Teleportation: Difference between revisions

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Though myths from beyond ancient times tell tales of casters instantaneously traveling the world with precision and regularity, none have been able to replicate these feats in recorded history. Mages that learn to teleport themselves find that the process is almost uncontrollable when attempting to move long distances, though short-range hops are only off-target to such a small degree as to be negligible.
Though myths from ancient times tell tales of casters instantaneously traveling the world with precision and regularity, none have been able to replicate these feats in recorded history. Mages that learn to teleport themselves find that the process is almost uncontrollable when attempting to move long distances, though short-range hops are only off-target to such a small degree as to be negligible.


The source of this unpredictability is not well-understood. Many scholars of the matter theorize the Material Plane has become dialoged somehow, causing unpredictable and rapid shifts of the plane relative to others. While not perceptible in day to day life to those within the plane, these movements become immediately obvious when attempting to transit to other planes or travel immediate long distances within the Material Plane. This explanation is the same one favored for the presence of [[planar coterminalities]] that would otherwise be highly unusual - the [[Darklands warp|Darklands warps]], the First World and the Material Plane literally existing in the same physical space at once in [[Exorrhiza]], and so on. Effectively, the Material Plane has been moved out of alignment and frequently collides with other planes and, at times, itself.
<!-- The source of this unpredictability is not well-understood. Many scholars of the matter theorize the Material Plane has become dislodged somehow, causing unpredictable and rapid shifts of the [[plane]] relative to others. While not perceptible in day to day life to those within the plane, these movements become immediately obvious when attempting to transit to other planes or travel immediate long distances within the Material Plane. This explanation is the same one favored for the presence of [[planar coterminalities]] that would otherwise be highly unusual - the [[Warp|Warps]], the First World and the Material Plane literally existing in the same physical space at once in [[Exorrhiza]], and so on. Effectively, the Material Plane has been moved out of alignment and frequently collides with other planes and, at times, itself.
-->
However, accurate long-distance teleportation is not completely unknown. Ancient structures scattered around the world, known as [[anchor site|anchor sites]] to scholars and under a variety of names in common parlance, mark and maintain fixed points in which controlled teleportation is still possible. The caveat, however, is that each site [[wikipedia:Transit_map|can only access certain others]] - it is not a fully networked system. These structures are not particularly commonplace, but not rare either - many cities have built up around them, which also facilitates their convenient use. If a city is located in a highly unusual geographic position, chances are high an anchor site was already present in that location.


However, accurate long-distance teleportation is not completely unknown. Ancient structures scattered around the world, known as [[Anchor Sites]] to scholars and under a variety of names in common parlance, mark and maintain fixed points in which controlled teleportation is still possible. The caveat, however, is that each site [[wikipedia:Transit_map|can only access certain others]] - it is not a fully networked system. These structures are not particularly commonplace, but not rare either - many cities have built up around them, which also facilitates their convenient use. If a city is located in a highly unusual geographic position, chances are high an Anchor Site was already present in that location.
See the page for [[Anchor site|anchor sites]] for more details about their appearance, history, and use.
 
See the page for [[Anchor Sites]] for more details about their appearance, history, and use.


== Mechanics ==
== Mechanics ==


* Long range ''Teleport'' and ''Teleport''-like spells work, in that they teleport the targets, but targeting a destination outside specific Anchor Sites is effectively impossible. This causes these spells to work more like a same-plane version of ''Anywhere But Here'', moving the targets to a randomly rolled destination.
* Long range ''Teleport'' and ''Teleport''-like spells work, in that they teleport the targets, but targeting a destination outside specific anchor sites is effectively impossible. This causes these spells to work more like a same-plane version of ''Anywhere But Here'', moving the targets to a randomly rolled destination.
** ''Teleport''-like means spells that instantaneously move a target from point A to B without passing through anywhere in the middle.
** ''Teleport''-like means spells that instantaneously move a target from point A to B without passing through anywhere in the middle.
* Short range teleport spells like ''Dimension Door'' are unaffected - the range on these is low enough that the random variation from planar movement does not have time to accumulate. Variation increases exponentially.
* Short range teleport spells like ''Dimension Door'' are unaffected - the range on these is low enough that the random variation from planar movement does not have time to accumulate. Variation increases exponentially.
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* Items and the like that have ''Teleport''-like effects stapled to them have the same changes applied.
* Items and the like that have ''Teleport''-like effects stapled to them have the same changes applied.
* These same changes apply to NPCs and enemies as well. Bestiary entries that have ''Teleport'' on their spell lists will likely have it replaced, probably with an equivalent number of uses of ''Dimension Door'' or a spell of the same level.
* These same changes apply to NPCs and enemies as well. Bestiary entries that have ''Teleport'' on their spell lists will likely have it replaced, probably with an equivalent number of uses of ''Dimension Door'' or a spell of the same level.
** Exceptions: full deities and one specific bestiary entry are unaffected
[[Category:Topics]]
[[Category:Topics]]
[[Category:Transportation]]
[[Category:Transportation]]
[[Category:Teleportation]]
[[Category:Teleportation]]

Latest revision as of 20:34, 19 September 2024

Though myths from ancient times tell tales of casters instantaneously traveling the world with precision and regularity, none have been able to replicate these feats in recorded history. Mages that learn to teleport themselves find that the process is almost uncontrollable when attempting to move long distances, though short-range hops are only off-target to such a small degree as to be negligible.

However, accurate long-distance teleportation is not completely unknown. Ancient structures scattered around the world, known as anchor sites to scholars and under a variety of names in common parlance, mark and maintain fixed points in which controlled teleportation is still possible. The caveat, however, is that each site can only access certain others - it is not a fully networked system. These structures are not particularly commonplace, but not rare either - many cities have built up around them, which also facilitates their convenient use. If a city is located in a highly unusual geographic position, chances are high an anchor site was already present in that location.

See the page for anchor sites for more details about their appearance, history, and use.

Mechanics

  • Long range Teleport and Teleport-like spells work, in that they teleport the targets, but targeting a destination outside specific anchor sites is effectively impossible. This causes these spells to work more like a same-plane version of Anywhere But Here, moving the targets to a randomly rolled destination.
    • Teleport-like means spells that instantaneously move a target from point A to B without passing through anywhere in the middle.
  • Short range teleport spells like Dimension Door are unaffected - the range on these is low enough that the random variation from planar movement does not have time to accumulate. Variation increases exponentially.
  • Other non-Teleport-like spells that deal with transportation (Overland Flight, etc) are unaffected.
  • Items and the like that have Teleport-like effects stapled to them have the same changes applied.
  • These same changes apply to NPCs and enemies as well. Bestiary entries that have Teleport on their spell lists will likely have it replaced, probably with an equivalent number of uses of Dimension Door or a spell of the same level.