MediaWiki API result

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See the complete documentation, or the API help for more information.

{
    "batchcomplete": "",
    "continue": {
        "lecontinue": "20260113051831|4698",
        "continue": "-||"
    },
    "query": {
        "logevents": [
            {
                "logid": 4708,
                "ns": 0,
                "title": "River stalker",
                "pageid": 3781,
                "logpage": 3781,
                "revid": 16653,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Gronk",
                "timestamp": "2026-01-29T03:06:17Z",
                "comment": "Created page with \"A '''river stalker''' is a type of creature, or perhaps a singular creature, said to exist in the [[Arteries of the Rainforest]] within the [[Laqto Rainforest|Laqto]]. It has untold powers and no form until perceived, at which point it gains a shape and becomes far less dangerous. This shape, however, is not fixed, as these creatures are masterful at disguise, and a person in close proximity to one is likely to never be aware of it. River stalkers are not believed to be...\""
            },
            {
                "logid": 4707,
                "ns": 0,
                "title": "Ilald",
                "pageid": 3780,
                "logpage": 3780,
                "revid": 16652,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Gronk",
                "timestamp": "2026-01-27T02:48:13Z",
                "comment": "Created page with \"{{OrganizationInfobox |name = Ilald |image =  |type = [[Targai]] tribe |leader = Unknown necromancer |scope = [[Abanir]] }} The '''Ilald''' {{Pronunciation|EYE-lahld}} were a [[targai]] [[Abanir|Abaniri]] tribe who lived north of [[Shar Tulya]]. Sometime prior to {{Year|6976}} they began to engage in [[necromancy]], a taboo on the [[Aban Steppe|steppe]], which attracted the attention of other tribes. In an effort to halt knowledge of their practices from becoming known,...\""
            },
            {
                "logid": 4706,
                "ns": 0,
                "title": "Equipment in the Wounds",
                "pageid": 3779,
                "logpage": 3779,
                "revid": 16648,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Gronk",
                "timestamp": "2026-01-25T18:01:05Z",
                "comment": "Created page with \"'''Equipment in the Wounds''' includes the various gear regularly used by the peoples that inhabit the archipelagoes within the [[Na-Gaesa Ocean]], as well as by those who live in the ocean itself.  === Materials === Metalworking is uncommon in the [[Wounds]] - in fact, only the [[dwarf|dwarves]] of [[Harv Taruhm]] and [[Harv Doruhl]] regularly do so. This is not from lacking the knowledge of ability to do so, however, but rather a result of a preference for materials th...\""
            },
            {
                "logid": 4705,
                "ns": 0,
                "title": "Eagle pole",
                "pageid": 3778,
                "logpage": 3778,
                "revid": 16647,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Gronk",
                "timestamp": "2026-01-24T03:00:20Z",
                "comment": "Created page with \"'''Eagle poles''' are a type of totem created by the people of [[Abanir]], and especially by the nomadic [[targai]] tribes, as a way of ensuring the deity [[Kher Shodei]] watches over their camps and settlements. Brightly colored statues of eagles representing the god, most commonly painted shades of blue, are placed atop long poles so as to provide them vision over all tents or homes in the surrounding area. These are taken down and relocated as an encampment moves abou...\""
            },
            {
                "logid": 4704,
                "ns": 0,
                "title": "Religion in the Stormlands",
                "pageid": 3777,
                "logpage": 3777,
                "revid": 16636,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Gronk",
                "timestamp": "2026-01-19T14:27:48Z",
                "comment": "Created page with \"'''Religion in the Stormlands''' is quite varied, with large pantheons, smaller deific faiths, and a significant substrate of animistic beliefs and present throughout the continent.   Worship of [[animism|natural]] and [[ancestor worship|ancestral]] spirits forms the most common set of beliefs of the [[Stormlands]], yet these take many distinct forms between different peoples. Many of these, collectively referred to as stone-faiths, center around the worship of earth or...\""
            },
            {
                "logid": 4703,
                "ns": 0,
                "title": "Religion in the Wounds",
                "pageid": 3776,
                "logpage": 3776,
                "revid": 16634,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Gronk",
                "timestamp": "2026-01-18T19:21:30Z",
                "comment": "Created page with \"'''Religion in the Wounds''' is primarily [[animism|animistic]] in nature, often centering around the worship of nature and [[ancestor worship|ancestral]] spirits. This takes myriad forms depending on culture, but typically reflects local conditions, history, and environments. [[Fanakara|Fanakaran]] peoples who live near the actively erupting volcanoes of the [[Wounds]], for example, are more predisposed to venerate volcanic spirits than those who live nomadic seaborne l...\""
            },
            {
                "logid": 4702,
                "ns": 0,
                "title": "Lycanthropy",
                "pageid": 3775,
                "logpage": 3775,
                "revid": 16633,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Gronk",
                "timestamp": "2026-01-18T19:08:31Z",
                "comment": "Created page with \"'''Lycanthropy''' is a condition in which an individual possesses at least two forms, one humanoid and one animalistic. Some, though not all, also have the ability to shift into a form that is a hybrid of the two. While it formally only refers to werewolves, in practice the term lycanthropy is used to refer to all werecreatures.  == Condition == There are two broad categories of lycanthropes - those for whom the condition is innate and inherited, and those were cursed wi...\""
            },
            {
                "logid": 4701,
                "ns": 0,
                "title": "Heroe",
                "pageid": 3774,
                "logpage": 3774,
                "revid": 16612,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Gronk",
                "timestamp": "2026-01-17T22:40:15Z",
                "comment": "Created page with \"{{PersonInfobox |name = Heroe |image =  |ancestry = [[Human]] |gender = Male |homeland = [[Abanir]] }} '''Heroe''' {{Pronunciation|heh-ROH-eh}} is a leader of the [[Sytaka]], a [[targai]] tribe of southern [[Abanir]]. An experienced hunter and tracker, in {{Year|6976}} he was nonetheless forced to ask a passing group of adventurers traveling the [[Hundred Days Road]] to help him defend the remains of his encampment from nindoru hiding in nearby caves.  Though his allegia...\""
            },
            {
                "logid": 4700,
                "ns": 0,
                "title": "Religion in the Three Great Seas",
                "pageid": 3773,
                "logpage": 3773,
                "revid": 16604,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Gronk",
                "timestamp": "2026-01-17T22:28:40Z",
                "comment": "Created page with \"'''Religion in the Three Great Seas''' is characterized by large, complex pantheons of deities, with each pantheon sharing many similarities to the others. This phenomenon is not unique on [[Kishar]] - see, for example, the shared origin mythos of [[Dwarf|dwarven]] ancestral pantheons worldwide - but nowhere have these pantheons found as much of a foothold as around the [[Three Great Seas]].  While certain pantheons around the Three Great Seas are remarkably alike, other...\""
            },
            {
                "logid": 4699,
                "ns": 0,
                "title": "Artaxshira rel Sakan",
                "pageid": 3772,
                "logpage": 3772,
                "revid": 16600,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Gronk",
                "timestamp": "2026-01-16T02:49:26Z",
                "comment": "Created page with \"{{PersonInfobox |name = Artaxshira rel Sakan |image =  |title = [[Dynast]] of [[Amshan]] |ancestry = [[Human]] |gender = Male |homeland = [[Amshan]] |affiliation = [[House Sakan]] }} '''Artaxshira rel Sakan''' {{Pronunciation|ar-tax-SHEE-rah rell SAH-kahn}} is the current [[Amshan|Amshani]] [[dynast]]. In the thirty-third year of his reign as of {{Year|6976}}, Artaxshira is best known as a patron of the arts, as have many dynasts of Amshan, with a particular interest in...\""
            }
        ]
    }
}