Religion

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Religion on Kishar takes many forms. Some people choose to pray to a one or more deities, while others instead hold to some variation of animism, ancestor worship, or other system of belief.

Deities

Deities are powerful divine entities that can shape and alter the universe in significant ways, usually indirectly through granting divine spells and boons to their worshipers. Gods, goddesses, and the practices of their faiths are important aspects of cultures across Kishar.

Broadly speaking, there are two categories of gods in Kishar: greater deities and lesser deities. Greater deities have great cosmic influence, with no peers aside from each other. There are a very limited number of greater deities, though their different names and depictions across cultures can obscure this fact at times. Lesser deities, on the other hand, are far less powerful but are also far more diverse. Unlike the static greater deities, lesser deities are ever-shifting, as old ones die or fade away and new ones appear. Lesser deities include hero-gods, enlightened deities, and locally worshiped spirits. Unlike greater deities, lesser deities can theoretically be killed or otherwise removed as divine entities, though this is a difficult undertaking as they are nearly universally powerful creatures or figures.

Greater deities are remote figures, effectively unreachable by any means except through worship and by acting in accordance with their edicts. They are cosmic forces embodied, not people to be conversed with. They have no forms or realms. On the other hand, lesser deities can be very approachable. Some continue to walk the mortal world, simply people, creatures, or objects who have somehow obtained a divine spark.

Worship

The act of worship is important to many but not all gods. Some, like hero-gods and many enlightened gods, are only divine as long as mortals believe them to be. Others, like all greater deities, exist regardless of whether or not anyone pays them homage.

Most people do not worship one deity exclusively. Rather, it is typical to pray to a number of gods, depending on one’s location, profession, and status in the world. Despite this, it is common to have a deity with which one feels an especially close connection. Frequently this deity is one whose clergy has a particularly influential presence in the community.

Organized churches hold great sway in some parts of the world, but not all. In Kishar, the term "church" refers not to a building or congregation but instead to the structure of clergy that links and organizes temples or shrines to a particular deity. Some faiths are more centralized in this manner than others. For example, temples to Harinna almost entirely fall under a church, while those to Laverna almost never do - in general, faiths that tend to be more chaotic-aligned eschew churches, while lawful-aligned religions prefer them.

Pantheons

The divines are not perceived and thought of in the same manner around the world. Different peoples and cultures have their own particular concepts that are important to them, which heavily influences which gods might be worshiped and in what way. A god closely associated with one set of concepts in a certain region of the world might be worshiped for quite different reasons in another place far away. Over the history of the world these faiths have combined, drifted apart, and otherwise formed into a number of regional and ancestral pantheons. Pantheons often have different mythoses, cosmologies, and depictions of the divine.

Though the Chaskan pantheon has achieved the most widespread reach and influence, and the Chaskan names of the gods are commonly used to refer to them generally, it is by no means the "default" interpretation of thegods. The many aspects of a deity across pantheons are equally true and accurate, not corruptions or misinterpretations but simply more focused readings of a given god. Of course, certain people within Kishar do not always see it this way, and there is sometimes strife between sects of the same deity over their differing means of worship..

Not all pantheons include all of the greater deities. In some cultures, the values embodied by particular gods may simply not be of particular importance. In these cases, none deny the existence of such deities, but simply do not consider them worth worship. If an individual from one of these cultures wishes to venerate a god not within their pantheon, they usually adopt a depiction of the god from a neighboring culture.

Saints and shards

Through their actions and accomplishments, some non-divine figures have managed to attain a particular closeness to their deity. In doing so, some become worshiped in their own right as pinnacles of their faith. Multiple terms are used for these figures around the world, but "saint" is a typical appellation.

Worshiping these saints grants divine favor just as if one prayed and gave offerings to a greater divinity. These saints are not, however, gods themselves. Rather, they become so tightly intertwined with their god that by worshiping the saint one can simultaneously worship the deity. Saints are usually prayed to by those particularly attracted to a certain aspect of a god personified by the saint.

Nearly all saints only occupy this role after their death, but this is not necessarily always the case. Among mortals it is exceedingly rare to become a saint while still in the company of the living, but it is more common with powerful extraplanar creatures. Demon lords, archdevils, and other extraplanar lesser divinities can be thought of as effectively saints, worshiped as an aspect of a greater divinity yet simultaneously important for their own strength and influence. Extraplanar creatures that fit into this category are usually referred to as "shards" of a greater deity instead of as saints, however. For example, a powerful demon might achieve the status of a demon lord and gain the ability to grant divine spells to its cultists. It is not a divine entity in its own right, however, but is instead a shard of Lotan or some other evil deity.

There is no universal process for sainthood. In regions of the world with hierarchical church structures, some faiths maintain official saints, given their status by the head of the clergy. Most, however, are essentially folk saints, popular enough with the people that they are considered as such regardless of whether or not they have been sanctioned by any church.

Every saint and shard has a "patron", the deity that grants divine boon to their followers.

Mythos

Every pantheon and every culture has their own stories of the divines. Though most can come to a consensus on some basic details, these tales can diverge greatly at times. Creation myths especially are prone to contradiction, as the faithful of a god often have mythoses that give an outsized influence to their particular deity. None are necessarily incorrect. Theological debates about the nature, history, and motivations of the greater divines remain very lively, with much disagreement both between followers of different deities and between sects of the same god. The degree to which these mythoses are believed literally varies, but it is not uncommon to interpret them more as providing a foundation for understanding a god, and much less as completely truthful recollections.

Alignments

Deific follower alignments are suggestions, not requirements. The greater deities bestow favor upon those that follow their edicts, without inherent restrictions by alignment. Of course, a cleric with chaotic motivations and beliefs may find it difficult to hold to the tenets of a strongly lawful deity, for example, but if they can manage to do so then they will be granted divine spells all the same.

Other forms of worship

In some parts of Kishar, religious life does not heavily involve the commonly-worshiped deities. Animism, ancestor worship, and the reverence of natural phenomena are widespread, either in addition to or instead of the worship of deities. Druids in particular usually hold animistic beliefs, occasionally called the Green Faith or the Old Faith in this context, though they do sometimes worship greater deities as well. These forms of religion still grant spells and boons to divine casters - as long as one's worship is based upon sincerely held beliefs, more abstract entities can very much grant benefits to those that follow them, according to the tenets of the follower and object of worship. These forms of religion vary too much from region to region, and from person to person, to succinctly summarize.

Worship of powerful extraplanar entities is less widespread but not unknown. Cults of this nature are usually reclusive, though, despite the widespread view of them, are not necessarily evil. Particularly ancient and influential fey are often given offerings, for example, as are demons and elementals.

List of greater deities

While every deity has certain areas of concern that are universally considered important by their followers, most pantheons also add additional areas of concern that are more specific to a region's culture. The table below includes both general and specific areas of concern. Some regional variations of gods have no additional areas of concern, but they may be worshiped or thought of very differently regardless.

Name Alignment Areas of Concern
Harinna LG

The sun, rulership, law, duty, hunting

Pantheon Name Specific areas of concern
Chaskan Harinna Enforcers of laws
Hellean Hemera Dawn, seasons, other natural cycles
Khapeshan Harakhte Creation of life
Laurentian Haihaz Deserved rulership
Draconic Marduk Good dragons, source of all good
Dwarven Hurra Stoic leadership, the fires of forges
Socharin LG

Death, rebirth, change, renewal, plants

Pantheon Name Specific areas of concern
Aserdian Saclateni Natural processes of creation and renewal
Chaskan Socharin No additional specific areas of concern
Khapeshan Sokar The Aur River's cycles of droughts and flooding, agriculture, hope
Dwarven Surgar Agriculture
Aduntarri NG

Families, protection, dreams, hospitality

Pantheon Name Specific areas of concern
Aserdian Tarazet Visions, hallucinogens
Chaskan Aduntarri Marriage
Hellean Xenia Hospitality for travelers and the homeless
Khapeshan Tawaret Children
Laurentian Taufran Mothers, young children
Dwarven Zulka Communities, armor, marriage
Elven Aritimi Lucid dreaming
Orcish Mortuga Mothers, wisdom, advisors
Aya NG

Curiosity, art, music, invention, philosophy

Pantheon Name Specific areas of concern
Aserdian Anka'a Sun, light, rainbows, color, language
Chaskan Aya Peace, mediation, diplomacy
Hellean Eutychia Good fortune
Khapeshan Meshkenet Gardens, butterflies
Laurentian Gudjon Conjuration magic
Dwarven Brulnan Fine craftsmanship, apprentices
Elven Ais Protection, warding
Orcish Agtazu Hope
Marya CG

Liberation, martyrdom, food, agriculture

Pantheon Name Specific areas of concern
Aserdian Izar Farmers, pastoralists, hunter-gatherers
Chaskan Marya No additional specific areas of concern
Hellean Parrhesia Debates, oration, clashes of ideas, chefs, fine foods
Laurentian Maron No additional specific areas of concern
Elven Isan No additional specific areas of concern
Orcish Ranash Hunter-gatherers, hunting
Taliash CG

Travel, whimsy, storytelling, fresh water, storms

Pantheon Name Specific areas of concern
Aserdian Tucana Nomadic groups
Chaskan Taliash Alcohol, merriment, taverns
Hellean Areto Public performance, theater
Khapeshan Qadesh Oases
Laurentian Austron Camps, bonfires, ghosts
Elven Nethans Flight
Orcish Dzakar Bards, skalds
Tengu Great Storyteller Trinkets, collections
Nisaba LN

Writing, history, research, investigations, education

Pantheon Name Specific areas of concern
Aserdian Nashira

Teaching, learning

Chaskan Nisaba Alchemy, investigations, mathematics
Hellean Peitho Teaching, learning, schools
Khapeshan Shentayet Scribes
Dwarven Solnas Family history, genealogy
Elven Celens Arcane magic
Hasamel LN

Cities, trade, family, wealth

Pantheon Name Specific areas of concern
Aserdian Rasalas Stagnancy
Chaskan Hasamel Development of unorganized lands
Hellean Khalkeus Industry
Khapeshan Khenmu Craftspeople, architects
Dwarven Tharrus Smiths, engineers, master craftspeople
Elven Thalan Laborers
Shai N

Judgment, souls, the dead, inevitability, the moon

Pantheon Name Specific areas of concern
Aserdian Saiph No additional specific areas of concern
Chaskan Shai No additional specific areas of concern
Hellean Psais Personal sacrifice, planar travel
Khapeshan Shai Proper procedure for the interment of the dead
Laurentian Saiwalo No additional specific areas of concern
Dwarven Annom No additional specific areas of concern
Elven Satres Cycles of the moon, tides
Orcish Yadalser Destruction of undead
Mithrai N

Conflict, weapons, tactics, healing

Pantheon Name Specific areas of concern
Aserdian Markab No additional specific areas of concern
Chaskan Mithrai Adventurers
Hellean Meda No additional specific areas of concern
Khapeshan Maahes Beer, alcohol
Laurentian Vihansa No additional specific areas of concern
Dwarven Mismora Guards
Elven Maris Strategy
Orcish Nadkol No additional specific areas of concern
Usumu N

Nature, weather, air, water

Pantheon Name Specific areas of concern
Aserdian Auva Natural weapons, poisons, toxins
Chaskan Usumu Fish, forests
Hellean Ino Mountains
Khapeshan Iabet Sky, clouds
Laurentian Nemedaz Self-sufficiency, harsh landscapes
Dwarven Nobatir Underground locations, earthquakes
Elven Hurtate Wildfires, cultivation
Orcish Umuth Sleep
Erra CN

Decay, ruins, aging, disease

Pantheon Name Specific areas of concern
Aserdian Errai Natural processes of destruction
Chaskan Erra No additional specific areas of concern
Khapeshan Isfet Antagonism to other deities
Dwarven Edri Neglect
Orcish Rautha Struggle against nonexistence
Laverna CN

Trickery, personal freedom, self-interest, spite

Pantheon Name Specific areas of concern
Aserdian Kalausi Seclusion, isolation
Chaskan Laverna Piracy, banditry
Hellean Leucothea Thievery
Khapeshan Amathaunta Outcasts, outlaws, those that live on the margins
Laurentian Runo Raiding, lycanthropes
Orcish Lashza Betrayal
Malavisch LE

Tyranny, law, beauty, contracts

Pantheon Name Specific areas of concern
Aserdian Mothallah Vanity
Chaskan Malavisch Corruption
Hellean Rhadamanthus Diligent merchants, trade
Dwarven Katharn Inflexible leadership
Tarhunz NE

Power, ambition, schemes, rivalry

Pantheon Name Specific areas of concern
Aserdian Eltanin Tyranny
Chaskan Tarhunz Ruthless leadership
Hellean Zarex Betrayal, misfortune
Khapeshan Sutekh Deserts, sandstorms, unification for a shared goal
Laurentian Gautaz Unsavory necessities
Dwarven Ranven Outcasts, usurpers
Elven Thevrumines Iron-fisted rulership
Orcish Orzah Advisors
Nyxras NE
Lotan CE

Destruction, chaos, anger, monsters

Pantheon Name Specific areas of concern
Chaskan Lotan Sea monsters
Hellean Typhon Volcanoes
Khapeshan Apep Night
Laurentian Skohsla Linnorms, cursed
Draconic Tiamat Evil dragons, source of all evil
Dwarven Vonduram Underground perils
Elven Voltumna Invisibility, meteors, comets
Orcish Vemdu Foreign invaders
Ubellur CE

Madness, forbidden magic, dangerous secrets

Pantheon Name Specific areas of concern
Chaskan Ubellur No additional specific areas of concern
Laurentian Witagon No additional specific areas of concern
Elven Urusthe Mysteries of outer space
Blind Witness Unaligned Lost opportunities, forgotten dreams, the spaces between the stars

Comparison by pantheon

The table below summarizes the major differences between pantheons. Smaller pantheons exist as well - only the widespread ones are included below.

Chaskan Khapeshan Hellean Laurentian Kea Rachan Aserdian Abanir Kirnashal Elven Dwarven Orcish Tengu Draconic
Harinna * Harakhte Hemera Haihaz § Hurra Marduk ‡
Socharin Sokar * § Saclateni Surgar
Aduntarri Tawaret Xenia Taufran § Tarazet Aritimi Zulka Mortuga *
Aya Meshkenet Eutychia Gudjon § Anka'a Ais * Brulnan Agtazu
Marya Parrhesia Maron § Izar Isan Ranash
Taliash Qadesh Areto * Austron § Tucana Nethans Dzakar Great Storyteller *
Nisaba Shentayet Peitho § Nashira * Celens Solnas
Hasamel Khenmu Khalkeus § Rasalas Thalan Tharrus *
Shai Shai Psais Saiwalo § Saiph Satres Annom Yadalser
Mithrai Maahes Meda Vihansa § Markab Maris Mismora Nadkol
Usumu Iabet Ino Nemedaz * § Auva Hurtate Nobatir Umuth
Erra Isfet § Errai Edri Rautha
Laverna Amathaunta Leucothea Runo § Kalausi Lashza
Malavisch Rhadamanthus § Mothallah Kartharn
Tarhunz Sutekh Zarex Gautaz § Eltanin Thevrumines Ranven Orzakh
Nyxras Nakith § Nusakan Vanth Sardora
Ubellur Witagon § Urusthe
Lotan Apep Typhon Skohsla § Voltumna Vonduram Vemdu Tiamat ‡
Blind Witness

* Denotes primary deity in pantheon. This is not a formal position, but rather a way of indicating that this deity is particularly important in places that follow a given pantheon. This deity usually plays an especially important role in the pantheon's mythos.
† Traditional tengu religion is an idiosyncratic combination of all other pantheons the tengu have encountered. A single god may commonly have multiple names and aspects to their tengu followers.
‡ Draconic religion is a dualist faith centering around the eternal battle between the ordered forces of good and the chaotic forces of evil. Dragons occasionally pay homage to the other gods, but in general consider only two to be of central importance.
§ Since the most recent death of the Eternal Suzerain in Y9606*, the areas formerly under the Sangiran Empire have been in religious turmoil. Their old pantheons long forgotten under the rule and worship of the Suzerain, in the last few hundred years there has been explosion of variety in religious practices in the old territories of the empire. Some attempt to revive old faiths, while others adopt gods from neighboring pantheons, turn to the worship of nature spirits, or otherwise fill the vacuum with something else.

List of lesser deities

Enlightened deities

The method by which some individuals become enlightened deities is a matter of much theological debate. They are so rare, and frequently so unusual in form, that the process remains shrouded in mystery.

Name Alignment Areas of Concern
Consensus Unaligned Itself
Eternal Suzerain Various Sangiran Empire, dragons, reincarnation
Salavaxir Unclear Kobolds, caves

Hero-gods

See also: Hero-gods

Name Alignment Areas of Concern
Antikythera CG Awakened constructs, freedom
Asterian Lake Creature CN Lake Aster, Asteria, solitude
Hephaistos LE Constructs, clockworks, engineering
Kynos CG Philosophy, self-sufficiency, independence
Lykekro N Exploration, maps, discovery
Phileia LN Ephardia, duels, martial prowess
Selein NG Geodes, crystals, underground beauty

Saints and shards

Name Alignment Areas of Concern Patron
Green Man of the Mire NG Protection of Sikrimon and its inhabitants Socharin
Huzrotho CE Immortality at any cost Nyxras
Koroibos LG Fair sportsmanship, athletics, bravery, bravado Mithrai

Ishtaran living saints

See also: Ishtaran pantheon

Name Alignment Areas of Concern Patron
Atra-Hasis N Flood mitigation, conservation, disaster recovery Aduntarri
Enmerkar N Translation, publishing Nisaba
Mete CE Lenses, telescopes, black holes Ubellur
Muballit LN Retribution, justice, punishment Harinna
Urnum NE Giants, preservation of wild places, dangerous creatures of the forests Usumu
Xisuthros NG Darklands, guards, barriers Aduntarri

List of other faiths

Name Alignment Areas of Concern
Cult of the Phoenix CG Freedom, societal renewal (specifically for Argengrast)
Deathless Mysteries LE Undead, personal perfection, power, immortality
Servants of the Stag LN Agrarianism, family, agriculture, small communities
Ternion N The sun, toil, vigilance, healing, doors, transitions, beginnings, endings, peace, rest, thoughtfulness
Unbounded Sky LN Aeroliths, Sharruma, flight of Priumne
Vulture King CN Souls, the dead, vultures, scavengers