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  • 03:06, 29 January 2026River stalker (hist | edit) ‎[650 bytes]Gronk (talk | contribs) (Created page with "A '''river stalker''' is a type of creature, or perhaps a singular creature, said to exist in the Arteries of the Rainforest within the Laqto. It has untold powers and no form until perceived, at which point it gains a shape and becomes far less dangerous. This shape, however, is not fixed, as these creatures are masterful at disguise, and a person in close proximity to one is likely to never be aware of it. River stalkers are not believed to be...")
  • 02:48, 27 January 2026Ilald (hist | edit) ‎[1,083 bytes]Gronk (talk | contribs) (Created page with "{{OrganizationInfobox |name = Ilald |image = |type = Targai tribe |leader = Unknown necromancer |scope = Abanir }} The '''Ilald''' {{Pronunciation|EYE-lahld}} were a targai Abaniri tribe who lived north of Shar Tulya. Sometime prior to {{Year|6976}} they began to engage in necromancy, a taboo on the steppe, which attracted the attention of other tribes. In an effort to halt knowledge of their practices from becoming known,...")
  • 18:01, 25 January 2026Equipment in the Wounds (hist | edit) ‎[1,939 bytes]Gronk (talk | contribs) (Created page with "'''Equipment in the Wounds''' includes the various gear regularly used by the peoples that inhabit the archipelagoes within the Na-Gaesa Ocean, as well as by those who live in the ocean itself. === Materials === Metalworking is uncommon in the Wounds - in fact, only the dwarves of Harv Taruhm and Harv Doruhl regularly do so. This is not from lacking the knowledge of ability to do so, however, but rather a result of a preference for materials th...")
  • 03:00, 24 January 2026Eagle pole (hist | edit) ‎[930 bytes]Gronk (talk | contribs) (Created page with "'''Eagle poles''' are a type of totem created by the people of Abanir, and especially by the nomadic targai tribes, as a way of ensuring the deity Kher Shodei watches over their camps and settlements. Brightly colored statues of eagles representing the god, most commonly painted shades of blue, are placed atop long poles so as to provide them vision over all tents or homes in the surrounding area. These are taken down and relocated as an encampment moves abou...")
  • 14:27, 19 January 2026Religion in the Stormlands (hist | edit) ‎[1,413 bytes]Gronk (talk | contribs) (Created page with "'''Religion in the Stormlands''' is quite varied, with large pantheons, smaller deific faiths, and a significant substrate of animistic beliefs and present throughout the continent. Worship of natural and ancestral spirits forms the most common set of beliefs of the Stormlands, yet these take many distinct forms between different peoples. Many of these, collectively referred to as stone-faiths, center around the worship of earth or...")
  • 19:21, 18 January 2026Religion in the Wounds (hist | edit) ‎[1,879 bytes]Gronk (talk | contribs) (Created page with "'''Religion in the Wounds''' is primarily animistic in nature, often centering around the worship of nature and ancestral spirits. This takes myriad forms depending on culture, but typically reflects local conditions, history, and environments. Fanakaran peoples who live near the actively erupting volcanoes of the Wounds, for example, are more predisposed to venerate volcanic spirits than those who live nomadic seaborne l...")
  • 19:08, 18 January 2026Lycanthropy (hist | edit) ‎[3,041 bytes]Gronk (talk | contribs) (Created page with "'''Lycanthropy''' is a condition in which an individual possesses at least two forms, one humanoid and one animalistic. Some, though not all, also have the ability to shift into a form that is a hybrid of the two. While it formally only refers to werewolves, in practice the term lycanthropy is used to refer to all werecreatures. == Condition == There are two broad categories of lycanthropes - those for whom the condition is innate and inherited, and those were cursed wi...")
  • 22:40, 17 January 2026Heroe (hist | edit) ‎[1,181 bytes]Gronk (talk | contribs) (Created page with "{{PersonInfobox |name = Heroe |image = |ancestry = Human |gender = Male |homeland = Abanir }} '''Heroe''' {{Pronunciation|heh-ROH-eh}} is a leader of the Sytaka, a targai tribe of southern Abanir. An experienced hunter and tracker, in {{Year|6976}} he was nonetheless forced to ask a passing group of adventurers traveling the Hundred Days Road to help him defend the remains of his encampment from nindoru hiding in nearby caves. Though his allegia...")
  • 22:28, 17 January 2026Religion in the Three Great Seas (hist | edit) ‎[2,234 bytes]Gronk (talk | contribs) (Created page with "'''Religion in the Three Great Seas''' is characterized by large, complex pantheons of deities, with each pantheon sharing many similarities to the others. This phenomenon is not unique on Kishar - see, for example, the shared origin mythos of dwarven ancestral pantheons worldwide - but nowhere have these pantheons found as much of a foothold as around the Three Great Seas. While certain pantheons around the Three Great Seas are remarkably alike, other...")
  • 02:49, 16 January 2026Artaxshira rel Sakan (hist | edit) ‎[917 bytes]Gronk (talk | contribs) (Created page with "{{PersonInfobox |name = Artaxshira rel Sakan |image = |title = Dynast of Amshan |ancestry = Human |gender = Male |homeland = Amshan |affiliation = House Sakan }} '''Artaxshira rel Sakan''' {{Pronunciation|ar-tax-SHEE-rah rell SAH-kahn}} is the current Amshani dynast. In the thirty-third year of his reign as of {{Year|6976}}, Artaxshira is best known as a patron of the arts, as have many dynasts of Amshan, with a particular interest in...")
  • 05:18, 13 January 2026Okk (hist | edit) ‎[2,552 bytes]Gronk (talk | contribs) (Created page with "'''Okk''' {{Pronunciation|OHK}} are an ancestry found on Kishar. These elemental giants, whose physiology is inextricably linked to the moon under which they were born, are found almost entirely in the Stormlands where they form the ruling caste of Maukra. == Appearance == Okk tower above most other peoples of the Stormlands, with adults standing between 25 and 30 feet tall. Their heads are somewhat oversized for their bodies, compared to typical humanoid pr...")
  • 03:36, 13 January 2026Marshan (hist | edit) ‎[1,578 bytes]Gronk (talk | contribs) (Created page with "A '''marshan''' {{Pronunciation|MARR-shahn}} is a grouping of peoples in the Land of the Sun and Moon. Though the term has a literal meaning of something akin to "clan", it is in reality much broader than that, as each marshan contains many tribes and cultures. This distinction divides the inhabitants of the continent into two - the solar marshan and the lunar marshan. While these terms are perhaps best associated with the centaurs of the Land of...")
  • 03:21, 11 January 2026Bird's Path (hist | edit) ‎[396 bytes]Gronk (talk | contribs) (Created page with "The '''Bird's Path''' is the name by the Hekudaki, a Fanakara people of the Wounds, for a band of particularly bright stars that form a nearly straight line. They believe the stars to be how avian nature spirits guide the souls of the unhappy dead across the ocean and to the northern realms, where they are then allowed to rest in peace. Category:Fanakara Category:Hekudaki")
  • 01:39, 7 January 2026Wildwane (hist | edit) ‎[982 bytes]Gronk (talk | contribs) (Created page with "'''Wildwane''' is a wasting disease endemic to Rothurland and parts of eastern Laurentia, where it is especially prevalent amongst werewolves. Though its specific cause is unknown, it is seen most often in individuals who live in the largely unpopulated interior forests. More than any other factor, however, it is the time a lycanthrope spends in their animalistic form that seems to best predict later development of wildwane. The disease is characterized by a str...")
  • 01:28, 7 January 2026Ancestral memory (hist | edit) ‎[850 bytes]Gronk (talk | contribs) (Created page with "'''Ancestral memory''' is a form of shared knowledge possessed innately by many individuals of a given ancestry. On Kishar it is rare, with only dragons well-known for their ancestral memory, which they credit as a gift from their god Udsakar. This gives them an instinctual knowledge of many things, including their shared language, mathematics, an ability to predict the motions of the cosmos and especially the moons, and more. Some elven sch...")
  • 02:25, 6 January 2026Ashen Empire (hist | edit) ‎[918 bytes]Gronk (talk | contribs) (Created page with "The '''Ashen Empire''' was a culture and presumed nation that lived throughout the islands of the Wounds many thousands of years ago. They are even more poorly understood than the Tomb-Builders, their contemporaries and evident rivals, owing largely to the paucity of ruins and other remains. The clearest sign of the presence of the Ashen Empire in any given part of the Wounds is a layer of ash and charcoal covering Tomb-Builder sites, where any structures or oth...")
  • 02:35, 4 January 2026To Fear the Setting Sun (hist | edit) ‎[887 bytes]Gronk (talk | contribs) (Created page with "'''''To Fear the Setting Sun''''' is a Tamkaranu execration text, written in the late seventh millennium. Unusually for execration texts, it was recorded not once but rather repeatedly, a major factor in its survival to the present day. Fragments of ''To Fear the Setting Sun'', inscribed on clay tablets, have been found along the eastern coast of the Chaska Sea from near Alashta in the north to as far south as Tabas. Written in an archaic version of the...")
  • 02:23, 4 January 2026Weepgrass (hist | edit) ‎[369 bytes]Gronk (talk | contribs) (Created page with "'''Weepgrass''' is a plant found throughout the steppe of the Monumon. Though its stalks are not particularly large, rarely more than two feet tall and a fraction of an inch in diameter, they can store an immense amount of water within, which is prized by the utnin tribes who sometimes rely on it to slake their thirst in times of drought. Category:Plants")
  • 03:06, 2 January 2026Ashara Peninsula (hist | edit) ‎[619 bytes]Gronk (talk | contribs) (Created page with "The '''Ashara Peninsula''' {{Pronunciation|ash-ARR-ah}} is a peninsula in southern Amshan, south of the Isturraka River. Though rather more verdant than most of the nation, its craggy landscape divides its forests into isolated pockets that are difficult to travel between, which has historically impeded both travel and settlement. Still, some of the oldest known inhabited sites in Amshan, including Oxeian and Zura-Kara, are found on the Ashara Peninsula....")
  • 16:06, 31 December 2025Qenaar (hist | edit) ‎[639 bytes]Gronk (talk | contribs) (Created page with "'''Qenaar''' {{Pronunciation|keh-NAHR}} is a type of grain cultivated by some peoples in the northern Stormlands and especially intensively by the inhabitants of Tazak. There it is a staple food, as the plant grows well in the cold Tazak Mountains and without consistent access to water. Qenaar is frequently cultivated in terraced rocky hillsides. The flowers of the qenaar plant is commonly used to make fermented floral teas. Both the flowers and the grain it...")
  • 16:57, 30 December 2025Aeon king (hist | edit) ‎[1,199 bytes]Gronk (talk | contribs) (Created page with "'''Aeon kings''' are the rulers of Tazak. These mage-autocrats implant aeon stones into themselves, thereby granting themselves magical abilities and greatly extended lifespans or even immortality. The first aeon kings established themselves in Tazak after venturing north from the Oasis around {{Year|6300}}. Given their propensity to take new names and eschew any mention or continuity with their past, the origins of the aeon kings are shrouded in...")
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