Skeleton Coast: Difference between revisions

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The '''Skeleton Coast''' is a rugged part of the eastern coastline of the [[Kilche Sea]], stretching from [[Vuth Tabrath]] in the north down to [[Tuk Madrad]] in the south. This shoreline acquired its name not only for its inhabitants but also for the number of ships that have been wrecked on the rocks. In the [[Bay of Tulzar]], [[Tarkuus|Tarkuus']] extensive reclamation projects have both extended the land out to sea and made the coastline significantly less dangerous. Large levees along the coast have also reduced the impact of the major storms that commonly strike the region.
The '''Skeleton Coast''' is a rugged part of the eastern coastline of the [[Kilche Sea]], stretching from [[Vuth Tabrath]] in the north down to [[Tuk Madrad]] in the south. This shoreline acquired its name not only for its inhabitants but also for the number of ships that have been wrecked on the rocks. In some stretches, the beaches themselves are made of crumbled bones. In the [[Bay of Tulzar]], [[Tarkuus|Tarkuus']] extensive reclamation projects have both extended the land out to sea and made the coastline significantly less dangerous. Large levees along the coast have also reduced the impact of the major storms that commonly strike the region.


A small part of the Skeleton Coast is under the control of the [[Dawnflower Refuge]]. The Refuge only has control extending a few miles inland, but keeps small forts staffed to the greatest degree possible.  
A small part of the Skeleton Coast is under the control of the [[Dawnflower Refuge]]. The Refuge only has control extending a few miles inland, but keeps small forts staffed to the greatest degree possible.  

Revision as of 04:10, 18 May 2022

The Skeleton Coast is a rugged part of the eastern coastline of the Kilche Sea, stretching from Vuth Tabrath in the north down to Tuk Madrad in the south. This shoreline acquired its name not only for its inhabitants but also for the number of ships that have been wrecked on the rocks. In some stretches, the beaches themselves are made of crumbled bones. In the Bay of Tulzar, Tarkuus' extensive reclamation projects have both extended the land out to sea and made the coastline significantly less dangerous. Large levees along the coast have also reduced the impact of the major storms that commonly strike the region.

A small part of the Skeleton Coast is under the control of the Dawnflower Refuge. The Refuge only has control extending a few miles inland, but keeps small forts staffed to the greatest degree possible.

Template:CitiesDawnflowerRefuge