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Revision as of 21:31, 16 August 2024 by Gronk (talk | contribs)
As the Floods of strife threaten to rise once more, as the Scales tilt, we return to the lessons of those ancient, lest all, crowns and kingless alike, be carried away into the sunless churn of history.

The last years of the tenth millennium are a time of change on Kishar. Social and political upheavals, great migrations, and natural disasters within the past several centuries have reshaped cultures and societies across the world and are seemingly only continuing to accelerate. Some say it is simply the passing of history, but to others the looming turn of the millennium heralds something more...

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Setting overview

See also: Kishar

The world of Kishar is a grab bag of various inspirations, but with a particular focus on the societies of ancient western Asia and the Mediterranean. I’ve tried to mix whatever piques my interest into a semi-coherent mess.

The inhabitants of the setting have had many thousands of years to travel, meet each other, trade, and exchange cultural practices, and as a result the world is highly interlinked and relatively cosmopolitan. Cities with a population of over 100,000 are not common but not particularly rare either, especially within the most densely urbanized areas. Regions might have broad demographic trends, but within the larger cities one might expect to find individuals of all manner of ancestries. Similarly, it is quite common to find people who are multilingual.

Most societies and governments on Kishar are republics, bureaucratic monarchies, theocracies, tribes, chiefdoms, miscellaneous autocracies, or something else entirely - feudalism, in its proper definition, is rather rare.

Setting notes

Most of this stuff has no bearing on any campaign and probably never will. I just like to write. Regardless, here are some pages that might be useful:

  • Nations
    • Overview of the broad regions of the world. I use the term "nations" but really that's not entirely accurate, as they may be defined by geography, shared culture, or by some other criteria.
  • Timeline
    • An incomplete but ever-expanding timeline of events. This page may load slowly - please do not continually refresh or reload it unnecessarily, it's a bit of a performance problem.
    • The "current" year in-setting is Y9976*. The world has a custom calendar that's basically a simplified Gregorian calendar. See timeline and timekeeping for more details.
  • Organizations
    • Some organizations that are active within the world. Many of these have a wide or global scope in their interests and activities.
  • Religion
    • Religion on Kishar is varied. Some people worship gods, while others prefer faiths centered around nature spirits, ancestor worship, or something else entirely.
    • Prior versions of the setting used the Golarion pantheon with some small tweaks. If you find a place that still references one of those deities, please let me know. Also if there's no god or religion that matches your character concept, let me know and we can figure out how to make it work.
  • People
    • Characters you've met or might meet.
  • Ancestries and Heritages
    • Many ancestries have shared culture or history on Kishar. This category is super incomplete right now. The pages here are meant to expand on resources elsewhere, not replace them entirely (for example, the elf page doesn't talk about everything, it's more to provide setting-specific shared perspective). Just because an ancestry doesn't have a page yet doesn't mean it doesn't exist in the setting.
  • Topics
    • Miscellaneous topics I couldn't fit into another category.
  • Creatures
    • Animals, monsters, that kind of thing.
  • Languages
    • Languages exist mostly for flavor and as a worldbuilding tool. If you want to pick up one or more of these then that's great, I'll do my best to make it worth it, but I don't expect it. I'd tell you in advance if anything other than Common was going to be necessary.

This is all eternally WIP. I'll flesh things out, one day.

Game mechanics

Long distance teleportation fails to work reliably. See teleportation for more details.

In setting, there are a number of regional languages. By and large these are just worldbuilding tools - if a character learns one then I'll do my best to sure it becomes relevant, but otherwise they’re just set dressing.

Some pages on this wiki mention game mechanics. The deity pages, for example, include relevant domains. These are all written for PF2e mechanics.

Campaigns

The campaigns page has information about current and past campaigns.

Legal note

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Many images on this side incorporate or are derived from images on Wikimedia Commons. See each image for its license.