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Foundry

The game server is hosted at http://foundry.gronkfinder.com.

Campaigns

The campaigns page has information about current and past campaigns.

Setting overview

The world of Adnati is a grab bag of various inspirations, but with a particular focus on the societies of ancient western Asia and the Mediterranean. I’ve tried to mix whatever piques my interest into a semi-coherent mess.

The inhabitants of the setting have had almost seven thousand years to travel, meet each other, trade, and exchange cultural practices. As a result the world is highly interlinked and relatively cosmopolitan. Cities with a population of over 100,000 are not common but not particularly rare either, especially within the most densely urbanized regions. Regions might have broad demographic trends, but within the larger cities one might expect to find individuals of all manner of ancestries. Similarly, it is not all that unusual to find people who are multilingual.

Most societies and governments on Adnati are republics, bureaucratic monarchies, theocracies, or miscellaneous autocracies - feudalism, in its proper definition, is rather rare.

Ancient ruins are numerous throughout the setting, the remains of a great many civilizations that had their heyday. While most of these are understood in broad strokes, at least by historians, there are a number that continue to pose unanswered questions. The Anchor Sites, Era Clocks, and a number of other incredibly old structures scattered throughout the world are barely understood even by esteemed scholars. Many people live in or around ruins they do not entirely understand, even as they find ways to use the ruins to their own benefit.

Timeline

The “current” year in-setting is Y6976. The calendar is very similar to the Golarion calendar with a few simplifications. See Timekeeping for more details.

While some regions of the world, notably Khapesh, can concretely trace their history back almost seven thousand years, a notable break in continuity occurs at roughly that time in the past. Evidently nothing alive is older than that, and no written records exist from before then. Despite the many advanced and monumental ruins and artifacts that seem to date from that time, there are few signs of cities or many other aspects of a society that one would expect to be preserved.

Game mechanics

Long distance teleportation fails to work reliably. See Teleportation for more details.

In setting, there are a number of regional languages. By and large these are just worldbuilding tools - if a character learns one then I'll make sure it becomes relevant, but otherwise they’re just set dressing.

Setting notes

Most of this stuff has no bearing on any campaign and probably never will. I just like to write. Regardless, here are some category pages that might be useful:

  • Nations
    • Overview of the broad regions of the world. I use the term "nations" but really that's not entirely accurate, a lot aren't proper nations.
  • Organizations
    • Overview of some organizations that are active within the world. Most of these have a wide or global scope in their interests and activities.
  • Category:Deities
    • For the most part, the gods of this setting are the same as those of Golarion, but without the Golarian-specific ties. For example, Cayden Cailean was still a mortal who ascended after undertaking a drunken challenge, but neither Absalom nor the Starstone exist in this setting.
    • In cases where Pathfinder deities have multiple forms, use the latest (by publish date). I believe this is only relevant for Nocticula, who was a demon lord who redeemed herself and became a CG goddess at the very end of the published books for Pathfinder 1e. You can still worship her former incarnation as a demon lord, but you will not receive divine spells as a result.
    • In addition to their normal status, Pathfinder deities take some additional aspects in this setting, depending on region and culture. They are also joined by a small number of demigods in the same vein as the Iblydian Hero-Gods, as well as a handful of more regional deities.
  • Category:Points of interest
    • Weird stuff.
  • Category:People
    • Characters you've met or might meet.
  • Category:Topics
    • Miscellaneous topics I couldn't fit into another category.
  • Category:Creatures
    • Animals, monsters, that kind of thing.
  • Category:Technology
    • Some cool things, some boring things.
  • Category:Ships
    • Botes botes botes.
  • Category:Languages
    • Languages exist mostly for flavor and as a worldbuilding tool. If you want to pick up one or more of these then that's great, I'll do my best to make it worth it, but I don't expect it. I'd tell you in advance if anything other than Common was going to be necessary.

This is all very WIP right now, currently focusing on moving and reorganizing stuff that's already in my docs.

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