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=== Timeline === | === Timeline === | ||
The “current” year in-setting is {{Year|6976}}. The calendar | The “current” year in-setting is {{Year|6976}}. The world has a custom calendar that's basically a simplified Gregorian calendar. See [[Timekeeping]] for more details. | ||
=== Game mechanics === | === Game mechanics === | ||
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== Setting notes == | == Setting notes == | ||
Most of this stuff has no bearing on any campaign and probably never will. I just like to write. Regardless, here are some | Most of this stuff has no bearing on any campaign and probably never will. I just like to write. Regardless, here are some pages that might be useful: | ||
* [[Nations]] | * [[Nations]] | ||
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*[[:Category:Organizations|Category:Organizations]] | *[[:Category:Organizations|Category:Organizations]] | ||
**Some organizations that are active within the world. Many of these have a wide or global scope in their interests and activities. | **Some organizations that are active within the world. Many of these have a wide or global scope in their interests and activities. | ||
*[[Religion]] | *[[Religion]] | ||
**Religion in Kishar is varied. Some people worship the divines, while others prefer religion centered around nature spirits, ancestor worship, or something else. | **Religion in Kishar is varied. Some people worship the divines, while others prefer religion centered around nature spirits, ancestor worship, or something else. |
Revision as of 20:39, 28 December 2022
Let's get gronked.
Foundry
The game server is hosted at http://foundry.gronkfinder.com.
Campaigns
The campaigns page has information about current and past campaigns.
Setting overview
The world of Kishar is a grab bag of various inspirations, but with a particular focus on the societies of ancient western Asia and the Mediterranean. I’ve tried to mix whatever piques my interest into a semi-coherent mess.
The inhabitants of the setting have had almost ten thousand years to travel, meet each other, trade, and exchange cultural practices. As a result the world is highly interlinked and relatively cosmopolitan. Cities with a population of over 100,000 are not common but not particularly rare either, especially within the most densely urbanized regions. Regions might have broad demographic trends, but within the larger cities one might expect to find individuals of all manner of ancestries. Similarly, it is not all that unusual to find people who are multilingual.
Most societies and governments on Kishar are republics, bureaucratic monarchies, theocracies, or miscellaneous autocracies - feudalism, in its proper definition, is rather rare.
Timeline
The “current” year in-setting is Y9976*. The world has a custom calendar that's basically a simplified Gregorian calendar. See Timekeeping for more details.
Game mechanics
Long distance teleportation fails to work reliably. See Teleportation for more details.
In setting, there are a number of regional languages. By and large these are just worldbuilding tools - if a character learns one then I'll make sure it becomes relevant, but otherwise they’re just set dressing.
Some pages on this wiki mention game mechanics. The deity pages, for example, include relevant domains. These are a mix of PF1e and PF2e mechanics, though going forward they will likely all be 2e and old pages will be updated.
Setting notes
Most of this stuff has no bearing on any campaign and probably never will. I just like to write. Regardless, here are some pages that might be useful:
- Nations
- Overview of the broad regions of the world. I use the term "nations" but really that's not entirely accurate, a lot aren't proper nations.
- Category:Organizations
- Some organizations that are active within the world. Many of these have a wide or global scope in their interests and activities.
- Religion
- Religion in Kishar is varied. Some people worship the divines, while others prefer religion centered around nature spirits, ancestor worship, or something else.
- Prior version of the setting used the Golarion pantheon with some small tweaks. If you find a place that still references one of those deities, please let me know. Also if there's no god that matches your character concept, let me know and I'll be brainstorm how to make it work.
- Category:Points of interest
- Weird stuff.
- Category:People
- Characters you've met or might meet.
- Category:Topics
- Miscellaneous topics I couldn't fit into another category.
- Category:Creatures
- Animals, monsters, that kind of thing.
- Category:Technology
- Some cool things, some boring things.
- Category:Languages
- Languages exist mostly for flavor and as a worldbuilding tool. If you want to pick up one or more of these then that's great, I'll do my best to make it worth it, but I don't expect it. I'd tell you in advance if anything other than Common was going to be necessary.
This is all very WIP right now, currently focusing on moving and reorganizing stuff that's already in my docs.
Legal note
Some content used on this site and on http://foundry.gronkfinder.com is the property of Paizo Inc, using material allowed under the Community Use Policy.