Idkir Kul: Difference between revisions

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'''Idkir Kul''' {{Pronunciation|ID-keer COOL}} is a town in eastern [[Druzda]]. The settlement is surrounded by tall stone walls that would be far more imposing were it not for the several major gaps where they had been collapsed by massive battering rams, one of which still lies outside the town. Historically Idkir Kul was a stronghold of the [[Lataz]] clan of [[orc|orcs]], who attracted a reputation as fierce raiders who targeted caravans passing east and west along the [[Hundred Day's Road]]. In {{Year|6710}}, seeking to remove both a threat to her personal power and curry favor with the fortified trade-cities of the western [[Aban Steppe]], [[Khan]] [[Glash Shelur]] laid siege to Idkir Kul. The defenders held out for almost three years, but eventually their walls collapsed sooner than their wills. With the Lataz clan dead or driven away, the settlement sat empty until the arrival of clan [[Shov]] in {{Year|6798}}, who still rule and inhabit the rebuilt ruins.
'''Idkir Kul''' {{Pronunciation|ID-keer COOL}} is a town in eastern [[Druzda]]. The settlement is surrounded by tall stone walls that would be far more imposing were it not for the several major gaps where they were collapsed by massive battering rams, one of which still lies outside the town. Historically Idkir Kul was a stronghold of the [[Lataz]] clan of [[orc|orcs]], who attracted a reputation as fierce raiders who targeted caravans passing east and west along the [[Hundred Days Road]]. In {{Year|6710}}, seeking to remove both a threat to her personal power and curry favor with the fortified trade-cities of the western [[Aban Steppe]], [[Khan]] [[Glash Shelur]] laid siege to Idkir Kul. The defenders held out for almost three years, but eventually their walls collapsed sooner than their wills. With the Lataz clan dead or driven away, the settlement sat empty until the arrival of clan [[Shov]] in {{Year|6798}}, who still rule and inhabit the rebuilt ruins.


{{CitiesDruzdaKhanate}}
{{CitiesDruzdaKhanate}}

Latest revision as of 02:54, 26 February 2025

Idkir Kul (pronounced ID-keer COOL) is a town in eastern Druzda. The settlement is surrounded by tall stone walls that would be far more imposing were it not for the several major gaps where they were collapsed by massive battering rams, one of which still lies outside the town. Historically Idkir Kul was a stronghold of the Lataz clan of orcs, who attracted a reputation as fierce raiders who targeted caravans passing east and west along the Hundred Days Road. In Y9710*, seeking to remove both a threat to her personal power and curry favor with the fortified trade-cities of the western Aban Steppe, Khan Glash Shelur laid siege to Idkir Kul. The defenders held out for almost three years, but eventually their walls collapsed sooner than their wills. With the Lataz clan dead or driven away, the settlement sat empty until the arrival of clan Shov in Y9798*, who still rule and inhabit the rebuilt ruins.