Storm-Path

From gronkfinder

The Storm-Path is the roughly elliptical route taken by the Great Tempests, the clashing positive and negative energy storms of the Stormlands. Though it varies in width, in most places it is around 200 miles across, narrowing notably near the Northern and Southern Rims.

Inhabitants

Few manage to survive, let alone thrive, in the barren Storm-Path, yet some hardy peoples manage to hold on in the rough landscape. The prospectors of the Trailblazer Republics regularly move their communities into the wakes of the Tempests, searching for aeon stones with which they hope to make their fortunes. Some inhabitants of the gunpowder states of the Oasis travel into the Storm-Path as well, but usually only through it to trade with those beyond rather than remaining within it for long.

Geography

Millennia of scouring by the regular passage of the Tempests over the Storm-Path has rendered it incredibly barren. Exceptionally little flora and fauna can survive in these harsh conditions; only plants with exceptionally deep roots that can sprout again after the storms pass and creatures that can burrow through earth and stone have successfully carved niches for themselves. Rain is rare, and the deep red clay soil of the region is almost always turned to dust that is picked up by the winds and deposited over everything. Remarkably flat, the only significant landmarks within the Storm-Path are small outcroppings of rocks, themselves getting ever smaller with each pass of the Great Tempests.

Though the Great Tempests are generally isolated to a specific part of the Storm-Path at any given time, slowly rotating around the Oasis, this does not mean that the rest is safe, as smaller flares are a common hazard.

Weather

On the uncommon occasion in which precipitation falls in the Storm-Path, it usually does so as part of what is called a blood rain, where the dusty soil is picked up by the Tempests and brought back to earth with the water.