Planar coterminalities: Difference between revisions

From gronkfinder
No edit summary
No edit summary
Line 2: Line 2:


== Description ==
== Description ==
Coterminalities are frequently highly visible, with noticeable differences from the surrounding landscape. Permanently scorched groundcover may mark a coterminality to the Plane of Fire, while those venturing into a coterminality with the Negative Energy Plane may have their life slowly drained from them. Not all coterminalities are so hostile, however. First World coterminalities, for example, can regularly be located by searching for plants of bright and unusual colors, or shimmering and glowing water and air.
Coterminalities are frequently highly visible, with noticeable differences from the surrounding landscape. Permanently scorched ground cover may mark a coterminality to the Plane of Fire, while those venturing into a coterminality with the Negative Energy Plane may have their life slowly drained from them. Not all coterminalities are so hostile, however. First World coterminalities, for example, can regularly be located by searching for plants of bright and unusual colors, or shimmering and glowing water and air.


On occasion, creatures from one plane can use a coterminality to travel to another without the use of ''Planar Shift''. This process is highly unpredictable and usually accidental.
On occasion, creatures from one plane can use a coterminality to travel to another without the use of ''Planar Shift''. This process is highly unpredictable and usually accidental.


== Examples ==
== Examples ==
The [[Darkland Warps]] are planar coterminalities.
The [[Darklands warp|Darklands warps]] are planar coterminalities.


The [[Untamable Lands]] near [[Rudamun]] are the site of a large scale coterminality with the First World.
The [[Untamable Lands]] near [[Rudamun]] are the site of a large scale coterminality with the First World.

Revision as of 00:12, 24 January 2023

Planar coterminalities, also known as planar tears or less accurately as planar portals, are locations in which the borders between planes are particularly thin. In these areas, energies, objects, and even creatures from one plane can easily transit into another.

Description

Coterminalities are frequently highly visible, with noticeable differences from the surrounding landscape. Permanently scorched ground cover may mark a coterminality to the Plane of Fire, while those venturing into a coterminality with the Negative Energy Plane may have their life slowly drained from them. Not all coterminalities are so hostile, however. First World coterminalities, for example, can regularly be located by searching for plants of bright and unusual colors, or shimmering and glowing water and air.

On occasion, creatures from one plane can use a coterminality to travel to another without the use of Planar Shift. This process is highly unpredictable and usually accidental.

Examples

The Darklands warps are planar coterminalities.

The Untamable Lands near Rudamun are the site of a large scale coterminality with the First World.

Exorrhiza is a coterminality taken to the extreme, with the Material Plane and First World literally occupying the same physical space.