Razivia

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Razivia (pronounced rah-ZIV-ee-ah) is small nation on the northern coast of the Phiora Sea. Some have joked that Razivia is merely a military with a vestigial state attached, though in reality this is not too inaccurate. Razivia maintains a stance of strict neutrality while selling the services of its military to any that can pay. Individual Razivians frequently take up adventuring or mercenary work outside of the army as well.

Geography, flora, and fauna

The Razivian Peninsula is a stretch of land that lies between the Bay of Dark Skies to the north and the Phiora Sea to the south and west. To the east, the peninsula connects to the rest of the northern coast of the Phiora. Across most of the windswept peninsula, a thin layer of soil is all that covers the bedrock. The region is poorly suited for agriculture, and has historically had a rather low population as a result.

Razivia also controls Makva Island, a rocky island in the Phiora Sea. Most of Makva Island has little vegetation, though a small forest grows in the center.

History

The modern nation of Razivia grew out of an alliance between the local population and long-defunct Viridian mercenary companies. Looking for a place to use as a safe base of operation, the mercenaries agreed to pay the local cities sizable sums in perpetuity in exchange for permission to build their fortresses and rule themselves. Gradually this arrangement evolved and the distinction between the existing local government and the military rule of the mercenaries began to blur. By Y9100* Razivia had become something resembling its modern state, an organized military ruling a nation.

Razivia was not directly affected by the Viridian invasion of Razgovir that began in Y9356*. The Viridian legions never attacked or occupied Razivia, and the nation was spared from the strife that would transform Koritan.

Demographics

The population of Razivia is largely human, joined by sizable numbers of orcs, half-orcs, ratfolk, and tengu. A few tribes of goblins live near Makva Island, moving between cobbled-together floating platforms that serve as small villages.

Culture

Religion

The people of Razivia worship an eclectic mix of deities. Among different subsets of the population, Torag, Iomedae, Irori, Angradd, Gorum, and Nethys are widely followed, as are other deities to lesser degrees. Temples in Razivia tend to emphasize grandiose designs, though it is also not uncommon for Razivians traveling with the army to construct small shrines as they move.

Traditions

The culture of Razivia is a fusion of those of the rest of Razgovir with aspects of Viridian traditions and practices. Due to the nation's history it has long been more connected with the broader world than its neighbors, and the Razivians that travel abroad inevitably bring new practices back to their homeland.

Many famous deceased Razivian individuals, whether their fame came from their their martial prowess, skills as a commander, or something else, are interred within the Hero's Palace. Located in the capital city of Razivia, this is both the center of government and a monument to the nation's greatest figures.

Military

Languages

Most Razivians speak either Razgovir or Thadrian as a first language. This divide is largely geographical - inhabitants of Kobar and the surrounding communities usually speak Razgovir, while those residing in Rusalka or the capital city mostly speak Thadrian. Of course, Common is used to bridge this gap as well. Orcish, Ysoki, and other racial tongues are used by relevant subsets of the population.

Architecture and urbanization

The architecture of Razivian cities is a mix of Viridian and Razgoviri styles, a result of the nation's mixed cultural influences. Temples and government buildings, like the Hero's Palace in the capital city, often use more monumental designs, sometimes incorporating onion domes and other grandiose ornamentation.

Razivia has a disproportionately large urban population. Most of the nation's residents live in larger towns or one of the few major cities.

Food and cuisine

Unlike the surrounding nations, traditional Razivian cuisine is far more dependent on the sea than on terrestrial agriculture. Various fish- and mollusk-based dishes are central to the Razivian diet and are eaten widely. Some fish are caught wild, while others are farmed in artificial tide pools. Modern Razivian cuisine incorporates more variety, and is similar to Viridian cuisine, though it has become largely dependent on imported foodstuffs.

Magic

Razivian mages tend to emphasize use of spells that either complement their martial abilities or support those of their allies. Many practitioners of magic in the region study to become magi or summoners in particular.

Travel

Bastion Yaro and the city of Razivia are both built around Tempest Halls.

Government

Razivia is a democracy, albeit one entirely controlled by its military. The leader of the nation, referred to as the Chief Commander, is elected by current military personnel for twenty year terms. The current Chief Commander, Dagurn Oetar, took the position in Y9960*.

The Chief Commander is advised by a council of the High Commanders, the highest rank in the Razivian military. While each High Commander officially only have control of their branch of the military, the council's deliberations are valued highly by the Chief Commander.

Simpler or less wide-reaching decisions are delegated to the various levels of officers in the military. Courts and city governance is also handled by the military, usually under the purview of the Home Guard.

Economy

Razivia is economically dependent on its army. Neither the Razivian Peninsula nor Makva Island have any significant natural resources, and the nation does not produce enough food from the sea to do more than supply itself. Food and many common, everyday materials are imported to support the nation, which at this point has a larger population than it can naturally provide for.