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	<id>https://gronkfinder.com/w/index.php?action=history&amp;feed=atom&amp;title=Tabaha_Bay</id>
	<title>Tabaha Bay - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gronkfinder.com/w/index.php?action=history&amp;feed=atom&amp;title=Tabaha_Bay"/>
	<link rel="alternate" type="text/html" href="https://gronkfinder.com/w/index.php?title=Tabaha_Bay&amp;action=history"/>
	<updated>2026-04-30T23:01:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>https://gronkfinder.com/w/index.php?title=Tabaha_Bay&amp;diff=12012&amp;oldid=prev</id>
		<title>Gronk at 14:25, 18 February 2024</title>
		<link rel="alternate" type="text/html" href="https://gronkfinder.com/w/index.php?title=Tabaha_Bay&amp;diff=12012&amp;oldid=prev"/>
		<updated>2024-02-18T14:25:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:25, 18 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''Tabaha Bay''' {{Pronunciation|tah-BAH-hah}} is a body of water connects with the [[Mhasmuth Ocean]]. The bay effectively wraps around [[Larthial]], opening into the ocean to both the east and west of the island.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''Tabaha Bay''' {{Pronunciation|tah-BAH-hah}} is a body of water &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;connects with the [[Mhasmuth Ocean]]. The bay effectively wraps around [[Larthial]], opening into the ocean to both the east and west of the island.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Historically Tabaha Bay was frequently trafficked by [[Oscan]] merchants and fishers, but after the rise of the undead in the kingdom the ships that used to ply the bay have almost vanished. The survivors in [[Aesar]] largely sail away from the bay, intentionally giving it a wide berth both out of superstition and to avoid very real dangers. The undead that appeared across Oscan in {{Year|6940}} did not limit themselves to the borders of the kingdom, and the remains of those who died out at sea were animated as well. Once the evacuations began in earnest, many skeletons and zombies wandered out to sea as they followed the departing ships, joining their drowned brethren beneath the waves. Today many undead lurk just beneath the surface of the water, pursuing with surprising and alarming speed any ships they detect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Historically Tabaha Bay was frequently trafficked by [[Oscan]] merchants and fishers, but after the rise of the undead in the kingdom the ships that used to ply the bay have almost vanished. The survivors in [[Aesar]] largely sail away from the bay, intentionally giving it a wide berth both out of superstition and to avoid very real dangers. The undead that appeared across Oscan in {{Year|6940}} did not limit themselves to the borders of the kingdom, and the remains of those who died out at sea were animated as well. Once the evacuations began in earnest, many skeletons and zombies wandered out to sea as they followed the departing ships, joining their drowned brethren beneath the waves. Today many undead lurk just beneath the surface of the water, pursuing with surprising and alarming speed any ships they detect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gronk</name></author>
	</entry>
	<entry>
		<id>https://gronkfinder.com/w/index.php?title=Tabaha_Bay&amp;diff=10036&amp;oldid=prev</id>
		<title>Gronk at 17:58, 3 December 2023</title>
		<link rel="alternate" type="text/html" href="https://gronkfinder.com/w/index.php?title=Tabaha_Bay&amp;diff=10036&amp;oldid=prev"/>
		<updated>2023-12-03T17:58:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:58, 3 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Tabaha Bay''' {{Pronunciation|tah-BAH-hah}} is a body of water connects with the [[Mhasmuth Ocean]]. The bay effectively wraps around &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the island of &lt;/del&gt;[[Larthial]], opening into the ocean to both the east and west of the island.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;'''Tabaha Bay''' {{Pronunciation|tah-BAH-hah}} is a body of water connects with the [[Mhasmuth Ocean]]. The bay effectively wraps around [[Larthial]], opening into the ocean to both the east and west of the island.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Historically Tabaha Bay was frequently trafficked by [[Oscan]] merchants and fishers, but after the rise of the undead in the kingdom the ships that used to ply the bay have almost vanished. The survivors in [[Aesar]] largely sail away from the bay, intentionally giving it a wide berth both out of superstition and to avoid very real dangers. The undead that appeared across Oscan in {{Year|6940}} did not limit themselves to the borders of the kingdom, and the remains of those who died out at sea were animated as well. Once the evacuations began in earnest, many skeletons and zombies wandered out to sea as they followed the departing ships, joining their drowned brethren beneath the waves. Today many undead lurk just beneath the surface of the water, pursuing with surprising and alarming speed any ships they detect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Historically Tabaha Bay was frequently trafficked by [[Oscan]] merchants and fishers, but after the rise of the undead in the kingdom the ships that used to ply the bay have almost vanished. The survivors in [[Aesar]] largely sail away from the bay, intentionally giving it a wide berth both out of superstition and to avoid very real dangers. The undead that appeared across Oscan in {{Year|6940}} did not limit themselves to the borders of the kingdom, and the remains of those who died out at sea were animated as well. Once the evacuations began in earnest, many skeletons and zombies wandered out to sea as they followed the departing ships, joining their drowned brethren beneath the waves. Today many undead lurk just beneath the surface of the water, pursuing with surprising and alarming speed any ships they detect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gronk</name></author>
	</entry>
	<entry>
		<id>https://gronkfinder.com/w/index.php?title=Tabaha_Bay&amp;diff=9972&amp;oldid=prev</id>
		<title>Gronk at 01:52, 1 December 2023</title>
		<link rel="alternate" type="text/html" href="https://gronkfinder.com/w/index.php?title=Tabaha_Bay&amp;diff=9972&amp;oldid=prev"/>
		<updated>2023-12-01T01:52:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:52, 1 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Historically Tabaha Bay was frequently trafficked by [[Oscan]] merchants and fishers, but after the rise of the undead in the kingdom the ships that used to ply the bay have almost vanished. The survivors in [[Aesar]] largely sail away from the bay, intentionally giving it a wide berth both out of superstition and to avoid very real dangers. The undead that appeared across Oscan in {{Year|6940}} did not limit themselves to the borders of the kingdom, and the remains of those who died out at sea were animated as well. Once the evacuations began in earnest, many skeletons and zombies wandered out to sea as they followed the departing ships, joining their drowned brethren beneath the waves. Today many undead lurk just beneath the surface of the water, pursuing with surprising and alarming speed any ships they detect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Historically Tabaha Bay was frequently trafficked by [[Oscan]] merchants and fishers, but after the rise of the undead in the kingdom the ships that used to ply the bay have almost vanished. The survivors in [[Aesar]] largely sail away from the bay, intentionally giving it a wide berth both out of superstition and to avoid very real dangers. The undead that appeared across Oscan in {{Year|6940}} did not limit themselves to the borders of the kingdom, and the remains of those who died out at sea were animated as well. Once the evacuations began in earnest, many skeletons and zombies wandered out to sea as they followed the departing ships, joining their drowned brethren beneath the waves. Today many undead lurk just beneath the surface of the water, pursuing with surprising and alarming speed any ships they detect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though many of the various tribes of [[Talmithe]] fish in the Tabaha Bay, they tend to remain close to the coast. Even the [[elf|elves]] of the Great House [[Hathna]] prefer to stay near their stilt-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;houses &lt;/del&gt;rather than venturing into deeper waters, except when necessary to trade or travel to the mainland.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though many of the various tribes of [[Talmithe]] fish in the Tabaha Bay, they tend to remain close to the coast. Even the [[elf|elves]] of the Great House [[Hathna]] prefer to stay near their stilt-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;palaces &lt;/ins&gt;rather than venturing into deeper waters, except when necessary to trade or travel to the mainland.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{CitiesAesar}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{CitiesAesar}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gronk</name></author>
	</entry>
	<entry>
		<id>https://gronkfinder.com/w/index.php?title=Tabaha_Bay&amp;diff=9971&amp;oldid=prev</id>
		<title>Gronk at 01:28, 1 December 2023</title>
		<link rel="alternate" type="text/html" href="https://gronkfinder.com/w/index.php?title=Tabaha_Bay&amp;diff=9971&amp;oldid=prev"/>
		<updated>2023-12-01T01:28:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:28, 1 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Historically Tabaha Bay was frequently trafficked by [[Oscan]] merchants and fishers, but after the rise of the undead in the kingdom the ships that used to ply the bay have almost vanished. The survivors in [[Aesar]] largely sail away from the bay, intentionally giving it a wide berth both out of superstition and to avoid very real dangers. The undead that appeared across Oscan in {{Year|6940}} did not limit themselves to the borders of the kingdom, and the remains of those who died out at sea were animated as well. Once the evacuations began in earnest, many skeletons and zombies wandered out to sea as they followed the departing ships, joining their drowned brethren beneath the waves. Today many undead lurk just beneath the surface of the water, pursuing with surprising and alarming speed any ships they detect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Historically Tabaha Bay was frequently trafficked by [[Oscan]] merchants and fishers, but after the rise of the undead in the kingdom the ships that used to ply the bay have almost vanished. The survivors in [[Aesar]] largely sail away from the bay, intentionally giving it a wide berth both out of superstition and to avoid very real dangers. The undead that appeared across Oscan in {{Year|6940}} did not limit themselves to the borders of the kingdom, and the remains of those who died out at sea were animated as well. Once the evacuations began in earnest, many skeletons and zombies wandered out to sea as they followed the departing ships, joining their drowned brethren beneath the waves. Today many undead lurk just beneath the surface of the water, pursuing with surprising and alarming speed any ships they detect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though many of the various tribes of [[Talmithe]] fish in the Tabaha Bay, they tend to remain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;near &lt;/del&gt;the coast. Even the [[elf|elves]] of the Great House [[Hathna]] prefer to stay near their stilt-houses rather than venturing into deeper waters, except when necessary to trade or travel to the mainland.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though many of the various tribes of [[Talmithe]] fish in the Tabaha Bay, they tend to remain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;close to &lt;/ins&gt;the coast. Even the [[elf|elves]] of the Great House [[Hathna]] prefer to stay near their stilt-houses rather than venturing into deeper waters, except when necessary to trade or travel to the mainland.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{CitiesAesar}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{CitiesAesar}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gronk</name></author>
	</entry>
	<entry>
		<id>https://gronkfinder.com/w/index.php?title=Tabaha_Bay&amp;diff=9968&amp;oldid=prev</id>
		<title>Gronk: Created page with &quot;'''Tabaha Bay''' {{Pronunciation|tah-BAH-hah}} is a body of water connects with the Mhasmuth Ocean. The bay effectively wraps around the island of Larthial, opening into the ocean to both the east and west of the island.   Historically Tabaha Bay was frequently trafficked by Oscan merchants and fishers, but after the rise of the undead in the kingdom the ships that used to ply the bay have almost vanished. The survivors in Aesar largely sail away from the...&quot;</title>
		<link rel="alternate" type="text/html" href="https://gronkfinder.com/w/index.php?title=Tabaha_Bay&amp;diff=9968&amp;oldid=prev"/>
		<updated>2023-12-01T01:28:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Tabaha Bay&amp;#039;&amp;#039;&amp;#039; {{Pronunciation|tah-BAH-hah}} is a body of water connects with the &lt;a href=&quot;/w/index.php/Mhasmuth_Ocean&quot; title=&quot;Mhasmuth Ocean&quot;&gt;Mhasmuth Ocean&lt;/a&gt;. The bay effectively wraps around the island of &lt;a href=&quot;/w/index.php/Larthial&quot; title=&quot;Larthial&quot;&gt;Larthial&lt;/a&gt;, opening into the ocean to both the east and west of the island.   Historically Tabaha Bay was frequently trafficked by &lt;a href=&quot;/w/index.php/Oscan&quot; title=&quot;Oscan&quot;&gt;Oscan&lt;/a&gt; merchants and fishers, but after the rise of the undead in the kingdom the ships that used to ply the bay have almost vanished. The survivors in &lt;a href=&quot;/w/index.php/Aesar&quot; title=&quot;Aesar&quot;&gt;Aesar&lt;/a&gt; largely sail away from the...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Tabaha Bay''' {{Pronunciation|tah-BAH-hah}} is a body of water connects with the [[Mhasmuth Ocean]]. The bay effectively wraps around the island of [[Larthial]], opening into the ocean to both the east and west of the island. &lt;br /&gt;
&lt;br /&gt;
Historically Tabaha Bay was frequently trafficked by [[Oscan]] merchants and fishers, but after the rise of the undead in the kingdom the ships that used to ply the bay have almost vanished. The survivors in [[Aesar]] largely sail away from the bay, intentionally giving it a wide berth both out of superstition and to avoid very real dangers. The undead that appeared across Oscan in {{Year|6940}} did not limit themselves to the borders of the kingdom, and the remains of those who died out at sea were animated as well. Once the evacuations began in earnest, many skeletons and zombies wandered out to sea as they followed the departing ships, joining their drowned brethren beneath the waves. Today many undead lurk just beneath the surface of the water, pursuing with surprising and alarming speed any ships they detect.&lt;br /&gt;
&lt;br /&gt;
Though many of the various tribes of [[Talmithe]] fish in the Tabaha Bay, they tend to remain near the coast. Even the [[elf|elves]] of the Great House [[Hathna]] prefer to stay near their stilt-houses rather than venturing into deeper waters, except when necessary to trade or travel to the mainland.&lt;br /&gt;
&lt;br /&gt;
{{CitiesAesar}}&lt;br /&gt;
{{CitiesOscan}}&lt;br /&gt;
{{CitiesTalmithe}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Talmithe]]&lt;br /&gt;
[[Category:Talmithe/Locations]]&lt;br /&gt;
[[Category:Talmithe/Geography]]&lt;br /&gt;
[[Category:Aesar]]&lt;br /&gt;
[[Category:Aesar/Locations]]&lt;br /&gt;
[[Category:Aesar/Geography]]&lt;br /&gt;
[[Category:Oscan]]&lt;br /&gt;
[[Category:Oscan/Locations]]&lt;br /&gt;
[[Category:Oscan/Geography]]&lt;br /&gt;
[[Category:Bodies of Water]]&lt;/div&gt;</summary>
		<author><name>Gronk</name></author>
	</entry>
</feed>