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{{NationInfobox
{{NationInfobox
|name = Tirione Republic
|name = Tamkaranu
|image = Flag_Tirione.webp
|image = Flag_Tamkaranu.svg
|capital = [[Tirione (city)|Tirione]]
|capital = [[Nindara]]
|ruler = 102nd Assembly
|ruler = Judge-council
|government = Parliamentary republic
|government = Republic
|demonym = Tirionite
|demonym = Tamkaranu
|adjective = Tirionite
|adjective = Tamkaranu
|languages = [[Telan]], [[Common]]
|languages = [[Telan]], [[Common]]
|religions = Common pantheon, especially Abadar and Gozreh; other pantheons to lesser degrees
|religions = [[Chaskan pantheon]], especially [[Hasamel]] and [[Usumu]]; other faiths to lesser degrees
}}
}}
'''Tirione''', formally the Tirione Republic, is a republic on the eastern coast of the [[Chaska Sea]]. One of the most powerful trading states of the Chaska Sea, Tirione has become quite wealthy through its extractive colonial system and influential conglomerates.
'''Tamkaranu''' {{Pronunciation|tahm-kah-RAH-noo}} is a republic on the eastern coast of the [[Chaska Sea]]. Inheritors of a long history of seafaring traditions, the people of Tamkaranu still look to the waves, and the nation thrives off its merchants, colonists, and navigators throughout the Chaska.


== Geography, flora, and fauna ==
== Geography, flora, and fauna ==
Tirione stretches along the eastern coast of the Chaska Sea. Though a largely coastal state, Tirione also reaches into the arid highlands of the [[Banai Mountains]] that separates the temperate coast from the dry inland of the [[Taizzan Expanse]]. Tirione is warm but dry most of the year, with a cooler and wetter winter.
Tamkaranu stretches along the eastern coast of the Chaska Sea. Though a largely coastal nation, Tamkaranu also reaches into the arid highlands of the [[Kurzag Mountains]] that separates the temperate coast from the dry inland of the [[Taizzan Expanse]]. The area is warm but dry most of the year, with a cooler and wetter winter.


Once the domain of wide-ranging cedar forests for which the region is famous, millenia of use has seen these forests reduced greatly, largely replaced with farmland or pastureland. Once the economic centerpiece of Tirione, these trees still hold great cultural significance. Certain cedar groves also serve as homes to a unique type of treant that closely resembles these trees.
Once the domain of wide-ranging cedar forests for which the region is famous, millennia of use has seen these forests reduced greatly, largely replaced with farmland or pastureland. Once the economic centerpiece of Tamkaranu, these trees still hold great cultural significance. Certain cedar groves also serve as homes to a unique type of arboreal that closely resembles these trees.


Large herds of goats roam the highlands, well suited to the arid landscape and protected from beasts by attentive shepherds. Although merely legends for a long time, shepherds now know to be watchful for chupacabras that will pick off their weaker animals. Even in the cities, parents try to scare their children into behaving by telling them a chupacabra will carry them off if they don’t.  
Large herds of goats roam the highlands, well suited to the arid landscape and protected from beasts by attentive shepherds.  


The densely settled coastal region of Tirione has a relatively sparse presence of non-aquatic wild animals. Farther inland, travelers are recommended to be wary, as there are many creatures, both large and small, that are well adapted to life in the dry highlands. From small solifugids, to lions, to ankhegs and the dreaded ankhravs, many dangers await the unready. A host of non-predatory wildlife also roams the lands.
A small number of blue dragons reside on the eastern side of the Kurzag Mountains. At higher elevations the mountains feature snow-capped peaks that feed seasonal waterfalls, some of which fall for spectacular heights.


A small number of blue dragons reside on the eastern side of the Banai Mountains. Most travelers are warned from visiting these regions, as the dragons are highly territorial and unlikely to be reasoned with.
== History ==
=== City-state period - to {{Year|5000}} (approx) ===
For most of its history Tamkaranu was a loose coalition of maritime city-states, not truly united but rather tied together by an ever-shifting patchwork of alliance, rivalries, and agreements. Like the surrounding [[Eastern Chaskan city-states]], those of Tamkaranu were frequently the subject of both [[Khapesh|Khapeshan]] and [[Dalbanu]] ambitions, though their influence in trade meant it was typically more lucrative for foreign powers to foster mercantile relationships with Tamkaranu rather than engage in conquest.


== History ==
Throughout this time Tamkaranu seafarers journeyed throughout the Chaska Sea, establishing trading posts and colonies as they did so. While many were founded in [[Thadria]] and in [[Hellea]] to trade with the existing populations there, the majority of their new towns and ports were settled on the southern and western coasts of the Chaska. For many centuries these prospered as the trade networks between them and Tamkaranu grew. Some, particularly those on the island of [[Nivaria]] at the gates of the Chaska, eventually grew to the point that they were equally as influential as the city-states of their homeland in the east, able to send forth their own merchants and navies across the seas.
The cities within Tirione have existed for millennia, and the Tirione Republic itself has weathered many centuries as well.


=== Prehistory ===
=== Belet-Shuthnir and the Eastern Crusade - {{Year|5431}} to {{Year|5452}} ===
The lands that now comprise Tirione have been inhabited since ancient times. Though a great number of places make this claim, many scholars believe the region to be the birthplace of the human population of the world.
{{SeeAlso|Eastern Crusade}}


=== City-state period - Y2100 (approx) to Y4000 (approx) ===
In {{Year|5431}}, the powerful [[necromancy|necromancer]] [[Belet-Shuthnir]] took control of [[Anaharath]], a city north of Tamkaranu. After consolidating power, she began an unholy war against the other polities in the region, quickly conquering south to [[Aradet]] and [[Gath Padalla]], north up to the [[River Qes]], and east to the frontier of the [[Arrajan Wilds]]. The city-states of Tamkaranu, long accustomed to peaceful trade rather than war, were completely unprepared for such an assault and quickly fell to Belet-Shuthnir's undead armies.  
Previously disparate small cities and towns, political unification began in the region in this period, a shifting alliance of city states and minor petty kingdoms.


=== Vivras and the Eastern Crusade - Y4031 to Y4100 (approx) ===
After years of study and terrible deeds, in {{Year|5440}} Belet-Shuthnir succeeded in her goal of attaining lichdom. Powers around the Chaska began to take notice and draft plans to defeat the new evil. The Eastern Crusade began in {{Year|5446}} as a direct result, a coalition between [[Thadria|Thadrian]] and [[Hellea|Hellean]] states alongside a variety of religious orders. Though slow and extremely costly, the crusaders were eventually successful in pushing the necromancer back to her capital in Anaharath. In the final battle outside the city in {{Year|5452}}, half the remaining allied crusader force was flash-petrified, where they remain outside of the city today at the [[Field of the Victorious]]. With her phylactery destroyed and scattered, the body of Belet-Shuthnir was entombed and warded deep below Anaharath to seal it away, where she remains today.  Devastated by almost fifteen years of war, Tamkaranu took decades to fully recover from the crusade.
In Y4031, [[Vivras the Animator]], a powerful necromancer, took control of [[Anaharath]], a city north of Tirione. After consolidating power, she began an unholy crusade against the other polities in the region, quickly conquering south to [[Arwad]] and [[Gath Padalla]], north up to the [[River Qes]], and east to the frontier of the [[Arrajan Wilds]].  


After years of study and terrible deeds, in Y4040 Vivras succeeded in her goal of attaining lichdom. Powers around the Chaska began to take notice and draft plans to defeat the new evil. The Eastern Crusade began in Y4046 as a direct result, a coalition between [[Thadria|Thadrian]] and [[Hellea|Hellean]] states alongside a variety of religious orders. Though slow and extremely costly, the crusaders were eventually successful in pushing the necromancer back to her capital in Anaharath. In the final battle outside the city in Y4052, half the remaining allied crusader force was flash-petrified, where they remain outside of the city today at the [[Field of the Victorious]]. With her phylactery destroyed and scattered, the body of Vivras was entombed and warded deep below Anaharath to seal it away, where she remains today. Tirione took centuries to recover from these wars.
=== Kingdom period - {{Year|5452}} to {{Year|6360}} ===
Out of the ruins of Tamkaranu, the Kingdom of Tirione was formed in {{Year|5452}}, its [[House Antar|founding dynasty]] headed by one of the most renowned of the crusaders. Initially including just the cities of [[Nindara]] and [[Karka]] as well as their outlying areas, soon through both conquest and alliance Tirione encompassed the entire territory of modern state of Tirione as well as [[Sarepta]] and [[Rusadir]]. The kingdom took its name from the language of its founders from eastern Thadria, who intentionally sought to sever the region from its historical roots.


=== Kingdom period - Y4624 to Y6460 ===
With such a drastic change in their homeland, many of the Tamkaranu settlements across the Chaska Sea began to look in other directions or more strongly assert their independence. Most became part of the patchwork of the [[Western Coast]], absorbing waves of new colonists from elsewhere, though the monarchy retained control of [[Korymbos]].
The Kingdom of Tirione was formed in Y4624, initially including just the cities of Tirione and [[Karka]] as well as the outlying area, but soon through conquest encompassing the entire modern state of Tirione as well as [[Sarepta]] and [[Rusadir]].


The kingdom persevered for a remarkably long time, until collapsing in Y6460 due to a sustained period of instability prompted by long-lasting droughts. A brief power struggle commenced between royalist and republican factions with an eventual republican victory. The modern state of Tirione was proclaimed in Y6490.
The kingdom persevered for almost a millennia before collapsing in {{Year|6360}}. The cyclical droughts in the lands along the eastern Chaskan coast, historically weathered by the smaller communities of the region, had become the kingdom's responsibility to mitigate as the cities centralized and grew greatly in population. Years of mismanagement following the start of particularly severe drought in {{Year|6348}} caused increasing unrest in Tirione, as crops failed and large segments of the populace had little to eat. Protests turned to violence, as groups of discontent commoners seized grain from storehouses and the small professional military of the kingdom refused to intervene. Across Tirione monarchist city leaders were removed from power in a series of events known as the Victory of the Empty Stomachs. By early {{Year|6360}} the drought had abated, but so had the power of the monarchy. A new republic was declared later in the year, re-adopting the name Tamkaranu in honor of its history.


=== Modern period - Y6460 to present ===
=== Republican period - {{Year|6360}} to present ===
Facing economic decline from its rapidly disappearing forests and natural resources, as well as more competition for control of trade in the Chaska Sea from the resurgent [[Eretrebus|Kingdom of Eretrebus]], Tirione began to look to the far coast of the sea to reverse its faltering fortunes. The colonial system began in Y6527 with the takeover of what would become [[Nionegrast]].
Loosed of the monarchy, Tamkaranu once again began to turn to the sea, seeking to reestablish its position as the foremost maritime mercantile power of the Chaska. Though its previous colonies had moved on in the ensuing centuries and gone their own way, new ones were established, ranging from large-scale efforts between trade coalitions, like [[Ashnan]] and [[Ellu]], to small, largely independent ports. Korymbos, which had remained under the control of the monarchy, declared its independence in the chaos - a fleet sent by the shufet of Tamkaranu to reconquer the colony in {{Year|6365}} was defeated by the hastily-formed navy of the nascent nation.


== Demographics ==
== Demographics ==
Tirione is primarily human, with sizable halfling, half-elf, and half-orc minorities. There is also an unusually large oread population. Due to the importance of Tirione’s ports for trade within the Chaska, visitors and permanent inhabitants of most races can be found as well.
Tamkaranu is primarily [[human]], with sizable [[Dwarf|dwarven]], half-elf, and half-orc minorities. There is also an unusually large oread population. Due to the importance of Tamkaranu's ports for trade within the Chaska, visitors and permanent inhabitants of almost all ancestries can be found as well.


== Culture ==
== Culture ==


=== Religion ===
=== Religion ===
The inhabitants of Tirione mostly follow the common pantheon, with a particularly strong focus on Abadar and Gozreh. Large temples to both gods exist in the city of Tirione, and more temples to both (as well as to their peers) are found throughout the country. The large merchant class of Tirione is particularly devoted to Abadar, following the god’s tenets in hopes of greater rewards and business opportunities. Meanwhile, Gozreh is worshiped by those that sail from Tirione, who pray to the deity for safe travels. Small shrines to deities of foreign pantheons can be found in Tirionite cities as well, visited primarily by travelers from other lands. Additionally, Milani has a small following in the region who primarily concern themselves with the fair treatment of the colonies.
The inhabitants of Tamkaranu mostly follow the [[Chaskan pantheon]], with a particularly strong focus on [[Hasamel]] and [[Usumu]]. Grand temples to the two gods exist in the city of Nindara, and smaller temples to both, as well as to their peers, are found throughout the country. The large merchant class of Tamkaranu is particularly devoted to Hasamel, following the god’s tenets in hopes of greater rewards and business opportunities. Meanwhile, Usumu is worshiped by those that sail from Tamkaranu, who pray to the deity for safe travels. Small shrines to foreign deities, particularly those of the [[Khapeshan pantheon|Khapeshan]] and [[Hellean pantheon|Hellean]] pantheons, can be found in Tamkaranu cities as well, visited primarily but not exclusively by travelers from other lands.
 
Religion is a very public affair in Tamkaranu - great ceremonies and celebrations mark religious occasions, and the life in the cities of the region revolves around the schedule of these events.
 
Many believe Tamkaranu to be the first place where the Chaskan pantheon was worshiped, based on the age of the many ancient temples and ritual sites that can be found in the foothills of the Kurzag Mountains.
 
=== Society ===
Through millennia of contact with faraway places Tamkaranu has become a strongly multicultural nation. The culture and traditions of the region inherit from those of the eastern Chaskan coast, of course, but also take influence from those of Khapesh, Hellea, Thadria, and [[Amshan]]. While most of this cultural diffusion is the result of Tamkaranu's maritime trade, it is not the sole source. During the nation's period as a kingdom, crusaders from both Thadria and Hellea remained in the region after the necromancer threat was vanquished, becoming a significant part of Tamkaranu's upper classes. Over the centuries their traditions and practices became less distinct from others in Tamkaranu, as a result of cultural shifts in both directions - not only did the new upper classes adopt aspects of the culture of the Tamkaranu majority, but so to did the rest of Tamkaranu draw influence from the crusader transplants. This legacy can be seen in many parts of Tamkaranu culture, but especially clearly in personal and family names. Names drawn from old Telan origins are widespread in Tamkaranu, often bearing a strong resemblance to Dalbanu names, as are those that are clearly Thadrian.
 
Tamkaranu has relatively high levels of population growth, partially as a result of immigration from other parts of the world, but at the same time a steady stream of people leave for the colonies. By and large, however, those that depart are the lower classes who are in search of better employment and living conditions elsewhere, while those who arrive are mostly wealthier merchants or the like.
 
The cities of Tamkaranu maintain only a large enough military to serve as local guards. The nation as a whole is broadly uninterested in war against its neighbors, the many city-states of the eastern Chaska, preferring to grow and wield their strength in mercantile form instead.


=== Traditions ===
=== Traditions ===
The culture of Tirione holds the native cedar forests in great esteem. Many of the oldest tales and legends in Tirionite folklore take place in the cedar groves, and they are viewed almost with reverence. Despite this, the forests are a pale shadow of their former extant, having been cut down for material and profit. Today much of the remaining forests are protected by the Libani Order of druids, who tend to the remaining ancient groves, encourage new growth, and protect the trees from those who wish to cut them down.  
The culture of Tamkaranu holds the native cedar forests in great esteem. Many of the oldest tales and legends in Tamkaranu folklore take place in the cedar groves, and the trees are viewed almost with reverence. Despite this, today the forests are a pale shadow of their former extant, having been cut down for material and profit. Today much of the remaining forests are protected by the [[Libani Order]] of druids, who tend to the remaining ancient groves, encourage new growth, and protect the trees from those who wish to cut them down.
 
Races are especially common sporting activities in Tamkaranu. Using chariots pulled by horses or more exotic creatures, races are team events - betting is widespread, especially if one has a preferred team. Teams are often sponsored as well, usually by wealthy individuals, cities, or guilds. Sometimes these bets and sponsorships result in fans (or teams themselves) sabotaging other teams in various ways - though completely against the rules of the sport, this behavior is widespread regardless. Winning a race not only brings wealth but also a great deal of prestige.


Among other holidays, Firstbloom, on the vernal equinox, is widely celebrated in Tirione with festivals, feasts, and offerings. A tradition inherited from followers of Gozreh, this holy day has become celebrated by all in Tirione.
=== Seafaring ===
The people of Tamkaranu have a very long maritime tradition as some of the first to chart the Chaska Sea. They are still renowned as some of the finest sailors and navigators of the [[Three Great Seas]], with ships and crews hailing from the nation found far and wide across the Chaska, [[Kilche Sea|Kilche]], [[Kirnashal Sea|Kirnashal]], and [[Phiora Sea|Phiora]]. These ships, typically galleys like biremes or triremes, are easily recognizable by their dolphin-headed prows honoring the goddess Usumu.


=== Languages ===
=== Languages ===
Though [[Telan]] is the native language of the region, and nearly all Tirionites are fluent in it, the country is very multilingual - an inevitable result of being the nexus of trade through the Chaska. Usage of [[Common]] is very prevalent to bridge language gaps, though travelers through the streets of Tirione will encounter people speaking in all manner of tongues, finding shared languages where possible. Tirionite halflings frequently speak their racial tongue as their primary language as well. Signs in the cities of Tirione are frequently written in multiple languages - nearly always Telan and Halfling, with other languages depending on the particular location.
Though [[Telan]] and its dialects are native to the region, and nearly all inhabitants of Tamkaranu are fluent in it, the country is very multilingual, an inevitable result of being one of the nexuses of trade through the Chaska. Usage of [[Common]] is very prevalent to bridge language gaps, though travelers through the streets of Tamkaranu will encounter people speaking in all manner of tongues, finding shared languages where possible. Signs in the cities of Tamkaranu are frequently written in multiple languages - nearly always Telan and Common, with other languages depending on the particular location.


=== Occupations ===
=== Occupations ===
Tirione has an outsized merchant class, who make their living shipping and trading all across the seas. Within the cities, most work as laborers of some description, particularly as longshoremen. A significant bloc of craftspeople also make their living supporting the city populations and visitors. In the interior, traditional agricultural roles remain common, especially shepherds. The city of Karka is renowned for its apothecaries and those who run them, with many ships stopping by this city particularly to pay these shops a visit.
Tamkaranu has an outsized merchant class, who make their living shipping and trading all across the seas. The inhabitants of most cities work as laborers of some description, particularly as longshoremen. A significant bloc of craftspeople also make their living supporting the city populations and visitors. In the interior, traditional agricultural roles like farmers and shepherds remain common. The city of [[Karka]] is renowned for its apothecaries and those who run them, with many ships stopping by this city specifically to pay these shops a visit.
 
The economy of Tamkaranu is strongly influenced by its guilds, associations of professions that wield significant influence in setting prices, availability of goods and services, and so on. Merchant guilds in the form of trade coalitions are especially powerful in Tamkaranu. These coalitions, organizations of merchants with shared interests, are generally aligned either along geographical lines or by what they trade. They exercise sweeping authority throughout Tamkaranu, its colonies, and even in the ports of foreign nations, providing their members with mutual protection and supplying them with crucial information.


=== Food and cuisine ===
=== Food and cuisine ===
Among other crops, Tirionite farmers commonly grow legumes such as chickpeas and lentils, grains such as wheat and barley, and a large variety of vegetables. Eggplants, beans, tomatoes, and garlic are grown widely. Nuts and fruits are cultivated as well. Goats and sheep are, by a significant margin, the most common livestock, with cattle and poultry kept to a lesser degree. Some spices and herbs are grown locally, such as anise and parsley, while many others are imported.
Among other crops, Tamkaranu farmers commonly grow legumes such as chickpeas and lentils, grains such as wheat and barley, and a large variety of vegetables. Eggplants, grapes, beans, tomatoes, olives, and garlic are farmed widely, as are various kinds of nuts and fruits. Goats and sheep are, by a significant margin, the most common livestock, with cattle and poultry kept to a lesser degree. Some spices and herbs are grown locally, such as anise and parsley, while many others are imported.
 
Tirionite cuisine is heavily based around fish, goat, dairy, grains, and legumes. Regardless of social status, these ingredients are available at low cost to all citizens - due in large part to state subsidies. Class distinctions arise mostly in spices and seasonings, with more expensive flavorings gracing the tables of the wealthy. Olives are heavily used in Tirionite cuisine but are mostly imported from Hellea.


Tamkaranu cuisine is heavily based around fish, goat, dairy, grains, and legumes. Regardless of social status, these ingredients are available at low cost to all citizens, in large part due to state subsidies. Class distinctions arise mostly in spices and seasonings, with more expensive flavorings gracing the tables of the wealthy.
<!--
Besides typical subsistence fare, inn- and tavern-goers in Tirione are likely to encounter some of the following well known dishes:
Besides typical subsistence fare, inn- and tavern-goers in Tirione are likely to encounter some of the following well known dishes:
* Goat kebabs
* Goat kebabs
* Parsley, olive, chickpea, and lemon salads
* Parsley, olive, chickpea, and lemon salads
* Goat and green beans over rice
* Boiled sheep’s head
* Chickpeas, lentils and rice in spicy tomato sauce
* Chickpeas, lentils and rice in spicy tomato sauce
* [[wikipedia:Arak_(drink)|Anise-flavored moonshine]]
* Anise-flavored moonshine-->


=== Architecture and urbanization ===
=== Architecture and urbanization ===
Tirionite architecture tends to favor stone brick and timber construction, usually with roofs made of thatch in the interior or lead in the cities. A simple yet refined architectural style, this type of construction has been done for many centuries in the region. Many travelers to Tirione remark on the large row houses in the areas of cities inhabited by the merchant class, often up to four stories tall with small fenced gardens in both front and back.  
Tamkaranu architecture tends to favor [https://www.pinterest.com/pin/447404544233913887/ mud brick or stone construction], usually with flat roofs made of stone, thatch, or lead. A simple yet refined architectural style similar to those used in Dalbanu and Khapesh, this type of construction has been used for many centuries in the region. Travelers to Tamkaranu have remarked on the large row houses in the districts of cities inhabited by the merchant classes, often up to four stories tall with small fenced gardens in both front and back.  


The population of Tirione is heavily urban, primarily concentrated in the coastal cities. Inland cities have seen slow emigration towards the west for a long time, as prospects lessen in the interior. The rural population in particular is remarkably small and low density. This relatively small number of farmers does not grow nearly enough food to support Tirione’s citizenry, and the state relies heavily on imports. Many of the younger generations have given up entirely on rural life, driven by inconsistent harvests and persistent ankheg infestations.
The population of Tamkaranu is heavily urban and primarily concentrated in the coastal cities. Inland cities have seen slow emigration towards the west for a long time as prospects for economic and social growth lessen in the interior. The rural population in particular is remarkably small and low density, to such a degree that Tamkaranu farmers do not grow nearly enough food to support the nation's population, and the state relies heavily on imported foodstuffs as a result. Many of the younger generations have given up entirely on rural life, driven by inconsistent harvests and persistent ankheg infestations.


=== Arts ===
=== Arts ===
The most distinctive characteristic of Tirionite music is its use of the [[wikipedia:Nevel_(instrument)|nevel]], a unique form of frame harp. Most Tirionite bards use this instrument, or variants upon it. The nevel is considered an instrument for the music of the upper class - it is common to hear musicians play it at fancy parties or religious events, but not in a common tavern.
The most distinctive characteristic of Tamkaranu music is its extensive use of harps, alongside drums, pipes, and lyres. Most Tamkaranu bards use this instrument or variants upon it. It is considered not only an instrument for the music of the upper classes but also for the common people - it is frequently heard at religious events, fancy parties, and everyday taverns alike.


The works of Tirionite potters and glassblowers are known throughout the world. Their finished goods are not only exquisitely well-made, but also artistically decorated with depictions of animals, magical creatures, and holy symbols.  
The works of Tamkaranu potters are known throughout the world. Their finished goods are not only exquisitely well-made, but also artistically decorated with depictions of animals, magical creatures, and holy symbols. Tamkaranu art, not only pottery but also jewelry, glassware, and more, can be found throughout the Chaska, both in the form of items made in Tamkaranu and those by artists inspired by Tamkaranu traditions and practices. This art is inextricably tied to the commercial interests of Tamkaranu merchants, often made explicitly to appeal to trading partners across the sea.  


=== Travel ===
=== Travel ===
Most travel within Tirione is by way of the extensive and mostly well-maintained road system of the region. Carriages and wagons can reliably travel between the major cities and towns without running into dangerous creatures or damaged stretches of road that are difficult to pass. Farther inland, the road system becomes rather more unreliable.
Most travel within Tamkaranu is either by way of sea or by way of the extensive and mostly well-maintained road system of the region. Wagons can reliably travel between the major cities and towns without running into dangerous creatures or damaged stretches of road that are difficult to pass. Farther inland, the road system becomes rather more unreliable.


=== Magic ===
=== Magic ===
The [[Apsium Magical Institute]] in [[Tirzah]] is one of the foremost centers of magical learning in the world, and is especially prestigious among mages around the Chaska Sea. The Institute has cemented Tirione’s reputation as a desirable place to live if one is interested in the magical arts.
The [[Apsium Magical Institute]] in [[Harkek]] is one of the foremost centers of magical learning in the world, and is especially prestigious among mages around the Chaska Sea. The Institute has cemented Tamkaranu's reputation as a desirable place to live if one is interested in the magical arts.


=== Education ===
=== Education ===
Basic levels of education are easily accessible to all in Tirione, as schools are funded by the state and are free to attend. Higher levels require the attendee to pay, though large numbers of Tirionites achieve higher levels of education regardless. Basic education focuses on subjects like mathematics and literacy, while higher education emphasizes oration, history, and related topics. Literacy races are generally high in Tirione.
Basic levels of education are easily accessible to all in Tamkaranu, as schools are funded by the state and are free to attend. Higher levels require the attendee to pay, though large numbers of people from Tamkaranu achieve higher levels of education regardless. Basic education focuses on subjects like mathematics and literacy, while higher education emphasizes oration, history, and related topics.


=== Fashion ===
=== Fashion ===
Tirionite clothing primarily centers around simple tunics and robes, similar in style to the clothing of Khapesh and [[Ishtar]]. Among the common people clothing is usually sparsely decorated or ornamented, while both are far more widespread among the upper class. Most clothes are made of linen or cotton and dyed in various colors. Purple is especially popular among the upper class.
Tamkaranu clothing primarily centers around simple tunics and robes, similar in style to those of Khapesh and Dalbanu. Among the common people clothing is usually sparsely decorated or ornamented, while both are far more widespread among the upper class. Most clothes are made of linen or cotton and dyed in various colors. Purple is especially popular among the upper class.
 
=== Society ===
Races are especially common sporting activities in Tirione. Using chariots pulled by horses or more exotic creatures, races are team events - betting is widespread, especially if one has a preferred team. Teams are often sponsored as well, usually by wealthy individuals, cities, or companies. Sometimes these bets and sponsorships result in fans (or teams themselves) sabotaging other teams in various ways - though completely against the rules of the sport, this behavior is widespread regardless. Winning a race not only brings wealth but also a great deal of prestige.
 
Unusual for states in the region, Tirione has instituted a form of conscription. Though the state has not been to war for centuries, and makes every effort to avoid conflicts in the belief they are bad for prosperous trade, there remains a prevalent belief that it is in the best interest to maintain a method of defending the merchant navy. All families are required to send one child, upon reaching adulthood, to train as part of the navy for three years. At the end of this period, the individual leaves active service but will remain in the reserve for the next twenty years. Usually the firstborn child takes this responsibility, but this can be waived for any number of reasons (medical reasons, already being part of a merchant crew, joining a monastery, etc). This required service is entirely waived for rural populations, and the exceptions so broad that it is easy to find a way to avoid being conscripted, should one desire.
 
Tirione has relatively high levels of population growth, partially as a result of immigration from other regions. At the same time, a steady stream of people leave for the colonies. By and large, however, those that depart are the lower classes who are in search of better employment and living conditions elsewhere (whether or not they actually find that) while those who arrive are mostly wealthier merchants or the like.


== Government ==
== Government ==
Within the metropole, Tirione’s government is a representative democracy. The country is divided into thirty districts, each of which elects three delegates via a ranked system to the parliament, referred to as the National Assembly. The Assembly is vested with the ability to draft, enact, and enforce legislation. There is no executive role in Tirione’s government, though the leading coalition of the Assembly appoints a delegate, known as the Master of the Assembly, to serve as speaker and leader of internal actions. Rather than a judicial system, Tirione relies upon district councils to arbitrate disputes and interpret the law as necessary.
After the dissolution of the monarchy, the people of Tamkaranu revived and expanded upon their ancient system of rule by elected judges. Called [[shufet]], two of these judges are elected by each city in Tamkaranu to serve one-year terms. While these judges have expansive executive and judicial powers, they also preside over elected city-level assemblies who advise the shufet.


Delegates serve in five year terms. Due to the complexity and size of elections, results are generally only known a year after voting begins.
In this form of diarchy, any shufet can veto the actions of their peer, thus forcing them to negotiate and reach an agreement on any issue in which they hold differing views. On certain matters the shufet must defer to their assemblies, most notably on any question of military action, trade embargo, or other such diplomatic activity.


Districts in parliament are redrawn as necessary every thirty years, to ensure a roughly equal population between them. To facilitate this, a detailed census is kept. This population based system means that districts can be quite lopsided in land area - for example, district 1 encompasses only the North Waterside and Stormguard neighborhoods of the city of Tirione, while district 27 consists of much of the northeast part of the state.
Above the shufet is the judge-council. Formed of all the shufet of each city of Tamkaranu, the judge-council is responsible for any decision that affects the nation as a whole rather than only a single city.


Tirione is currently led by the 102nd Assembly, which includes the following parties:
Tamkaranu has universal suffrage - any adult inhabitant of a city or its surrounding regions may vote, regardless of time of residency, occupation, social status, or other such factors. Like most regions around the eastern Chaska, Tamkaranu has no notion of citizenship.


* Western Seas Alliance (55 assembly members)
Those elected to positions in the assembles or as shufet are invariably individuals of some degree of wealth, typically prominent merchants, as these positions do not confer any salary or other personal benefits.
** Drawing its support from the merchants guilds and the urban population, the Western Seas Alliance seeks to further Tirione’s control over Chaskan trade. The party also advocates for expanded colonial endeavors, both in “uninhabited” regions and by taking over existing settlements. It is widely understood that the party controls elections by bribery, giving out favors and promising local developments unrelated to its agenda if the party’s delegates are elected. The party’s continued strong presence in the Assembly has thwarted any attempt to end this practice.
* Agricultural Unionist Party (11 assembly members)
** The AUP’s delegates almost entirely come from the highlands regions of Tirione, where they focus on projects that encourage local development of rural regions versus colonial growth. The sole exception is Zuranna Arannal from district 8 (east side of Tirzah), who was elected in an odd protest vote situation in an urban district.
* Tirione Restoration Party (4 assembly members)
** The Restoration Party views the independent city states to the north and south as being rightfully part of Tirione, on the bases of the ancient political union, and advocates for this kingdom to be reformed - diplomatically or militarily.
* Movement for Separation (3 assembly members)
** Not all in Tirione are supportive of the nation’s colonial endeavors. The inhabitants of the interior city of [[Cedarwood]] in particular have become increasingly opposed to what they see as unfair advantages given to the merchants based in the coastal cities; the MFS represents this discontent, and pushes (essentially completely ineffectively, given their number) for an end to Tirione’s colonial system.
* Magical Dominion Party (1 assembly member)
** The Magical Dominion Party, represented only by Zisinma Lagalu, delegate from district 8 (Tirzah South), is a single issue party that believes all delegates in Tirionite politics should be required to have magical abilities - the justification being that this would give them increased insights and better judgement. The party is supported by the Apsium Magical Institute in Tirzah, from which it draws almost all its votes.
* Independent delegates (16 assembly members)
** Independent members of the Assembly do not formally associate with any political party, though frequently align with one or more based on shared interests. These delegates hail from districts across Tirione.


Tirione’s administration of its colonies is quite different from its internal governance. Though this varies by colony, it tends towards the dictatorial - the Assembly in Tirione determines how the colonies are to be run, and colonies generally do not enjoy the representative politics of the metropole.
Tamkaranu has a long and detailed legal code. Though it once varied greatly between cities, with the formation of the kingdom and then the modern republic it has become universal nation-wide. This legal code is disproportionately concerned with maritime matters, including fishing rights, the crews of ships, and fair mercantile dealing.


== Economy ==
== Economy ==
While previously centered around its own natural resources, today Tirione’s economy is heavily built off the backs of its colonies, with which it has a generally quite extractive relationship. Raw resources and finished goods are shipped in from the colonies, where they are then sold by Tirionite merchants throughout the Chaska and beyond. Tirione is one of the dominant maritime merchant powers, and frequently closely involves its military navy to assist its merchant fleet.
Across their millennia of prosperity, the cities of Tamkaranu have greatly depleted many of their local natural resources, and therefore in the modern day have turned to importing raw resources from their colonies across the sea. These are then turned by local craftspeople into a wide array of finished products to be sold in markets and bazaars across the Chaska. Tamkaranu pottery, dyes, jewelry, and clothing are particularly sought after.
 
== Relations ==
Tamkaranu is one of the few surface states surrounding the Chaska to have official diplomatic relations with most of the underwater cities and kingdoms of the sea. Though many are typically rather xenophobic in nature, Tamkaranu has managed to curry enough favor with most underwater polities to at least cause them to be open to discussions. Tamkaranu uses these relationships to the advantage of its merchant fleet, frequently creating deals with powerful undersea spellcasters to ensure calm waters or to blow the fleets of its rivals off course.


Agriculture of course remains significant within Tirione, but has by this point shifted to focus on purely supporting its own inhabitants rather than for profit motives.
{{CitiesTamkaranu}}


== Relations ==
Tirione is one of the few surface states surrounding the Chaska Sea to have official diplomatic relations with the underwater cities and kingdoms. Though normally rather xenophobic in nature, Tirione has managed to curry enough favor with most underwater polities to at least cause them to be open to discussions. Tirione uses these relationships to the advantage of its merchant fleet, frequently creating deals with powerful undersea spellcasters to ensure calm waters (or to blow the fleets of its competitors off course).
{{CitiesTirione}}
[[Category:Nations]]
[[Category:Nations]]
[[Category:Tirione]]
[[Category:Tamkaranu]]
[[Category:Republics]]
[[Category:Chaska Sea]]
[[Category:Chaska Sea]]
[[Category:Eastern Chaska]]
[[Category:Eastern Chaska]]

Latest revision as of 23:12, 13 October 2024

Tamkaranu (pronounced tahm-kah-RAH-noo) is a republic on the eastern coast of the Chaska Sea. Inheritors of a long history of seafaring traditions, the people of Tamkaranu still look to the waves, and the nation thrives off its merchants, colonists, and navigators throughout the Chaska.

Geography, flora, and fauna

Tamkaranu stretches along the eastern coast of the Chaska Sea. Though a largely coastal nation, Tamkaranu also reaches into the arid highlands of the Kurzag Mountains that separates the temperate coast from the dry inland of the Taizzan Expanse. The area is warm but dry most of the year, with a cooler and wetter winter.

Once the domain of wide-ranging cedar forests for which the region is famous, millennia of use has seen these forests reduced greatly, largely replaced with farmland or pastureland. Once the economic centerpiece of Tamkaranu, these trees still hold great cultural significance. Certain cedar groves also serve as homes to a unique type of arboreal that closely resembles these trees.

Large herds of goats roam the highlands, well suited to the arid landscape and protected from beasts by attentive shepherds.

A small number of blue dragons reside on the eastern side of the Kurzag Mountains. At higher elevations the mountains feature snow-capped peaks that feed seasonal waterfalls, some of which fall for spectacular heights.

History

City-state period - to Y8000* (approx)

For most of its history Tamkaranu was a loose coalition of maritime city-states, not truly united but rather tied together by an ever-shifting patchwork of alliance, rivalries, and agreements. Like the surrounding Eastern Chaskan city-states, those of Tamkaranu were frequently the subject of both Khapeshan and Dalbanu ambitions, though their influence in trade meant it was typically more lucrative for foreign powers to foster mercantile relationships with Tamkaranu rather than engage in conquest.

Throughout this time Tamkaranu seafarers journeyed throughout the Chaska Sea, establishing trading posts and colonies as they did so. While many were founded in Thadria and in Hellea to trade with the existing populations there, the majority of their new towns and ports were settled on the southern and western coasts of the Chaska. For many centuries these prospered as the trade networks between them and Tamkaranu grew. Some, particularly those on the island of Nivaria at the gates of the Chaska, eventually grew to the point that they were equally as influential as the city-states of their homeland in the east, able to send forth their own merchants and navies across the seas.

Belet-Shuthnir and the Eastern Crusade - Y8431* to Y8452*

See also: Eastern Crusade

In Y8431*, the powerful necromancer Belet-Shuthnir took control of Anaharath, a city north of Tamkaranu. After consolidating power, she began an unholy war against the other polities in the region, quickly conquering south to Aradet and Gath Padalla, north up to the River Qes, and east to the frontier of the Arrajan Wilds. The city-states of Tamkaranu, long accustomed to peaceful trade rather than war, were completely unprepared for such an assault and quickly fell to Belet-Shuthnir's undead armies.

After years of study and terrible deeds, in Y8440* Belet-Shuthnir succeeded in her goal of attaining lichdom. Powers around the Chaska began to take notice and draft plans to defeat the new evil. The Eastern Crusade began in Y8446* as a direct result, a coalition between Thadrian and Hellean states alongside a variety of religious orders. Though slow and extremely costly, the crusaders were eventually successful in pushing the necromancer back to her capital in Anaharath. In the final battle outside the city in Y8452*, half the remaining allied crusader force was flash-petrified, where they remain outside of the city today at the Field of the Victorious. With her phylactery destroyed and scattered, the body of Belet-Shuthnir was entombed and warded deep below Anaharath to seal it away, where she remains today. Devastated by almost fifteen years of war, Tamkaranu took decades to fully recover from the crusade.

Kingdom period - Y8452* to Y9360*

Out of the ruins of Tamkaranu, the Kingdom of Tirione was formed in Y8452*, its founding dynasty headed by one of the most renowned of the crusaders. Initially including just the cities of Nindara and Karka as well as their outlying areas, soon through both conquest and alliance Tirione encompassed the entire territory of modern state of Tirione as well as Sarepta and Rusadir. The kingdom took its name from the language of its founders from eastern Thadria, who intentionally sought to sever the region from its historical roots.

With such a drastic change in their homeland, many of the Tamkaranu settlements across the Chaska Sea began to look in other directions or more strongly assert their independence. Most became part of the patchwork of the Western Coast, absorbing waves of new colonists from elsewhere, though the monarchy retained control of Korymbos.

The kingdom persevered for almost a millennia before collapsing in Y9360*. The cyclical droughts in the lands along the eastern Chaskan coast, historically weathered by the smaller communities of the region, had become the kingdom's responsibility to mitigate as the cities centralized and grew greatly in population. Years of mismanagement following the start of particularly severe drought in Y9348* caused increasing unrest in Tirione, as crops failed and large segments of the populace had little to eat. Protests turned to violence, as groups of discontent commoners seized grain from storehouses and the small professional military of the kingdom refused to intervene. Across Tirione monarchist city leaders were removed from power in a series of events known as the Victory of the Empty Stomachs. By early Y9360* the drought had abated, but so had the power of the monarchy. A new republic was declared later in the year, re-adopting the name Tamkaranu in honor of its history.

Republican period - Y9360* to present

Loosed of the monarchy, Tamkaranu once again began to turn to the sea, seeking to reestablish its position as the foremost maritime mercantile power of the Chaska. Though its previous colonies had moved on in the ensuing centuries and gone their own way, new ones were established, ranging from large-scale efforts between trade coalitions, like Ashnan and Ellu, to small, largely independent ports. Korymbos, which had remained under the control of the monarchy, declared its independence in the chaos - a fleet sent by the shufet of Tamkaranu to reconquer the colony in Y9365* was defeated by the hastily-formed navy of the nascent nation.

Demographics

Tamkaranu is primarily human, with sizable dwarven, half-elf, and half-orc minorities. There is also an unusually large oread population. Due to the importance of Tamkaranu's ports for trade within the Chaska, visitors and permanent inhabitants of almost all ancestries can be found as well.

Culture

Religion

The inhabitants of Tamkaranu mostly follow the Chaskan pantheon, with a particularly strong focus on Hasamel and Usumu. Grand temples to the two gods exist in the city of Nindara, and smaller temples to both, as well as to their peers, are found throughout the country. The large merchant class of Tamkaranu is particularly devoted to Hasamel, following the god’s tenets in hopes of greater rewards and business opportunities. Meanwhile, Usumu is worshiped by those that sail from Tamkaranu, who pray to the deity for safe travels. Small shrines to foreign deities, particularly those of the Khapeshan and Hellean pantheons, can be found in Tamkaranu cities as well, visited primarily but not exclusively by travelers from other lands.

Religion is a very public affair in Tamkaranu - great ceremonies and celebrations mark religious occasions, and the life in the cities of the region revolves around the schedule of these events.

Many believe Tamkaranu to be the first place where the Chaskan pantheon was worshiped, based on the age of the many ancient temples and ritual sites that can be found in the foothills of the Kurzag Mountains.

Society

Through millennia of contact with faraway places Tamkaranu has become a strongly multicultural nation. The culture and traditions of the region inherit from those of the eastern Chaskan coast, of course, but also take influence from those of Khapesh, Hellea, Thadria, and Amshan. While most of this cultural diffusion is the result of Tamkaranu's maritime trade, it is not the sole source. During the nation's period as a kingdom, crusaders from both Thadria and Hellea remained in the region after the necromancer threat was vanquished, becoming a significant part of Tamkaranu's upper classes. Over the centuries their traditions and practices became less distinct from others in Tamkaranu, as a result of cultural shifts in both directions - not only did the new upper classes adopt aspects of the culture of the Tamkaranu majority, but so to did the rest of Tamkaranu draw influence from the crusader transplants. This legacy can be seen in many parts of Tamkaranu culture, but especially clearly in personal and family names. Names drawn from old Telan origins are widespread in Tamkaranu, often bearing a strong resemblance to Dalbanu names, as are those that are clearly Thadrian.

Tamkaranu has relatively high levels of population growth, partially as a result of immigration from other parts of the world, but at the same time a steady stream of people leave for the colonies. By and large, however, those that depart are the lower classes who are in search of better employment and living conditions elsewhere, while those who arrive are mostly wealthier merchants or the like.

The cities of Tamkaranu maintain only a large enough military to serve as local guards. The nation as a whole is broadly uninterested in war against its neighbors, the many city-states of the eastern Chaska, preferring to grow and wield their strength in mercantile form instead.

Traditions

The culture of Tamkaranu holds the native cedar forests in great esteem. Many of the oldest tales and legends in Tamkaranu folklore take place in the cedar groves, and the trees are viewed almost with reverence. Despite this, today the forests are a pale shadow of their former extant, having been cut down for material and profit. Today much of the remaining forests are protected by the Libani Order of druids, who tend to the remaining ancient groves, encourage new growth, and protect the trees from those who wish to cut them down.

Races are especially common sporting activities in Tamkaranu. Using chariots pulled by horses or more exotic creatures, races are team events - betting is widespread, especially if one has a preferred team. Teams are often sponsored as well, usually by wealthy individuals, cities, or guilds. Sometimes these bets and sponsorships result in fans (or teams themselves) sabotaging other teams in various ways - though completely against the rules of the sport, this behavior is widespread regardless. Winning a race not only brings wealth but also a great deal of prestige.

Seafaring

The people of Tamkaranu have a very long maritime tradition as some of the first to chart the Chaska Sea. They are still renowned as some of the finest sailors and navigators of the Three Great Seas, with ships and crews hailing from the nation found far and wide across the Chaska, Kilche, Kirnashal, and Phiora. These ships, typically galleys like biremes or triremes, are easily recognizable by their dolphin-headed prows honoring the goddess Usumu.

Languages

Though Telan and its dialects are native to the region, and nearly all inhabitants of Tamkaranu are fluent in it, the country is very multilingual, an inevitable result of being one of the nexuses of trade through the Chaska. Usage of Common is very prevalent to bridge language gaps, though travelers through the streets of Tamkaranu will encounter people speaking in all manner of tongues, finding shared languages where possible. Signs in the cities of Tamkaranu are frequently written in multiple languages - nearly always Telan and Common, with other languages depending on the particular location.

Occupations

Tamkaranu has an outsized merchant class, who make their living shipping and trading all across the seas. The inhabitants of most cities work as laborers of some description, particularly as longshoremen. A significant bloc of craftspeople also make their living supporting the city populations and visitors. In the interior, traditional agricultural roles like farmers and shepherds remain common. The city of Karka is renowned for its apothecaries and those who run them, with many ships stopping by this city specifically to pay these shops a visit.

The economy of Tamkaranu is strongly influenced by its guilds, associations of professions that wield significant influence in setting prices, availability of goods and services, and so on. Merchant guilds in the form of trade coalitions are especially powerful in Tamkaranu. These coalitions, organizations of merchants with shared interests, are generally aligned either along geographical lines or by what they trade. They exercise sweeping authority throughout Tamkaranu, its colonies, and even in the ports of foreign nations, providing their members with mutual protection and supplying them with crucial information.

Food and cuisine

Among other crops, Tamkaranu farmers commonly grow legumes such as chickpeas and lentils, grains such as wheat and barley, and a large variety of vegetables. Eggplants, grapes, beans, tomatoes, olives, and garlic are farmed widely, as are various kinds of nuts and fruits. Goats and sheep are, by a significant margin, the most common livestock, with cattle and poultry kept to a lesser degree. Some spices and herbs are grown locally, such as anise and parsley, while many others are imported.

Tamkaranu cuisine is heavily based around fish, goat, dairy, grains, and legumes. Regardless of social status, these ingredients are available at low cost to all citizens, in large part due to state subsidies. Class distinctions arise mostly in spices and seasonings, with more expensive flavorings gracing the tables of the wealthy.

Architecture and urbanization

Tamkaranu architecture tends to favor mud brick or stone construction, usually with flat roofs made of stone, thatch, or lead. A simple yet refined architectural style similar to those used in Dalbanu and Khapesh, this type of construction has been used for many centuries in the region. Travelers to Tamkaranu have remarked on the large row houses in the districts of cities inhabited by the merchant classes, often up to four stories tall with small fenced gardens in both front and back.

The population of Tamkaranu is heavily urban and primarily concentrated in the coastal cities. Inland cities have seen slow emigration towards the west for a long time as prospects for economic and social growth lessen in the interior. The rural population in particular is remarkably small and low density, to such a degree that Tamkaranu farmers do not grow nearly enough food to support the nation's population, and the state relies heavily on imported foodstuffs as a result. Many of the younger generations have given up entirely on rural life, driven by inconsistent harvests and persistent ankheg infestations.

Arts

The most distinctive characteristic of Tamkaranu music is its extensive use of harps, alongside drums, pipes, and lyres. Most Tamkaranu bards use this instrument or variants upon it. It is considered not only an instrument for the music of the upper classes but also for the common people - it is frequently heard at religious events, fancy parties, and everyday taverns alike.

The works of Tamkaranu potters are known throughout the world. Their finished goods are not only exquisitely well-made, but also artistically decorated with depictions of animals, magical creatures, and holy symbols. Tamkaranu art, not only pottery but also jewelry, glassware, and more, can be found throughout the Chaska, both in the form of items made in Tamkaranu and those by artists inspired by Tamkaranu traditions and practices. This art is inextricably tied to the commercial interests of Tamkaranu merchants, often made explicitly to appeal to trading partners across the sea.

Travel

Most travel within Tamkaranu is either by way of sea or by way of the extensive and mostly well-maintained road system of the region. Wagons can reliably travel between the major cities and towns without running into dangerous creatures or damaged stretches of road that are difficult to pass. Farther inland, the road system becomes rather more unreliable.

Magic

The Apsium Magical Institute in Harkek is one of the foremost centers of magical learning in the world, and is especially prestigious among mages around the Chaska Sea. The Institute has cemented Tamkaranu's reputation as a desirable place to live if one is interested in the magical arts.

Education

Basic levels of education are easily accessible to all in Tamkaranu, as schools are funded by the state and are free to attend. Higher levels require the attendee to pay, though large numbers of people from Tamkaranu achieve higher levels of education regardless. Basic education focuses on subjects like mathematics and literacy, while higher education emphasizes oration, history, and related topics.

Fashion

Tamkaranu clothing primarily centers around simple tunics and robes, similar in style to those of Khapesh and Dalbanu. Among the common people clothing is usually sparsely decorated or ornamented, while both are far more widespread among the upper class. Most clothes are made of linen or cotton and dyed in various colors. Purple is especially popular among the upper class.

Government

After the dissolution of the monarchy, the people of Tamkaranu revived and expanded upon their ancient system of rule by elected judges. Called shufet, two of these judges are elected by each city in Tamkaranu to serve one-year terms. While these judges have expansive executive and judicial powers, they also preside over elected city-level assemblies who advise the shufet.

In this form of diarchy, any shufet can veto the actions of their peer, thus forcing them to negotiate and reach an agreement on any issue in which they hold differing views. On certain matters the shufet must defer to their assemblies, most notably on any question of military action, trade embargo, or other such diplomatic activity.

Above the shufet is the judge-council. Formed of all the shufet of each city of Tamkaranu, the judge-council is responsible for any decision that affects the nation as a whole rather than only a single city.

Tamkaranu has universal suffrage - any adult inhabitant of a city or its surrounding regions may vote, regardless of time of residency, occupation, social status, or other such factors. Like most regions around the eastern Chaska, Tamkaranu has no notion of citizenship.

Those elected to positions in the assembles or as shufet are invariably individuals of some degree of wealth, typically prominent merchants, as these positions do not confer any salary or other personal benefits.

Tamkaranu has a long and detailed legal code. Though it once varied greatly between cities, with the formation of the kingdom and then the modern republic it has become universal nation-wide. This legal code is disproportionately concerned with maritime matters, including fishing rights, the crews of ships, and fair mercantile dealing.

Economy

Across their millennia of prosperity, the cities of Tamkaranu have greatly depleted many of their local natural resources, and therefore in the modern day have turned to importing raw resources from their colonies across the sea. These are then turned by local craftspeople into a wide array of finished products to be sold in markets and bazaars across the Chaska. Tamkaranu pottery, dyes, jewelry, and clothing are particularly sought after.

Relations

Tamkaranu is one of the few surface states surrounding the Chaska to have official diplomatic relations with most of the underwater cities and kingdoms of the sea. Though many are typically rather xenophobic in nature, Tamkaranu has managed to curry enough favor with most underwater polities to at least cause them to be open to discussions. Tamkaranu uses these relationships to the advantage of its merchant fleet, frequently creating deals with powerful undersea spellcasters to ensure calm waters or to blow the fleets of its rivals off course.