Taruhmite pantheon: Difference between revisions

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The '''Taruhmite pantheon''' {{Pronunciation|tah-ROOM-ite}} is one of the major regional pantheons on [[Kishar]]. While it bears some similarities to the [[Dwarven pantheon]], specifically in its origin stories, it has a very different set of gods, all of whom are appeased rather than worshiped. The Taruhmite pantheon is worshiped almost exclusively by the [[dwarf|dwarven]] peoples of the [[Wounds]].
The '''Taruhmite pantheon''' {{Pronunciation|tah-ROOM-ite}} is one of the major regional pantheons on [[Kishar]]. While it bears some similarities to the [[Dwarven pantheon]], specifically in its origin stories, it has a very different set of gods, all of whom are appeased rather than worshiped. The Taruhmite pantheon is followed almost exclusively by the [[dwarf|dwarven]] peoples of the [[Wounds]].


== Overview ==
== Overview ==
The antagonistic deities of the Taruhmite pantheon are powerful figures, yet they are not so much worshiped as placated in order to keep them at bay. Each god, if not contented, will bring great danger to bear against those who anger them, and are therefore given regular offerings and sacrifices to ensure they remain at bay. Interpreting the wishes of these deities is critical to Taruhmite religious life, as one wrong move could easily spell doom.
The antagonistic deities of the Taruhmite pantheon are powerful figures, yet they are not so much worshiped as placated in order to keep them at bay. Each god, if not contented, will bring great danger to bear against those who anger them, and are therefore given regular offerings and sacrifices to ensure they remain at a distance. Interpreting the wishes of these deities is critical to Taruhmite religious life, as one wrong move could easily spell doom.


Theologically, the Taruhmite pantheon and Dwarven pantheons begin similarly. The world was created by their first gods, ageless yet mortal ur-dwarves, who then formed the [[Kingdom of Gold and Iron]], a subterranean paradise to be populated by their mortal children. There they guided the first dwarven civilization on Kishar to wealth and glory, but this did not last, for the Kingdom eventually grew too full for the gods. Ascending into an etheric form, they left behind guidance for their children to help them thrive forevermore, yet they did not foresee the arrival of the new gods. These five - [[Marhhish]], [[Urphel]], [[Entrat]], [[Nema]], and [[Ttacar]] - revealed themselves in a spectral haze to the now-mortal rulers of the kingdom, demanding that they be given great wealth and regular sacrifices lest they turn their wrath upon the realm. Proud and haughty from their long era of prosperity, the dwarves refused, and retribution was swift to follow. The five destroyed the Kingdom, casting its former inhabitants far and wide, cursed to never live together in harmony or peace again.
Theologically, the Taruhmite and Dwarven pantheons begin similarly. The world was created by their first gods, ageless yet mortal ur-dwarves, who then formed the [[Kingdom of Gold and Iron]], a subterranean paradise to be populated by their mortal children. There they guided the first dwarven civilization on Kishar to wealth and glory, but this did not last, for the Kingdom eventually grew too full for the gods. Ascending into an etheric form, they left behind guidance for their children to help them thrive forevermore, yet they did not foresee the arrival of the new gods. These five - [[Marhhish]], [[Urphel]], [[Entrat]], [[Nema]], and [[Ttacar]] - revealed themselves in a spectral haze to the now-mortal rulers of the kingdom, demanding that they be given great wealth and regular sacrifices lest they turn their wrath upon the realm. Proud and haughty from their long era of prosperity, the dwarves refused, and retribution was swift to follow. The five destroyed the Kingdom, casting its former inhabitants far and wide, cursed to never live together in harmony or peace again.


The deities of the Dwarven pantheon are still respected by those who worship the Taruhmite faith, but not worshiped, for in ascending they cast aside their divinity and their ability to shape the world. Still, they are remembered as the Stone Ancestors, great figures who cared immensely for their people.
Those the Dwarven pantheon calls deities are still respected by those who follow the Taruhmite faith, but not worshiped, for in ascending they cast aside their divinity and their ability to shape the world. Still, they are remembered as the Stone Ancestors, great figures who cared immensely for their people.


Few aside from a handful of small, shunned cults truly worship the Taruhmite deities. The faith instead centers around the interpretation of obscure portents and omens sent by the gods, all of which must be properly understood and acted upon lest their tests be failed and their punishment soon to follow. The clerics responsible for these tasks are organized into a strictly hierarchical church, the members of which engage in intense debates as they attempt to glean meaning from the faintest of signals. Acting upon these is crucial lest the gods destroy the realms of the modern day just as they did the Kingdom so long ago. Such destruction has been escaped so far, yet particular deities still send challenges and strife in times when they are displeased due to improper appeasement.
Few aside from a handful of small, shunned cults truly worship the Taruhmite deities. The faith instead centers around the interpretation of obscure portents and omens sent by the gods, all of which must be properly understood and acted upon lest their tests be failed and their punishment soon to follow. The clerics responsible for these tasks are organized into a strictly hierarchical church, the members of which engage in intense debates as they attempt to glean meaning from the faintest of signals. Acting upon these is crucial lest the gods destroy the realms of the modern day just as they did the Kingdom so long ago. Such destruction has been escaped so far, yet particular deities still send challenges and strife in times when they are displeased due to improper appeasement.
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== Connections to other pantheons ==
== Connections to other pantheons ==
The connections between the Taruhmite and Dwarven pantheons are clear, even if in the modern day they have diverged drastically. Few other major pantheons have come into significant contact with the Taruhmite faith, however, as the peoples surrounding its worshipers instead hold to a variety of very distinct and fragmentary beliefs. The insular culture of its Dwarven followers has also contributed to the pantheon's lack of influence from others, as they are diligent to keep their old ways intact and are often hostile to those who would suggest different means of worship.
The connections between the Taruhmite and Dwarven pantheons are clear, even if in the modern day they have diverged drastically. Few other major pantheons have come into significant contact with the Taruhmite faith, however, as the peoples surrounding its worshipers instead hold to a variety of very distinct and fragmentary beliefs. The insular culture of its dwarven followers has also contributed to the pantheon's lack of influence from others, as they are diligent to keep their old ways intact and are often hostile to those who would suggest different means of worship.


{{Deities}}
{{Deities}}

Revision as of 17:03, 14 July 2024

The Taruhmite pantheon (pronounced tah-ROOM-ite) is one of the major regional pantheons on Kishar. While it bears some similarities to the Dwarven pantheon, specifically in its origin stories, it has a very different set of gods, all of whom are appeased rather than worshiped. The Taruhmite pantheon is followed almost exclusively by the dwarven peoples of the Wounds.

Overview

The antagonistic deities of the Taruhmite pantheon are powerful figures, yet they are not so much worshiped as placated in order to keep them at bay. Each god, if not contented, will bring great danger to bear against those who anger them, and are therefore given regular offerings and sacrifices to ensure they remain at a distance. Interpreting the wishes of these deities is critical to Taruhmite religious life, as one wrong move could easily spell doom.

Theologically, the Taruhmite and Dwarven pantheons begin similarly. The world was created by their first gods, ageless yet mortal ur-dwarves, who then formed the Kingdom of Gold and Iron, a subterranean paradise to be populated by their mortal children. There they guided the first dwarven civilization on Kishar to wealth and glory, but this did not last, for the Kingdom eventually grew too full for the gods. Ascending into an etheric form, they left behind guidance for their children to help them thrive forevermore, yet they did not foresee the arrival of the new gods. These five - Marhhish, Urphel, Entrat, Nema, and Ttacar - revealed themselves in a spectral haze to the now-mortal rulers of the kingdom, demanding that they be given great wealth and regular sacrifices lest they turn their wrath upon the realm. Proud and haughty from their long era of prosperity, the dwarves refused, and retribution was swift to follow. The five destroyed the Kingdom, casting its former inhabitants far and wide, cursed to never live together in harmony or peace again.

Those the Dwarven pantheon calls deities are still respected by those who follow the Taruhmite faith, but not worshiped, for in ascending they cast aside their divinity and their ability to shape the world. Still, they are remembered as the Stone Ancestors, great figures who cared immensely for their people.

Few aside from a handful of small, shunned cults truly worship the Taruhmite deities. The faith instead centers around the interpretation of obscure portents and omens sent by the gods, all of which must be properly understood and acted upon lest their tests be failed and their punishment soon to follow. The clerics responsible for these tasks are organized into a strictly hierarchical church, the members of which engage in intense debates as they attempt to glean meaning from the faintest of signals. Acting upon these is crucial lest the gods destroy the realms of the modern day just as they did the Kingdom so long ago. Such destruction has been escaped so far, yet particular deities still send challenges and strife in times when they are displeased due to improper appeasement.

Veneration of ancestors is common amongst followers of the Taruhmite pantheon, with deceased members of one's family often given prayer and small offerings in hopes of guidance.

Deities

Name Areas of Concern Description
Marhhish Disease, injury, undrinkable water, pests
Urphel Inclement weather, natural disasters, rough seas, volcanoes
Entrat Internal unrest, strife, deceit, schemes
Nema Famine, drought, salt, poverty
Ttacar Outside threats, conquest, loss of memory, silence

Area of worship

Worship of the Taruhmite pantheon is limited to dwarven peoples living on the islands of the Wounds - it has not spread to other communities either across the Na-Gaesa Ocean or farther afield. Historically it has been the largest faith on the Grievous Islands, the territory controlled by Harv Taruhm, but more recently it has also spread to the newer dwarven realm of Harv Doruhl as well.

Connections to other pantheons

The connections between the Taruhmite and Dwarven pantheons are clear, even if in the modern day they have diverged drastically. Few other major pantheons have come into significant contact with the Taruhmite faith, however, as the peoples surrounding its worshipers instead hold to a variety of very distinct and fragmentary beliefs. The insular culture of its dwarven followers has also contributed to the pantheon's lack of influence from others, as they are diligent to keep their old ways intact and are often hostile to those who would suggest different means of worship.