-sufficiency, harsh landscapes
Dwarven Nobatir Underground locations, earthquakes
Elven Hurtate Wildfires, cultivation
Orcish Umuth Sleep
Erra CN

Decay, ruins, aging, disease

Pantheon Name Specific areas of concern
Aserdian Errai Natural processes of destruction
Chaskan Erra No additional specific areas of concern
Khapeshan Isfet Antagonism to other deities
Dwarven Edri Neglect
Orcish Rautha Struggle against nonexistence
Laverna CN

Trickery, personal freedom, self-interest, spite

Pantheon Name Specific areas of concern
Aserdian Kalausi Seclusion, isolation
Chaskan Laverna Piracy, banditry
Hellean Leucothea Thievery
Khapeshan Amathaunta Outcasts, outlaws, those that live on the margins
Laurentian Runo Raiding, lycanthropes
Orcish Lashza Betrayal
Malavisch LE

Tyranny, law, beauty, contracts

Pantheon Name Specific areas of concern
Aserdian Mothallah Vanity
Chaskan Malavisch Corruption
Hellean Rhadamanthus Diligent merchants, trade
Dwarven Katharn Inflexible leadership
Tarhunz NE

Power, ambition, schemes, rivalry

Pantheon Name Specific areas of concern
Aserdian Eltanin Tyranny
Chaskan Tarhunz Ruthless leadership
Hellean Zarex Betrayal, misfortune
Khapeshan Sutekh Deserts, sandstorms, unification for a shared goal
Laurentian Gautaz Unsavory necessities
Dwarven Ranven Outcasts, usurpers
Elven Thevrumines Iron-fisted rulership
Orcish Orzah Advisors
Nyxras NE
Lotan CE

Destruction, chaos, anger, monsters

Pantheon Name Specific areas of concern
Chaskan Lotan Sea monsters
Hellean Typhon Volcanoes
Khapeshan Apep Night
Laurentian Skohsla Linnorms, cursed
Draconic Tiamat Evil dragons, source of all evil
Dwarven Vonduram Underground perils
Elven Voltumna Invisibility, meteors, comets
Orcish Vemdu Foreign invaders
Ubellur CE

Madness, forbidden magic, dangerous secrets

Pantheon Name Specific areas of concern
Chaskan Ubellur No additional specific areas of concern
Laurentian Witagon No additional specific areas of concern
Elven Urusthe Mysteries of outer space
Blind Witness Unaligned Lost opportunities, forgotten dreams, the spaces between the stars

Comparison by pantheon

The table below summarizes the major differences between pantheons. Smaller pantheons exist as well - only the widespread ones are included below.

Chaskan Khapeshan Hellean Laurentian Kea Rachan Aserdian Abanir Kirnashal Elven Dwarven Orcish Tengu Draconic
Harinna * Harakhte Hemera * Haihaz § Hurra Marduk
Socharin Sokar * § Saclateni Surgar
Aduntarri Tawaret Xenia Taufran § Tarazet Aritimi Zulka Mortuga *
Aya Meshkenet Eutychia Gudjon § Anka'a Ais * Brulnan Agtazu
Marya Parrhesia Maron § Izar Isan Ranash
Taliash Qadesh Areto Austron § Tucana Nethans Dzakar Great Storyteller *
Nisaba Shentayet Peitho § Nashira * Celens Solnas
Hasamel Khenmu Khalkeus § Rasalas Thalan Tharrus *
Shai Shai Psais Saiwalo § Saiph Satres Annom Yadalser
Mithrai Maahes Meda Vihansa § Markab Maris Mismora Nadkol
Usumu Iabet Ino Nemedaz * § Auva Hurtate Nobatir Umuth
Erra Isfet § Errai Edri Rautha
Laverna Amathaunta Leucothea Runo § Kalausi Lashza
Malavisch Rhadamanthus § Mothallah Kartharn
Tarhunz Sutekh Zarex Gautaz § Eltanin Thevrumines Ranven Orzakh
Nyxras Nakith § Nusakan Vanth Sardora
Ubellur Witagon § Urusthe
Lotan Apep Typhon Skohsla § Voltumna Vonduram Vemdu Tiamat
Blind Witness

* Denotes primary deity in pantheon. This is not a formal position, but rather a way of indicating that this deity is particularly important in places that follow a given pantheon. This deity usually plays an especially important role in the pantheon's mythos.
† Traditional tengu religion is an idiosyncratic combination of all other pantheons the tengu have encountered. A single god may commonly have multiple names and aspects to their tengu followers.
§ Since the most recent death of the Eternal Suzerain in Y9606*, the areas formerly under the Sangiran Empire have been in religious turmoil. Their old pantheons long forgotten under the rule and worship of the Suzerain, in the last few hundred years there has been explosion of variety in religious practices in the old territories of the empire. Some attempt to revive old faiths, while others adopt gods from neighboring pantheons, turn to the worship of nature spirits, or otherwise fill the vacuum with something else.

List of saints and shards

Name Alignment Areas of Concern Patron
Green Man of the Mire NG Protection of Sikrimon and its inhabitants Socharin
Huzrotho CE Immortality at any cost Nyxras
Koroibos LG Fair sportsmanship, athletics, bravery, bravado Mithrai

Ishtaran living saints

See also: Ishtaran living saints

Name Alignment Areas of Concern Patron
Atra-Hasis N Flood mitigation, conservation, disaster recovery Aduntarri
Enmerkar N Translation, publishing Nisaba
Mete CE Lenses, telescopes, black holes Ubellur
Muballit LN Retribution, justice, punishment Harinna
Urnum NE Giants, preservation of wild places, dangerous creatures of the forests Usumu
Xisuthros NG Darklands, guards, barriers Aduntarri

List of other deities and faiths

Name Alignment Areas of Concern
Consensus Unaligned Itself
Cult of the Phoenix CG Freedom, societal renewal (specifically for Argengrast)
Deathless Mysteries LE Undead, personal perfection, power, immortality
Eternal Suzerain Various Sangiran Empire, dragons, reincarnation
Midianism LN Wealth, the afterlife
Salavaxir Unclear Kobolds, caves
Servants of the Stag LN Agrarianism, family, agriculture, small communities
Ternion N The sun, toil, vigilance, healing, doors, transitions, beginnings, endings, peace, rest, thoughtfulness
Unbounded Sky LN Aeroliths, Sharruma, flight of Priumne
Vulture King CN Souls, the dead, vultures, scavengers

Hero-gods

See also: Hero-gods

Name Alignment Areas of Concern
Antikythera CG Awakened constructs, freedom
Asterian Lake Creature CN Lake Aster, Asteria, solitude
Hephaistos LE Constructs, clockworks, engineering
Kynos CG Philosophy, self-sufficiency, independence
Lykekro N Exploration, maps, discovery
Phileia LN Ephardia, duels, martial prowess
Selein NG Geodes, crystals, underground beauty