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31 March 2026

  • 01:5901:59, 31 March 2026 diff hist +1,195 N MesetaCreated page with "'''Meseta''' {{Pronunciation|meh-SEH-tah}} is a type of parasitic ice crystal that feeds off the liquid within living creatures. Originally found in the southern Stormlands - they are somewhat common in Uulam and Akatzar - they have additionally spread to the Wounds, where they have thrived despite, or perhaps because of, the tropical climate. Typically found in glacial crevasses and low-lying areas within the steppes of the Stormlands, and in volcano-s..." current

28 March 2026

22 March 2026

  • 17:0617:06, 22 March 2026 diff hist +963 N GeraCreated page with "A '''gera''' {{Pronunciation|GEH-rah}} is a hooked weapon used by the Keleta-Ru and some Fanakaran peoples of the Wounds. It is especially favored by the Harera-Paro. Gera vary in size, but are typically six to eight inches long - along the span of the hook they approach a foot in length. Most are carved of bone, though some metal ones have been made by Taruhmite smiths. They generally, though not always, have serrated hooks to pr..." current

21 March 2026

14 March 2026

  • 03:0703:07, 14 March 2026 diff hist +1,081 N GozakCreated page with "'''Gozak''' {{Pronunciation|GO-zahck}} is one of the Grievous Islands, an archipelago within the Wounds. One major city, Kavazk, is located within the interior of the island, while the shores are dotted with small villages and outposts. These villages are nestled between, or near, ancient twenty foot tall humanoid statues that ring the entire island, each carved out of a single massive stone each and located exactly 216 feet apart with remarkable consistency...." current
  • 03:0003:00, 14 March 2026 diff hist +12 Template:CitiesHarvTaruhmNo edit summary current
  • 02:5902:59, 14 March 2026 diff hist +1,058 N Silver guardianCreated page with "'''Silver guardians''' are individuals, primarily found in Rothurland, who care for or hunt lycanthropes as the need arises. Their primary role is to ensure the safety of their communities - if they can do that by protecting werecreatures and helping them suppress their urges, they do so. If they must do that by defeating the same lycanthropes, they do that too. All silver guardians are equally skilled healers as they are warriors. To better protect..." current

26 February 2026

15 February 2026

  • 21:2421:24, 15 February 2026 diff hist +15 Template:InSettingTextNoteNo edit summary current
  • 21:2321:23, 15 February 2026 diff hist +12 Ten Years of FireNo edit summary
  • 21:2321:23, 15 February 2026 diff hist +3,999 N Ten Years of FireCreated page with "{{InSettingTextNote}} {{InSettingTextInfo|title=Ten Years of Fire|author=unknown|extra=Story known by many Fanakaran peoples of the Wounds. As is typical amongst the Fanakara, it is not preserved in written form but rather in the memory of their storytellers.}} {{Quote|The young man and his people arrived to the island after many days at sea. Their ships were damaged. Their food stores were gone. They had spotted the seabirds in the midst of the storm and follow..."
  • 20:5920:59, 15 February 2026 diff hist +1,116 N Ge-HetaCreated page with "'''Ge-Heta''' are a type of tree native to the Salt Spring Archipelago in the Wounds. They are also sometimes found across other archipelagos and islands, their seeds either carried there by the waves or intentionally by people aboard their ships. Ge-Heta are immediately recognizable by their shape, fruit, and leaves. They are visually quite distinct, and as a result some believe the trees to not in fact be native to the Wounds at all. Along their spindly trunks..." current
  • 20:5020:50, 15 February 2026 diff hist +653 N KanbarCreated page with "A '''kanbar''' {{Pronunciation|CAN-barr}} is a type of bar mace manufactured and used by the Taruhmite dwarves of the Wounds. Typically made of bronze, a kanbar consists of four bars of metal joined into a the shape of a plus sign, usually gradually widening towards the end. Handles are typically bone or whale ivory, upon which is inscribed the symbols of the smith that forged the weapon. The highest quality kanbars are said to be made in t..." current
  • 20:4420:44, 15 February 2026 diff hist +104 Equipment in the WoundsNo edit summary current

4 February 2026

1 February 2026

  • 23:3723:37, 1 February 2026 diff hist +1,174 N DanucimCreated page with "{{PersonInfobox |name = Danucim |image = |title = Advisor to Shammuramat |ancestry = Human |gender = Male |homeland = Abanir }} '''Danucim''' {{Pronunciation|DAH-noo-simm}} is an advisor to Queen Shammuramat, ruler of Shar Tulya. In this position he enjoys immense influence over the city, and therefore over a wide stretch of southern Abanir, as after his years of loyalty the queen provides him great latitude. Though he has resided in Shar Tulya..." current
  • 23:3523:35, 1 February 2026 diff hist +17 ShammuramatNo edit summary current
  • 23:3223:32, 1 February 2026 diff hist +1,448 N ShammuramatCreated page with "{{PersonInfobox |name = Shammuramat |image = |title = Queen of Shar Tulya |ancestry = Human |gender = Female |homeland = Dalbanu }} '''Shammuramat''' {{Pronunciation|shah-MURR-ah-maht}} is the queen of Shar Tulya, a fortified city in southern Abanir. Originally hailing from coastal Dalbanu, Shammuramat arrived in the city in the {{Year|6950|nolink=true}}s with a mercenary host, with whom she deposed the previous ruler. Since then she has grown he..."

29 January 2026

  • 03:0603:06, 29 January 2026 diff hist +650 N River stalkerCreated page with "A '''river stalker''' is a type of creature, or perhaps a singular creature, said to exist in the Arteries of the Rainforest within the Laqto. It has untold powers and no form until perceived, at which point it gains a shape and becomes far less dangerous. This shape, however, is not fixed, as these creatures are masterful at disguise, and a person in close proximity to one is likely to never be aware of it. River stalkers are not believed to be..." current

27 January 2026

  • 02:4802:48, 27 January 2026 diff hist +1,083 N IlaldCreated page with "{{OrganizationInfobox |name = Ilald |image = |type = Targai tribe |leader = Unknown necromancer |scope = Abanir }} The '''Ilald''' {{Pronunciation|EYE-lahld}} were a targai Abaniri tribe who lived north of Shar Tulya. Sometime prior to {{Year|6976}} they began to engage in necromancy, a taboo on the steppe, which attracted the attention of other tribes. In an effort to halt knowledge of their practices from becoming known,..." current

25 January 2026

24 January 2026

20 January 2026

19 January 2026

18 January 2026

  • 19:2419:24, 18 January 2026 diff hist −4 Qan and A'QalaNo edit summary current
  • 19:2119:21, 18 January 2026 diff hist +1,871 N Religion in the WoundsCreated page with "'''Religion in the Wounds''' is primarily animistic in nature, often centering around the worship of nature and ancestral spirits. This takes myriad forms depending on culture, but typically reflects local conditions, history, and environments. Fanakaran peoples who live near the actively erupting volcanoes of the Wounds, for example, are more predisposed to venerate volcanic spirits than those who live nomadic seaborne l..."
  • 19:0819:08, 18 January 2026 diff hist +3,017 N LycanthropyCreated page with "'''Lycanthropy''' is a condition in which an individual possesses at least two forms, one humanoid and one animalistic. Some, though not all, also have the ability to shift into a form that is a hybrid of the two. While it formally only refers to werewolves, in practice the term lycanthropy is used to refer to all werecreatures. == Condition == There are two broad categories of lycanthropes - those for whom the condition is innate and inherited, and those were cursed wi..."
  • 18:4618:46, 18 January 2026 diff hist +16 Bjorn IronsideNo edit summary current
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