Fjarri

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Revision as of 22:02, 4 October 2024 by Gronk (talk | contribs) (Created page with "{{NationInfobox |name = Fjarri |image = |image_desc = |capital = None |ruler = Multiple |government = Tribal chiefdoms |demonym = Fjarri |adjective = Fjarri |languages = Sea-Speak; Roeda; Orcish |religions = Islander Talgazan pantheon; Ta-Lasau-Kori; Beating Heart; Talgazan pantheon }} The '''Fjarri''' {{Pronunciation|FYA-ree}} are descendents of Rothurlandic sea raiders who found themselves driven far off their planned routes...")
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The Fjarri (pronounced FYA-ree) are descendents of Rothurlandic sea raiders who found themselves driven far off their planned routes into the Wounds by fearsome storms almost two centuries ago. Most Fjarri live within small communities in the Salt Spring Archipelago but they can be found elsewhere within the Wounds as well.

History

The ancestors of the Fjarri hailed from Rothurland, a land in the Three Great Seas far away from the Wounds. These sea raiders set out from the Serpent Islands in Y9782*, charting a course south to Meklaw to strike at the tengu ports, when a sudden and unusually powerful storm caught them and carried their ships, which originally numbered twelve, far west and south into the ocean. For many days their ships were tossed about in the rough waves and winds - even the most experienced seafarers on board could not wrest control of their vessels from the storm. When it finally cleared, they found themselves battered in waters previously uncharted to them, a third of their ships lost to the sea. The survivors, spotting the island of Lauchume, part of Phersu, in the distance, landed there to recover and repair their vessels.

Though their ships were soon ready to sail once more, their crews were not united in purpose. Some wished to attempt the journey back north and east to Rothurland, while others viewed this as foolish, as in their reckoning such a trip was not something they had the supplies to accomplish. Eventually the group split - two ships, laden with as much provisions as they could carry, departed back in the direction they came, while the others began to explore the islands where they had found themselves. Traveling south, they encountered the Zabarshu elves of Phersu, the half-living inhabitants of the Soul's End Islands, where they took some comfort in knowing they were not the only ones from the Three Great Seas to find their way to the Wounds. Their ships journeyed past the Chain and to the Salt Spring Archipelago] next, where the former raiders split and established new communities, or in the case of Pa-Rega, conquered an existing Fanakara settlement.

Demographics

Humans, orcs, and half-orcs account for roughly equal proportions of the Fjarri population, with smaller numbers of other ancestries as well, primarily those who have joined the Fjarri in the centuries since they arrived in the Wounds. In total the Fjarri number only in the hundreds.

Culture

Religion

Society

identity as distinct group vs part of fanakara

Languages

Architecture

Government

The Fjarri live in small communities governed by hereditary chiefs, in a manner not dissimilar from many other Fanakara peoples. From their original homeland they have kept the tradition of rule by the strong, and it is not unusual for those who feel their leaders are weak to challenge them in some manner for the right to the title. Some Fjarri leaders even go so far as to claiming the title jarl and carving out jarldoms, but this is not typical.