New Iron Kingdom: Difference between revisions

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(Created page with "{{CityInfobox |name = New Iron Kingdom |image = |ruler = Clergy of the Dwarven pantheon |government = Theocracy |demonym = - |adjective = - |population = ~1,500 |demographics = Dwarves }} The '''New Iron Kingdom''', formally called the '''Kingdom of Gold and Iron''', is a dwarven city deep beneath the northern Shields. Founded in {{Year|6906}} by a millenarian and particularly literalist group of dwarves, the name of the city is derived from...")
 
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The '''New Iron Kingdom''', formally called the '''Kingdom of Gold and Iron''', is a [[dwarf|dwarven]] city deep beneath the northern [[Shields]]. Founded in {{Year|6906}} by a millenarian and particularly literalist group of dwarves, the name of the city is derived from the legendary [[Kingdom of Gold and Iron|kingdom]] that the [[Dwarven pantheon|dwarven gods]] are said to have ruled before their ascension. Its inhabitants believe that their gods will return to [[Kishar]] in {{Year|7000}}, as long as their is a suitable realm for them to rule, and have therefore established the New Iron Kingdom to be their model theocracy in the moral world.
The '''New Iron Kingdom''', formally called the '''Kingdom of Gold and Iron''', is a [[dwarf|dwarven]] city deep beneath the northern [[Shields]]. Founded in {{Year|6906}} by a millenarian and particularly literalist group of dwarves, the name of the city is derived from the legendary [[Kingdom of Gold and Iron|kingdom]] that the [[Dwarven pantheon|dwarven gods]] are said to have ruled before their ascension. Its inhabitants believe that their gods will return to [[Kishar]] in {{Year|7000}}, as long as there is a suitable realm for them to rule, and have therefore established the New Iron Kingdom to be their model theocracy in the mortal world.
 
Much like its namesake, the New Iron Kingdom is well-planned and organized, carved out of solid rock around a large central chamber. Though much has been excavated, the vast majority of the city remains uninhabited, as the Kingdom's goals and vision have far outstripped its actual population.  


Most of the dwarves who live in the New Iron Kingdom are of [[Barat Rkund|Rkundi]] heritage. Others include [[Tumunzari]] from western [[Thadria]] and [[Barat Tor|Torri]] from the [[Western Coast]].
Most of the dwarves who live in the New Iron Kingdom are of [[Barat Rkund|Rkundi]] heritage. Others include [[Tumunzari]] from western [[Thadria]] and [[Barat Tor|Torri]] from the [[Western Coast]].
In order to avoid comparing themselves to their gods, no individual figures can be said to rule the New Iron Kingdom. Instead, the clergy of the various churches collectively make decisions regarding their governance.


[[Category:Taizzan Expanse]]
[[Category:Taizzan Expanse]]
[[Category:Settlements]]
[[Category:Settlements]]
[[Category:Cities]]
[[Category:Cities]]

Latest revision as of 04:11, 10 January 2024

The New Iron Kingdom, formally called the Kingdom of Gold and Iron, is a dwarven city deep beneath the northern Shields. Founded in Y9906* by a millenarian and particularly literalist group of dwarves, the name of the city is derived from the legendary kingdom that the dwarven gods are said to have ruled before their ascension. Its inhabitants believe that their gods will return to Kishar in Y10000*, as long as there is a suitable realm for them to rule, and have therefore established the New Iron Kingdom to be their model theocracy in the mortal world.

Much like its namesake, the New Iron Kingdom is well-planned and organized, carved out of solid rock around a large central chamber. Though much has been excavated, the vast majority of the city remains uninhabited, as the Kingdom's goals and vision have far outstripped its actual population.

Most of the dwarves who live in the New Iron Kingdom are of Rkundi heritage. Others include Tumunzari from western Thadria and Torri from the Western Coast.

In order to avoid comparing themselves to their gods, no individual figures can be said to rule the New Iron Kingdom. Instead, the clergy of the various churches collectively make decisions regarding their governance.