Rovakhit

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Rovakhit {{Pronunciation|ROW-vah-keet}, located at the eastern terminus of the Hundred Days Road, exports large amounts of onyx, porcelain, amber, and petrified wood. This extremely wealthy nation is ruled by a council of auguries who base their decisions on their divination of the future.

Geography, flora, and fauna

History

As one of the few refuges from the harsh conditions of the Uxtamazata, the shores of the lakes of Rovakhit have been inhabited for thousands of years, yet it was not until roughly Y8800* that the transient communities of desert-dwelling nomads began to establish the larger communities that would grow into the modern nation. Villages grew into towns and then into cities, bolstered by the trade in amber, petrified wood, and onyx.

As the clans and tribes started to monopolize the eastern terminus of the Hundred Days Road, they gradually centralized to take advantage of the trade and the wealth it brought. Through a not entirely peaceful process the old tribal lines were broken, replaced by a series of kings who each attempted to hold the peoples of the lakes under their thumb. None succeeded for long. By Y9300*, however, power moved to a new seat: the Ether Council, augur-shamans from each of the old tribes who brought Rovakhad under their control before extending to all of Rovakhit. While their authority was heavily contested at first, their accurate divination and warning of the Cagebreaker in Y9303* cemented their rule.

Demographics

Most inhabitants of Rovakhit are human, yet they also include orcs, half-orcs, and elves amongst their number. Individuals of many other ancestries are brought by the Hundred Days Road to the region, some of whom have chosen to remain in the cities of the desert.

Culture

Religion

Society

Languages

Targai is by far the most widely spoken language in Rovakhit. Ancestral tongues, particularly Orcish and Elven, can also be heard, but the use of other regional languages is uncommon. Unlike Abanir more broadly, Common is relatively widely understood, critical for engaging in trade with visiting merchant caravans.

Architecture and urbanization

Trade

Government