Lost Winds: Difference between revisions

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(Created page with "{{OrganizationInfobox |name = Lost Winds |image = |type = Pirate |leader = Yawad Hava |alignment = Chaotic neutral |headquarters = ''Strange Things of the South'' |goals = Piracy |scope = Kilche Sea |members = Pirates }} The '''Four Thousand Eyes''' under Samudra Raksa has given itself the task of protecting the ports of the Blacksand Archipelago. Ships of the Four Thousand Eyes guard the islands from outsiders who would seek to control the pirates and t...")
 
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The '''Four Thousand Eyes''' under [[Samudra Raksa]] has given itself the task of protecting the ports of the [[Blacksand Archipelago]]. Ships of the Four Thousand Eyes guard the islands from outsiders who would seek to control the pirates and their enablers, effectively privateering the privateers. Raksa has drilled the pirates under her command to be extremely coordinated, implementing a military-like command structure.
The '''Lost Winds''' are one of the major pirate factions of the [[Blacksand League]]. Perhaps the most eccentric of the factions, under [[Yawad Hava|Yawad Hava's]] leadership the Lost Winds have become a motley group of misfits, outcasts, and those that could or would not conform themselves to the standards of other pirate groups. Among the other pirates, the Lost Winds have an only partially deserved reputation as slothful, preferring to stay in port and drink over plying the seas.


== Location ==
== Location ==
The Four Thousand Eyes is mostly active within the [[Kilche Sea]], preying on the merchant vessels that travel its busy trade routes. Ships of the Eyes often guard the ports of the [[Blacksand Archipelago]] from privateers or wayward pirates who would seek to disrupt the balance of power in the islands.
The Lost Winds is mostly active within the [[Kilche Sea]], preying on the merchant vessels that travel its busy trade routes. Of the Blacksand factions, Lost Wind ships are the most likely to venture farther north into the [[Chaska Sea]], sometimes even as far afield as [[Hellea]] and [[Meklaw]]. Ships of the Lost Winds requently visit the ports of the [[Blacksand Archipelago]], which are widely considered safe havens for pirates.


== History ==
== History ==
An alliance of pirate crews, most of whom are local to the Blacksand Archipelago, the Four Thousand Eyes was formed in Y6945 to counter the increasing attacks endured by the ports of the islands. Since Samudra Raksa took control in Y6951, the Eyes have become a highly trained, almost professional navy.
Officially formed in Y6961, the Lost Winds exist entirely due to their current leader. Originally from the port city of Avaris that joins the Chaska and Kilche seas, Yawad Hava turned to piracy by first stealing the [[Khapesh|Khapeshan]] warship he would later rename the ''[[Strange Things of the South]]''. Highly charismatic, Hava gradually collected disparate and misfit pirates around him, eventually forming the Lost Winds. The otherwise completely disorganized and undisciplined faction is held together entirely by Hava's personality and force of will.


== Interests and activities ==
== Interests and activities ==
While the Four Thousand Eyes are as interested in enriching themselves as the other pirates of the [[Blacksand League]], they serve a dual purpose as the protectors of the Blacksand ports. Crews frequently work rotations, spending part of the year patrolling the archipelago and the rest plying the trade routes of the Kilche. Even the pirates that remain near the islands profit greatly, as the inhabitants of the port communities have been coerced into compensating the pirates for their protection.
Pirates of the Lost Winds are motivated primarily by their search for personal wealth and adventure. Many who have joined the Winds have done so out of a search to fit in somewhere - Lost Wind crews tend to be composed of individuals of extremely varying ancestries and backgrounds.  
 
Merchant ships accosted by the Lost Winds tend to survive mostly intact, as the Lost Winds generally prefer to take whatever cargo they can with a minimum of damage


== Ships ==
== Ships ==
The flagship of the Eyes is the ''[[All the Stars in the Sky]]''.
The flagship of the Lost Winds is the ''[[Strange Things of the South]]''.


The Four Thousand Eyes use a variety of vessels, with a preference for large, slower yet heavily armed junks.
The Lost Winds use a variety of vessels, with a preference for fast and nimble galleys of both Chaskan and [[Kea Racha|Kea Rachan]] designs.


== Notable individuals ==
== Notable individuals ==
''See also: [[Samudra Raksa]]''
''See also: [[Yawad Hava]]''


== Relations ==
== Relations ==
The Four Thousand Eyes generally remains neutral in disagreements between the other pirate leaders of the League, making decisions that best favor the inhabitants of the islands.
Relations between the Lost Winds and the other factions can be best described as unpredictable. Lost Wind pirates tend to act in whatever is in their immediate interest, without much planning for the future. The faction is also the least internally coordinated of them all - due to insufficient lines of communication, Lost Wind crews frequently take opposing stances to each other.


[[Tarkuus]] and the Eyes remain on neutral terms, rarely having a need to involve themselves in the affairs of the other.
[[Tarkuus]] and the Lost Winds remain on neutral terms, rarely having a need to involve themselves in the affairs of the other.
[[Category:Organizations]]
[[Category:Organizations]]
[[Category:Kilche Sea]]
[[Category:Kilche Sea]]
[[Category:Blacksand League]]
[[Category:Blacksand League]]

Revision as of 20:01, 5 March 2022

The Lost Winds are one of the major pirate factions of the Blacksand League. Perhaps the most eccentric of the factions, under Yawad Hava's leadership the Lost Winds have become a motley group of misfits, outcasts, and those that could or would not conform themselves to the standards of other pirate groups. Among the other pirates, the Lost Winds have an only partially deserved reputation as slothful, preferring to stay in port and drink over plying the seas.

Location

The Lost Winds is mostly active within the Kilche Sea, preying on the merchant vessels that travel its busy trade routes. Of the Blacksand factions, Lost Wind ships are the most likely to venture farther north into the Chaska Sea, sometimes even as far afield as Hellea and Meklaw. Ships of the Lost Winds requently visit the ports of the Blacksand Archipelago, which are widely considered safe havens for pirates.

History

Officially formed in Y6961, the Lost Winds exist entirely due to their current leader. Originally from the port city of Avaris that joins the Chaska and Kilche seas, Yawad Hava turned to piracy by first stealing the Khapeshan warship he would later rename the Strange Things of the South. Highly charismatic, Hava gradually collected disparate and misfit pirates around him, eventually forming the Lost Winds. The otherwise completely disorganized and undisciplined faction is held together entirely by Hava's personality and force of will.

Interests and activities

Pirates of the Lost Winds are motivated primarily by their search for personal wealth and adventure. Many who have joined the Winds have done so out of a search to fit in somewhere - Lost Wind crews tend to be composed of individuals of extremely varying ancestries and backgrounds.

Merchant ships accosted by the Lost Winds tend to survive mostly intact, as the Lost Winds generally prefer to take whatever cargo they can with a minimum of damage

Ships

The flagship of the Lost Winds is the Strange Things of the South.

The Lost Winds use a variety of vessels, with a preference for fast and nimble galleys of both Chaskan and Kea Rachan designs.

Notable individuals

See also: Yawad Hava

Relations

Relations between the Lost Winds and the other factions can be best described as unpredictable. Lost Wind pirates tend to act in whatever is in their immediate interest, without much planning for the future. The faction is also the least internally coordinated of them all - due to insufficient lines of communication, Lost Wind crews frequently take opposing stances to each other.

Tarkuus and the Lost Winds remain on neutral terms, rarely having a need to involve themselves in the affairs of the other.