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== Geography, flora, and fauna == | == Geography, flora, and fauna == | ||
Izgrev lies on the northeast coast of the [[Phiora Sea]], separated from the [[Hellea|Hellean peninsula]] by the [[Sentinel Peaks]]. Like nearby [[Asteria]] and Koritan, the climate in Izgrev is on the colder side. Mild summers are joined by freezing winters, especially in the more inland areas of the nation. | |||
The [[Runewith Mountains]], in western Izgrev, are a popular destination amongst adventurers. Ancient dwarven ruins lie under these peaks, though many are today inhabited by orc tribes or dangerous creatures. Both the Runewith Mountains and the Sentinel Peaks are inhabited by a great number of white dragons - though these dragons rarely venture from their cold mountain homes, they remain a constant concern for the people of Izgrev. | |||
The largest river in Izgrev is the [[Byala River|Byala]], which begins in the Runewith Mountains before flowing out to the sea. The three largest cities in Izgrev - [[Vatar]], [[Imorkan]], and the capital [[Cherven]] - are all located along this river. The [[Rekan River]], once part of Izgrev, now lies in the inhospitable no man's land of the [[Cursed Barrens]]. This magically altered and warped territory was created by Koritanite battlemages at the conclusion of the last war between the two states, and has functioned as an obstacle to further conflicts since. | |||
Most of Izgrev is covered by plains, forests, or bogs. Much of western Izgrev is too marshy for large scale agriculture or urbanization, and the area remains sparsely inhabited. Boggards and trolls are very common in the west, and the roads between communities can often be rather hazardous. | |||
Across northern Izgrev are innumerable sinkholes leading to large caverns. Too close to the surface to be considered part of the [[Darklands]], these cave systems are nonetheless highly unusual. Entire forests of giant mushrooms grow in the depths. Spores released by some of these fungi can induce paralysis in surface creatures unfortunate enough to fall into the caves - once rendered immobile, the fungi then begin to grow from the bodies of these animals. This results in an odd sight, where creatures like bears or deers are still visibly recognizable by form yet have been transformed entirely by the mushrooms. | |||
== History == | == History == | ||
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== Relations == | == Relations == | ||
The recently renewed influx of settlers into | The recently renewed influx of settlers into Asteria is not looked upon favorably by the rulers of Izgrev. Despite being highly protective of their territory, the noble families of Izgrev are unable to properly defend the nation's porous western border. Settlers have begun establishing new communities in lands the Izgreve consider their own, usually with few consequences. | ||
{{CitiesIzgrev}} | {{CitiesIzgrev}} |
Revision as of 19:44, 30 May 2022
Izgrev (pronounced IZ-grev), a protectorate of Viridia, is a relatively undeveloped kingdom in the northern part of the world. Viridian senatorial families continue to rule the region, often causing tensions with the culturally quite distinct common people of Izgrev. The Green Faith and other druidic practices that were once widely followed in Koritan continue to be common in Izgrev today.
Geography, flora, and fauna
Izgrev lies on the northeast coast of the Phiora Sea, separated from the Hellean peninsula by the Sentinel Peaks. Like nearby Asteria and Koritan, the climate in Izgrev is on the colder side. Mild summers are joined by freezing winters, especially in the more inland areas of the nation.
The Runewith Mountains, in western Izgrev, are a popular destination amongst adventurers. Ancient dwarven ruins lie under these peaks, though many are today inhabited by orc tribes or dangerous creatures. Both the Runewith Mountains and the Sentinel Peaks are inhabited by a great number of white dragons - though these dragons rarely venture from their cold mountain homes, they remain a constant concern for the people of Izgrev.
The largest river in Izgrev is the Byala, which begins in the Runewith Mountains before flowing out to the sea. The three largest cities in Izgrev - Vatar, Imorkan, and the capital Cherven - are all located along this river. The Rekan River, once part of Izgrev, now lies in the inhospitable no man's land of the Cursed Barrens. This magically altered and warped territory was created by Koritanite battlemages at the conclusion of the last war between the two states, and has functioned as an obstacle to further conflicts since.
Most of Izgrev is covered by plains, forests, or bogs. Much of western Izgrev is too marshy for large scale agriculture or urbanization, and the area remains sparsely inhabited. Boggards and trolls are very common in the west, and the roads between communities can often be rather hazardous.
Across northern Izgrev are innumerable sinkholes leading to large caverns. Too close to the surface to be considered part of the Darklands, these cave systems are nonetheless highly unusual. Entire forests of giant mushrooms grow in the depths. Spores released by some of these fungi can induce paralysis in surface creatures unfortunate enough to fall into the caves - once rendered immobile, the fungi then begin to grow from the bodies of these animals. This results in an odd sight, where creatures like bears or deers are still visibly recognizable by form yet have been transformed entirely by the mushrooms.
History
Demographics
The inhabitants of Izgrev are largely human, with sizable populations of orcs, half-orcs, and halflings. Many kobolds live in the southern and western mountains, though they rarely consider themselves to be Izgreve.
Culture
Government
Izgrev is jointly ruled by four Viridian senatorial families as a protectorate. In the aftermath of Viridia's conquest of the territory in Y9368*, the Asellus, Laeva, Corvus, and Russus families were granted the right to rule the newly occupied land. As part of the charter of Izgrev, each family is entitled to a small proportion of the profits from all exports from the nation as a reward for their continued management. This arrangement has made all four families quite wealthy, though much of the income gets reinvested into the nation.
Though historically the heads of each house have had active roles in the governance of Izgrev, they rely heavily upon a hierarchy of appointed administrators. Most of these bureaucrats are members of Viridia's nobility as well - these roles are commonly granted to secure political support back in the Dominion.
Even though Izgrev is led by individuals that have hereditary rights to one of Viridia's most important institutions of government, the nation is not considered part of the Dominion. Izgrev remains independent, with the decisions of the ruling families officially separate from their actions within Viridia.
Economy
Izgrev is largely agrarian. After Forloroth & Valadhel separated from the Dominion in Y9620*, Viridia lost its primary breadbasket. The ruling families of Izgrev have attempted to greatly increase the nation's agricultural output in an effort to provide enough food to support the population centers of western Thadria, potentially removing the need to pay the much higher prices the United Provinces now demand.
Relations
The recently renewed influx of settlers into Asteria is not looked upon favorably by the rulers of Izgrev. Despite being highly protective of their territory, the noble families of Izgrev are unable to properly defend the nation's porous western border. Settlers have begun establishing new communities in lands the Izgreve consider their own, usually with few consequences.